Update 0.8.0 - Characters, minibosses & Lost Potato

Hello, We’re finally here! Lost Potato and Space Gladiators’ update 0.8.0 are now live! https://store.steampowered.com/app/1365010 [i]Make sure to check out Lost Potato if arcade-ish top-down roguelite sounds like something you’d enjoy, it really helps support my work![/i] It means two brand new characters to unlock, three new minibosses to find during your runs and a ton of new items, fixes and balancing changes. As usual, this update will be followed by a bunch of smaller ones that’ll add more items, rooms and fixes. Time to party! [img]{STEAM_CLAN_IMAGE}/35772788/6bb0913be76f3976ba2f77ec54c652f8d0256e41.gif[/img] Special thanks to Petra (1), Bear (2), Funguy1010101 (3), Kenzup (4), TheSpaceEgg (5), Traumaturgy (6), Lyman (7), Olexa (8), Soremon Sketch (9), Rogue Justice (10), DarkLiveRyder (11), Flounder (12), Blueish (13), Ixion (14), TheTurtleMelon (15), littleninja117 (16) and AguruAguru (17) for their suggestions! [h2]New stuff[/h2] [list] [*] [b]2 new characters[/b] with [b]10 new specific perks[/b] [*] [b]3 new minibosses[/b] [*] [b]New random character selection option[/b] (3) (14) [*] [b]Tiny Arms[/b] - [i]trait[/i]: +50% damage, can no longer attack vertically (13) [*] [b]Head Arm[/b] - [i]trait[/i]: +100% damage, can no longer attack horizontally [*] [b]Natural Scent[/b] - [i]passive[/i]: Doubles the number of critters in every room [*] [b]Unkillable[/b] - [i]perk[/i]: -3 Max HP everytime you take a fatal hit. Die once you reach 0. [*] [b]Explosive Critters[/b] - [i]passive[/i]: Critters explode for 10 damage when they die (1) [*] [b]Blobfish[/b] - [i]passive[/i]: +2 Max Energy, -10% Negotiation (1) [*] [b]Decaying Bodies[/b] - [i]passive[/i]: Dead enemies spawn a critter (1) [*] [b]Rich Critters[/b] - [i]passive[/i]: Critters have a chance to drop coins when they die (1) [*] [b]Drugged Critters[/b] - [i]passive[/i]: Critters have a 2% chance of dropping an Injection when they die (1) [*] [b]Agressive Critters[/b] - [i]passive[/i]: Critters die when they touch enemies and deal 10 damage (1) [*] [b]Alien Liver[/b] - [i]passive[/i]: +1 Max HP, +1 Max Energy, -10 Thorns (1) [*] [b]Shotgun[/b] - [i]offensive ability[/i]: Fires 3 bullets, scales with Armor. Cost: 1 Energy (9) [*] [b]Handcuffs[/b] - [i]passive[/i]: +6 Strength, +6 Technology, your Max HP is capped at its current value (13) [*] [b]Fox[/b] - [i]passive[/i]: +2% chance of finding a pet in destructibles [*] [b]Jacob’s Pride[/b] - [i]passive[/i]: +50% coins in trap rooms, +25% coins in hard rooms (1) [*] [b]Monk’s Blessing[/b] - [i]passive[/i]: +5 Metal Scrapping, -1 Metal Scrapping for every 100 coins you currently have (7) [*] [b]Lightning Sword[/b] - [i]passive[/i]: Hitting an enemy with a basic attack deals damage to all enemies. Scales with Technology. (1) [*] [b]Cursed Octopus[/b] - [i]offensive ability[/i]: Basic attacks add marks on enemies. Activate to deal x damage per mark. Max 5 marks per enemy at once, scales with Max HP. Cost: 1 Energy [*] [b]Mecha Friend[/b] - [i]offensive ability[/i]: Rolls around and deals damage. Lasts 10 seconds, scales with Armor. Cost: 3 Energy [*] [b]Maggot Bag[/b] - [i]passive[/i]: Killing an enemy spawns a fly that moves randomly and deals damage. Scales with Max HP. (7) [*] [b]Tyler[/b] - [i]pet[/i]: A little friend that will build plasma mines. Destroy them to deal damage in an area. Scales with Technology. [*] [b]Nail Bat[/b] - [i]passive[/i]: Basic attacks deal additional damage. Scales with Spikes. (1) [*] [b]Torture[/b] - [i]passive[/i]: +6 Max HP, full heal before arenas and bosses, can no longer heal in other ways [*] [b]Lost Potato[/b] - [i]pet[/i]: A little friend that will stun nearby enemies [*] [b]2 new unknown rooms [/b](1) [/list] [h2]Balancing[/h2] [list] [*] [b]Babouk[/b]: starts with 15 Vampirism, max 20 => 12 Vampirism, max 18 (2) [*] [b]Robbie[/b]: level 5 bonus is now +1 Metal Scrapping. [*] [b]Abyssal Pact[/b]: +10 Vampirism, -50% Attack Speed => +6 Vampirism, -30% Attack Speed [*] [b]Fruit Bag[/b]: now synergizes with Enhanced Fruits and double food effects. (1) [*] [b]Blood Fuel[/b]: take 1 damage when using an Offensive Ability => 50% chance to take 1 damage (3) [*] [b]Climber & Spider Doll[/b]: pressing up while sticking to walls now makes you slide upwards. (11) [*] [b]Marksman Hat[/b]: now synergizes with Voubi’s projectiles [*] [b]Minimalist challenge[/b]: arena rewards are now allowed. (1) (6) [*] [b]Trapped Coins[/b]: price reduced [*] [b]Trapped Outfit[/b]: 20 damage => 30 damage, bigger explosion (7) [*] [b]Rocks and Metal Cannon[/b]: base damage increased [*] [b]Gobblers[/b]: they now have a slight delay before being able to move so they don’t rush you down as soon as you enter a room [*] [b]Stinky Doll[/b]: poop every 8 seconds => every 4 seconds [*] [b]Fat Spiky Doll and Prison Doll[/b]: now also protects from the big white trap balls in The Hole (6) [*] [b]Energy Shield[/b]: once per room, can’t have Defensive Abilities. (1) (15) [*] [b]Asteroid and Defective Steroids[/b]: +8 Strength => +5 Strength, price reduced (13) [*] [b]Poop[/b]: now effectively doubles damage after adding up all damage bonuses instead of doubling base damage before bonuses [*] [b]Brick[/b]: less falling speed lowering, but stacks [/list] [h2]Fixes & small tweaks[/h2] [list] [*] Fixed graphical glitches and other weird things in some rooms. (7) (4) (2) (6) (3) [*] Armor has been renamed to Outfit to avoid confusion between the gear and the stat. (3) (8) (1) [*] Souls no longer apply Nanobug. (1) [*] The “Supplying” perk now spawns an Outfit before the final boss. (2) [*] Fixed a bug where the Barbarian’s Curse would remove all of your armor on pickup. (1) [*] Fixed a bug where Voubi’s clones Turrets were dealing as much damage as Voubi’s. (1) [*] Voubi’s clones now spawn in the same direction as Voubi. (1) [*] Green slimes now display a telegraph on death before splitting into two tiny slimes. (9) [*] Fixed a bug where having negative Charisma and a Demonic Totem would spawn 0 souls. [*] Tweaked some item descriptions to be more precise. (10) (1) (3) [*] Fixed a bug where Soul Drain would recover less energy when killing an enemy with Chipset Overcharge. (10) [*] Fixed a bug where picking up a new Fruit Bag wouldn’t give new fruit charges. (3) [*] Fixed a bug where attacking down while going down a platform would make a side attack instead of a down attack. (1) [*] Fixed a bug where wall larvas would float in the air after being attracted by a Void Gun projectile. (6) [*] Fixed a bug where Voubi’s projectiles would reflect trap projectiles upwards when attacking up and being on their downward trajectory. (1) [*] Fixed a bug where the Potato Doll projectile didn’t synergize with Marksman Hat. (5) [*] Fixed a bug where clones would block Voubi from hitting the gym dummy. (1) [*] Coins get attracted faster to avoid staying clumped up behind the player. (1) [*] The Dumbbell and the Bloody Shield now display how much Strength they’re currently giving you. [*] Fixed a bug where Nanobug would create an explosion on the player instead of on enemies with Laser Gun. (10) [*] Fixed a bug where enemies with a damage boost in the Jungle would damage you through your shield. (6) [*] Turrets’ damage in the Engineer fight no longer scale with your Armor. (1) [*] Final boss icon in the Select Character screen is now centered. (4) (1) [*] Reflected trap projectiles no longer damage the player. (1) [*] The speed of Skulls’ projectiles after being reflected has been increased. [*] Fixed a bug where clicking “Retry” in the tutorial would generate some bugs. (12) [*] Items don’t get pushed by basic attacks anymore if they haven’t touched the ground atleast once to prevent pushing fruits coming out of destructibles into spikes. [*] Fixed a bug where opening the inventory while holding a shield would keep you stuck in the shield position. (3) [*] Fixed a bug where wall larva enemies in The Crypts would sometimes change directions before attacking. (10) (6) [*] Fixed a bug where green halos were displayed on dead clones. (1) (8) [*] Fixed a bug where clones projectiles’ starting position was off when attacking to the left. (5) [*] Having multiple Trapped Coins now spawn one explosion that deal more damage instead of multiple explosions. (1) [*] Unstackable passive items now stop spawning if you already have one. [*] Item descriptions should now display the actual amount of damage dealt after all bonuses were added (% damage, damage doubled etc.) [*] You can now see what challenge you need to accomplish to unlock a character by hovering over it on the character selection screen. [*] Fixed a bug where stat caps were sometimes miscalculated and not working as they should (1) (2) [*] Fixed a bug where Barbarian’s Curse would also halve the HP cap (1) (16) [*] Fixed a bug that would crash the game in the inventory when pressing certain keys. (17) [*] Refugees no longer activate Theft. (8) (1) [*] Fixed Voubi’s attack sound. [*] Bosses’ health bar disappear once they die. (1) [/list] Cheers!