Update 0.6.1.6

Brotato

Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.

[h3]Changes[/h3] [list] [*]Added 2 new characters (with 2 new challenges / achievements) [*]Added 6 new items [*]Weapons now show how much damage they've dealt during the last wave [*]Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.) [*]Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) [*]The character now appears first in the inventory [*]Reworded "unique weapon" to "different weapon" [*]Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x. [*]The real value of Crit Chance is now displayed on weapons instead of stopping at 100% [*]The current level of the character is now displayed in the stats container [*]Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves [*]Horde waves drop 15% more materials [*]Eggs deal less contact damage, have less health and take 1 more second to hatch [*]Chef Boss: last phase attacks cooldown increased [*]Wave 12 or lower Elite HP: -15% => -25% [*]Monk Boss: slightly lowered HP [*]Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% [*]Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15 [*]Loud can now start with Thief Dagger [*]One-Armed can now start with Screwdriver [*]Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0% [*]Artificer: can now start with Wrench [*]Blunt weapon set: -3% Speed per additional weapon => -2% [*]Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling [*]Potato Thrower: +20% Max HP scaling [*]Flamethrower: direct Elemental Damage scaling 10% => 1% [*]Torch: direct Elemental Damage scaling 0% => 50% [*]Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage [*]Bag: +20 materials => +15, Unique => Limited (3) [*]Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100 [*]Tyler: +50% attack speed [*]Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5) [*]Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3 [*]Spider: +5% Attack Speed per unique weapon => +6% per different weapon [*]Chameleon: -6% Damage => -4% [*]Barricade: +6 Armor while standing still => +8, -8% Speed => -5% [*]Torture: +10 Max HP => +15, +3 HP / sec => +4 [*]Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) [*]Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80 [*]Poisonous Tonic: +8% Crit Chance => +5% [*]Small Magazine: -10% Damage => -6% [*]Focus: -3% Attack Speed for every weapon you have => for every different weapon [*]Power Generator: price increased [*]Explosive Shells is no longer unique [*]Dangerous Bunny: price decreased [*]Medikit: +8 HP Regeneration => +10, -15 Luck => -10 [/list] [h3]Fixes[/h3] [list] [*]Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.) [*]Fixed a bug where the player's health bar wouldn't be displayed above everything else [*]Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run [*]Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon [*]Increased the size of the "+" sign in the font [*]Reduced the transparency of explosions [*]The "IJKL" keys can now also be used to move [*]Fixed a bug where having too much negative range would increase the range of melee weapons [*]Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it [*]Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop [/list]