Updates note for 25th June 2025

[p][img src="{STEAM_CLAN_IMAGE}/45148937/3253c1e4e7f0b1bb7dd141612df06b2c9a9fee8c.png"][/img][/p][p]Hi everyone![/p][p][/p][p]It's been one week since [i]Cell Sword[/i] released and here is the first post-release patch! [i]Cell Sword[/i] is my attempt to make a really approachable entry in the pretty hardcore genre known as 6DOF (six-degrees-of-freedom).[/p][p][/p][p]I can already tell this game is going to be quirky in that it attracts hardcore [i]Descent[/i] fans and more casual players interested in a fun time. This update is a mixture of streamlining some stuff for the speedrunners AND sanding off some rough edges for new players. A few balance suggestions have come from the [url="https://discord.spacegamejunkie.com/"]SpaceGameJunkie community[/url] - thanks![/p][p][/p][p]Boosts/shares/reviews greatly appreciated![/p][p]Luke[/p][p][/p][p]Changes[/p][list][*][p]change: HUD aspect ratio is no longer fixed and will change to match game resolution aspect[/p][/*][*][p]change: Nailed It: reworked main chamber to prevent Rust from drifting into maze walls[/p][/*][*][p]change: Nailed It: reduced number of Rust that get spawned[/p][/*][*][p]change: Cell Block: only display power fluctuation if there are still locked cells[/p][/*][*][p]change: Cell Block: power fluctuation message references locked cells[/p][/*][*][p]change: Rusted Helpers move a lot faster[/p][/*][*][p]change: Rusted Helpers fire a lot faster[/p][/*][*][p]change: update to latest 6DOF Sword font version[/p][/*][*][p]change: Stats screen uses upper case[/p][/*][/list][p][/p][list][*][p]add: Rusted Helper SFX[/p][/*][*][p]add: 1080x1920 vertical resolution mode for portrait shaped gameplay[/p][/*][/list][p][/p][list][*][p]fix: stop Rust SFX if playing when destroyed[/p][/*][*][p]fix: prevent Rust from playing SFX if they are exploding[/p][/*][*][p]fix: Overloaded: turn on glow[/p][/*][*][p]fix: Body Quake: turn on glow[/p][/*][*][p]fix: Hitting ESC will now exit Menu instead of reopening Menu[/p][/*][/list]