Living Dead is a fun coop wave based 3D shooter from a top view perspective. The Game takes place in a simulation of a zombie shooter and the goal is to survive as much waves as possible or beat them all. Each wave becomes more difficult than the previous one.
[b]Changelog:[/b]
Content and mechanics:
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[*] Added ragdoll physics for non-special zombies
[*] Added Gameplay option to choose the type of roll/dodge
[*] Added UI sounds
[*] Added weapon pickup sound effects
[*] Added reload animations for: pistols/rifles/shotguns
[*] Added sound effects when reloading a weapon
[*] Added save system to store achievement progress - now you can complete an achievement over multiple game sessions.
[*] Added an option to hide in-game HUD (F8)
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Gameplay changes:
[list]
[*] Increased the chance of a weapon drop
[*] Big zombies now always drop something
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Bug Fixes:
[list]
[*] Shield of enemy charger would not break, resulting in him avoiding being stunned.
[*] Fixed a bug where enemy AI wouldn't load properly in a standalone version.
[*] You can no longer reload your weapon during roll animation.
[*] Few achievements were granted when conditions were not met.
[*] Achievements are now persistent throughout all game sessions.
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