Play as the Five Members of the Fourth Squadron and battle your foes using the game Adaptive Turn-based Combat System. Shape your path in a political fantasy story-driven game, and witness a tired feudal society progressively morph into something new.
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Greetings,
After a slight delay which I immensely apologize for, chapter 3 is available now. Members of the Alder Forge community who already finished chapter 2 (Story point 2.F) can progress now in the story and proceed to both Intermission 2 and Chapter 3, and without further ado, let's start with the manifest of E.A Phase 3.
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[list]
[*] [b]The Adapt combat modes will not only adjust your defense/attack stats but also the MP consumption of each attack skill as the following:[/b]
[olist]
[*]Defensive Mode: You will consume only 50% of the MP of your chosen attack skill.
[*]Normal Mode: You will consume only 75% MP of your chosen attack skill.
[*]Aggressive Mode: You will consume 100% MP of your chosen attack skill.
[/olist]
[*] [b]A minimap has been added to help you navigate and explore easily. The minimap will have both the Auto-rotate and Fixed options which can be adjusted anytime you want in the Main/Pause Menu - Game Settings.[/b]
[*] [b]The enemies' behavior code is reworked in exploration mode.[/b]
[*] [b]A Combat difficulty system has been added. You can adjust the difficulty anytime you want (Except during battles) in the Main/Pause Menu - Game Settings.[/b]
[*][b] Inverse kinematics are added to the characters during exploration[/b].
[*] [b]From Phase 3 onward, a new patching system is put in place for more quicker and stable updates.[/b]
[*][b] New optional bosses and sub-events are added to all the available chapters in the following areas:[/b]
[olist]
[*] Elysian Woods (Chapter 1)
[*] Valley of the Twelve (Chapter 2)
[*] Hexagon Five (Chapter 3)
[*] De Savois Ruins (Chapter 1)
[*] The Observatory (Chapter 3)
[*] Val Réal (Leodorian District at night) (Chapter 3)
[*] Crius Sanctuary (Leo's P.O.V) (Chapter 3)
[*] Garnier Industries' Rooftops (Chapter 1)
[/olist]
[*] [b]A new battle type has been added. The Battle Ambush can happen if the enemies attack you from behind during exploration.[/b]
[*] [b]Normal and special chests' VFX has been reworked.[/b]
[*] [b]The merchant UI has been reworked.[/b]
[*] [b]Camera collision with enemies and NPC updated with a new layer of smoothing.[/b]
[*] [b] NPCs' idle animations in Verdantes Villages are fixed.[/b]
[*] [b]Switch battle mode UI is redesigned with additional information that displays your current adapted stats.[/b]
[*] [b]More weapons are added. These weapons can be either bought from special merchants, obtained as a reward from board activities, or from defeating main story bosses/optional bosses. Here are how many weapons are in the world of the Alder Forge right now:[/b]
[olist]
[*] Swords: 51
[*] Staves: 20
[*] Bows: 18
[*] Axes: 18
[*] Anima Guns: 8
[/olist]
[/list]
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I hope that this major transition will bring you a better experience during your adventures in the Alder Forge. Thank you for your trust and support for this world, characters, and story.
[b][h3]We are officially in E.A Phase 3.
[/h3][/b]
I will start on the final chapter by Q2 this year. States of development similar to phases 1, 2, and 3 will be shared with the community the moment I reach a new milestone.
Here's a rewind of all the states of development for Chapter 3.
https://steamcommunity.com/games/1575590/announcements/detail/6763877288736892835
https://steamcommunity.com/games/1575590/announcements/detail/3653013848968421072
https://steamcommunity.com/games/1575590/announcements/detail/5040118834420310327
[previewyoutube=sHnuvl9uvL0;full][/previewyoutube]
[i][b]Video subject: Developer Gameplay preview from the start of Chapter 3 - Dragon's Wrath[/b][/i]
Kind Regards,
Zine. E. Falouti