Hello,
French is finally here!
Now that the game is setup for localization, adding more languages will be way faster. But they’ll come later when the content is more stable.
I also added 11 new traits / items / perks and polished the menus a bit.
Next up is some more exciting stuff: I think it’s the right time to start working on some new characters, mini-bosses and other content ideas I had.
I’m still unsure if I want next update to be the big one or if I’ll do a couple small ones first to fix some stuff… but definitely keep an eye out for it!
Special thanks to Dreamless (1), Susucr (2), Blueish (3) and Rogue Justice (4) for their suggestions!
[h2]New stuff[/h2]
[list][*] [b]Full French localization[/b]
[*] [b]Gambler[/b] - [i]trait[/i]: Shops sell only one item, rerolling shops costs 5 coins instead of 25 (2)
[*] [b]Needle Phobia[/b] - [i]trait[/i]: +4 Strength, take 1 damage when you pick up an injection (2)
[*] [b]Achilles Heel[/b] - [i]trait[/i]: +2 Max HP, +2 Strength, +2 Technology, take 1 additional damage from traps (2)
[*] [b]Meat Armor[/b] - [i]trait[/i]: 15% chance to block incoming damage, can't wear Armors (2)
[*] [b]Energy Shield[/b] - [i]trait[/i]: Consumes all Energy to block damage if you have 3 Energy or more
[*] [b]Lifelong Training[/b] - [i]trait[/i]: Set Strength and Technology to 3, 50% chance to gain 1 Strength or 1 Technology when you clear a room
[*] [b]Bounty Hunter[/b] - [i]trait[/i]: Mark one enemy each room, +15 coins if he's killed first, -10 coins if not (2)
[*] [b]Tree[/b] - [i]passive[/i]: +2 Technology for every living critter (2)
[*] [b]Trapped Armor[/b] - [i]passive[/i]: Explode for 20 damage when your Armor gets destroyed (2)
[*] [b]Heaven Dagger[/b] - [i]passive[/i]: Downward attacks deal 25% more damage (3)
[*] [b]Fruit Bag[/b] - [i]defensive ability[/i]: Recover 1 HP. Starts with 3 charges, +1 charge when you pickup a fruit while being full HP. (5 max)
[*] [b]Better Bag[/b] - [i]perk[/i]: The Fruit Bag can have up to 8 charges
[/list]
[h2]Balancing[/h2]
[list][*] [b]Indecisive[/b]: -20% Negotiation => -10%
[/list]
[h2]Fixes & small tweaks[/h2]
[list][*] Tweaked some descriptions.
[*] Added some polish to the menus.
[*] Some trap projectiles now go faster when reflected. (4)
[*] Fixed the hitbox of the Metal Cannon projectile.
[*] Fixed a bug where the Alien Artifact II Jump bonus wasn’t taken into account by the Power Generator. (1)
[*] Fixed a bug where the Pet Trainer and Pet Master perks could appear multiple times in the same run. (1)
[*] The Wrench icon now appears in grayscale if you don’t have enough coins to use it.
[*] Fixed a bug where pets didn’t get experience from arenas.
[*] Fixed a bug where souls didn’t spawn in rooms introducing zones.
[*] Renamed the “Video” settings page to “Global”.
[*] Fixed a bug where ending a run in an unknown room would make the starting weapon of the next runs have better stat modifiers.
[/list]
Cheers!