Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
[h3]Changes[/h3]
[list]
[*]Added 2 new characters (with 2 new challenges / achievements)
[*]Added 6 new items
[*]Weapons now show how much damage they've dealt during the last wave
[*]Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
[*]Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
[*]The character now appears first in the inventory
[*]Reworded "unique weapon" to "different weapon"
[*]Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
[*]The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
[*]The current level of the character is now displayed in the stats container
[*]Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
[*]Horde waves drop 15% more materials
[*]Eggs deal less contact damage, have less health and take 1 more second to hatch
[*]Chef Boss: last phase attacks cooldown increased
[*]Wave 12 or lower Elite HP: -15% => -25%
[*]Monk Boss: slightly lowered HP
[*]Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
[*]Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
[*]Loud can now start with Thief Dagger
[*]One-Armed can now start with Screwdriver
[*]Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
[*]Artificer: can now start with Wrench
[*]Blunt weapon set: -3% Speed per additional weapon => -2%
[*]Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
[*]Potato Thrower: +20% Max HP scaling
[*]Flamethrower: direct Elemental Damage scaling 10% => 1%
[*]Torch: direct Elemental Damage scaling 0% => 50%
[*]Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
[*]Bag: +20 materials => +15, Unique => Limited (3)
[*]Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
[*]Tyler: +50% attack speed
[*]Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
[*]Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
[*]Spider: +5% Attack Speed per unique weapon => +6% per different weapon
[*]Chameleon: -6% Damage => -4%
[*]Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
[*]Torture: +10 Max HP => +15, +3 HP / sec => +4
[*]Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
[*]Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
[*]Poisonous Tonic: +8% Crit Chance => +5%
[*]Small Magazine: -10% Damage => -6%
[*]Focus: -3% Attack Speed for every weapon you have => for every different weapon
[*]Power Generator: price increased
[*]Explosive Shells is no longer unique
[*]Dangerous Bunny: price decreased
[*]Medikit: +8 HP Regeneration => +10, -15 Luck => -10
[/list]
[h3]Fixes[/h3]
[list]
[*]Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
[*]Fixed a bug where the player's health bar wouldn't be displayed above everything else
[*]Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
[*]Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
[*]Increased the size of the "+" sign in the font
[*]Reduced the transparency of explosions
[*]The "IJKL" keys can now also be used to move
[*]Fixed a bug where having too much negative range would increase the range of melee weapons
[*]Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
[*]Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
[/list]