Update 0.1c

Living Dead

Living Dead is a fun coop wave based 3D shooter from a top view perspective. The Game takes place in a simulation of a zombie shooter and the goal is to survive as much waves as possible or beat them all. Each wave becomes more difficult than the previous one.

[b]Changelog:[/b] Content and mechanics: [list] [*] Added ragdoll physics for non-special zombies [*] Added Gameplay option to choose the type of roll/dodge [*] Added UI sounds [*] Added weapon pickup sound effects [*] Added reload animations for: pistols/rifles/shotguns [*] Added sound effects when reloading a weapon [*] Added save system to store achievement progress - now you can complete an achievement over multiple game sessions. [*] Added an option to hide in-game HUD (F8) [/list] Gameplay changes: [list] [*] Increased the chance of a weapon drop [*] Big zombies now always drop something [/list] Bug Fixes: [list] [*] Shield of enemy charger would not break, resulting in him avoiding being stunned. [*] Fixed a bug where enemy AI wouldn't load properly in a standalone version. [*] You can no longer reload your weapon during roll animation. [*] Few achievements were granted when conditions were not met. [*] Achievements are now persistent throughout all game sessions. [/list]