Update 0.14 "Hygiene and Medicine"

Solargene

Build and manage colonies throughout the solar system! Taking care of the staff, get resources, explore new technologies, trade and complete tasks.

In this update: 1. New cabin furniture added 2. Added new resources deuterium, dirty water, medicinal herbs, medicines, grown organs and unrelenting antibiotics 3. New toilet and shower rooms have been added 4. Added staff skills and staff salary depending on skills 5. Redesigned difficulty settings - significantly more game parameters have been simplified for the 'Beginner' difficulty 6. The mechanics of staff health and illness have been completely redesigned. The equipment in the hospital has also been updated 7. New scientific equipment in the laboratory, the research after which the scientific equipment is opened has been changed (the full list is below) Development continues and I am switching to the development of the next version 0.15 "Comfort and Fractions". With him in the game will appear: 1. Revised statistics and warehouse restrictions 2. Nations and factions will be redesigned 3. Loans instead of prepayment of contracts 4. Staff characteristics (character traits) 5. Augmentation of personnel 6. Laws 7. Robots - the technology under study (and their production) 8. Clone research and production 9. The mechanics of comfort 10. Contracts will be completely redesigned 11. The contract for the creation of an interstellar ship and the end of the game Have a nice game to everyone! Full list of changes in version 0.14: 0.14.34 * fixed a crash when miners are unable to work when viewed from the solar system * fixed the ban on buying and selling through transit stations 0.14.33 * fixed resource consumption restriction when the player is outside the colony * if possible, the name of the current building/section is written in the View panel + additional information in the textbook, chapter 'Orbital stations' 0.14.32 * fixed saving zoom settings when viewed from the solar system 0.14.31 * fixed a bug when loading game saves 0.14.30 * Mute the geiger counter when entering the main menu 0.14.29 * fixed the reachability of the centrifuge in the hospital 0.14.28 + information has been added to the chapter 'Health' in the textbook * fixed the markup of the 'Assign staff' dialog 0.14.27 + API: Human.getAge() * localization fixes 0.14.26 * fixed staff clothing 0.14.25 * fixed the reachability of a bed in a comfortable furniture set with plants * fixed the markup of the 'Assign staff' dialog 0.14.24 * fixed editing of input fields in the interface 0.14.23 * The editing field for external colony objects is hidden in the Assign Staff dialog * fixed renaming of buildings in the 'Assign staff' dialog 0.14.22 * Some hints in the Status panel have been updated * fixed robot repair 0.14.21 * the chapter 'Temperature' in the textbook has been rewritten * fixed the production of by-products in biotechnics, national cuisines and the hospital 0.14.20 * fixed the remuneration of resources under the contract * replaced the random number generator 0.14.19 * fixed collision and reachability of the centrifuge in the hospital * fixed the work of farmers 0.14.18 * the speed of cleaning dirty water has been increased by 2 times * fixed the restriction on resource production when the player is outside the colony * fixed the reachability of beds in cabins * repair of buildings and equipment accelerated 3 times * the transfer of a colony under a contract is prohibited during flight planning 0.14.17 * A serial well is available after the 'composite nanomaterials' study * the composition of the serial well has been changed - remuneration under contracts is no longer given out with medicinal herbs, grown organs and unrelenting antibiotics * fixed repair of premises and equipment in the form of a solar system * the colors of hospital beds have been changed - removed the inspection during the construction of stairs for furniture in the room from above 0.14.16 * fixed the remuneration of resources under the contract * Seeds are available for purchase without research 0.14.15 * the number of staff in one specialty has been increased to 10 people when hiring * fixed the work of industrial workers in the workshop, maintenance room and when repairing robots 0.14.14 * fixed the markup of hints for game resources * fixed linking of staff to places of work in the laboratory - the check mark "allowed for tourists" in the outdoor facilities of the colony has been removed from the staff assignment panel in the colony 0.14.13 * localization fixes * Pools can only be installed in rooms with gravity * dining room and toilets are available if the station has spacious apartments but no single-unit * fixed resource production limitation 0.14.12 * dirty water has been replaced with clean water on earth as a resource * fixed the crash of the game when the character dies + added logging when a character dies 0.14.11 * fixed error messages during the construction of stairs * The robot maintenance room is available only after examining plants adapted to low gravity * fixed the removal of footpaths underground * fixed the display of minerals in the planet and colony panels 0.14.10 - removed the display of extraneous text in the tooltip with building elements * More resources are allowed for minerals on the planets * fixed the performance of one of the tables for cooking food in Chinese cuisine * fixed extraction, purchase and sale of water on different planets 0.14.9 * remuneration under the contract for the creation of the ship has been increased by 20% * the sale of all mineral resources to the Land is allowed * when hiring staff, the line spacing between skills and salary has been reduced 0.14.8 * The battery capacity has been increased by 2 times * sleep duration increased by 2 times * Sleep frequency reduced by 4 times * The remuneration under the colony foundation contract has been increased by 50% + API: Character.skills(), Character.setSkill() * fixed a collision for vending machines in the hallway - the amount of fuel required for the flight has been removed from the calculation of the flight and only how much dV is needed is displayed + it is allowed to plan a flight without fuel on the ship * fixed staff food when there is no food in the warehouse + added a limit on the minimum thrust of the engines for the flight + added information about the thrust of the engines in the tips to them * fixed farm collision * the model of tanks in the colony has been changed + added larger colony test tanks * Repair threshold increased from 5% to 10% * fixed hiring of hitech personnel if some resource from hitech does not require research * fixed a collision of wind turbines * the power of the orbital station turrets has been increased by 2 times * the influence of national cuisine on the mood of the staff has been reduced by 1.5 times ! new cabin furniture ! new furniture in the spacious apartments * spacious apartments are available after the relaxation room * the server models in the server room have been changed * new wall decor for living rooms * the benches in the corridor have been replaced - several vending machines have been removed * increased energy consumption of vending machines * the staircase and the workplace at the gas producer of the first level have been expanded - removed the garbage icon from farm research * the switches in some interface panels have been changed * changed the production mechanism in biotechnics, workshop, hitech, national cuisines, mining * the proportions of oxygen and hydrogen production during electrolysis have been corrected + oxygen production on a carbon production machine from carbon dioxide * Oxygen is now used as a working fluid in nuclear jet and thermonuclear jet fuels + API: FurnitureDescriptor::production2, OutdoorDescriptor::production2 - API: ::makeRoomProduction(), ::makeOutdoorProduction(), OutdoorDescriptor::production, FurnitureDescriptor::production, class AstroMineMachine ! a resource has been added - dirty water and a machine for cleaning it + melting ice produces dirty water and a small amount of carbon dioxide * Staff are not allowed to sit in other rooms if they are assigned to a rest room + dirty water is created when cooking + when you click on the "Shuttles" button in the "Status" panel, show a window with colony shuttles * fixed a crash when closing graphics settings by Esc ! A toilet room has been added ! A shower room has been added * the hospital is accessible after the construction of the shower * The bioreactor has been replaced by a more productive machine with an operator * The 'biotech' room is now available after the 'Toilet' room * consumption of water and carbon dioxide on farms increased by 1.5 times * production of oxygen and biowaste on farms increased by 1.5 times * biological waste is now generated not during food but during cooking * ice extraction is reduced by 2 times + a machine for the production of canned food has been added to the biotechnics * API: fixed rounding in f-ai ::roundSig() ! added the resource 'Deuterium', extracted by melting ice + deuterium has been added to the composition of the nuclear reactor + deuterium has been added to the composition of thermonuclear fuel ! The resource 'Medicinal herbs' and their production on farms has been added! the resource 'Medicines' and their production in biotechnics has been added ! a resource has been added 'Grown organs' and their production in biotechnics ! the resource "Unrelenting antibiotics" and their production in biotechnics has been added + the 'Biotechnics' resource group has been added * replaced machines for the production of nuclear jet fuel, recombination fuel and polymer production * Polymer production is now available without composite nanomaterials * removed the display of debris in the dialog of new available equipment * localization fixes * corrections in the tutorial ! added staff skills + a character's rating has been added to the personnel panel depending on his skills + a detailed character rating has been added to the staff tooltip in the panel + API: FurnitureDescriptor::skill, OutdoorDescriptor::skill * changes in the personnel assignment dialog + information about the required skill has been added to the equipment prompt - repair robots have been removed * Building repair and Hitech are now skills for production workers and not individual specialties ! Redesigned difficulty settings - significantly more game parameters have been simplified for the 'Beginner' difficulty + added the 'Cannot pass' indicator in the character panel * Staff skills grow as staff work with this skill + the ability to disable the use of each skill has been added to the character panel * for eating in a cafe, relaxing in a rest room and treatment in a hospital, it is necessary to assign staff to these premises * to charge and repair robots, they must be assigned to these premises + added the age of astronauts * the color of the server side has been changed * work efficiency decreases due to old age and mood + After the 'accelerated learning' study, the staff's learning rate increases ! added staff salaries depending on skills * the cost of the robot depends on its skills - the 'Lifetime' modifier has been removed in research + the 'Aging' modifier has been added to the research * staff salaries are paid every month * if there is not enough money to pay salaries, the mood of the staff decreases + an event about the payment of salaries to staff every month + the 'Other candidates' button has been added to the recruitment dialog * updated information in the textbook in the chapter 'Personnel' ! The researchers specialize in physicists, biologists, and engineers. Everyone conducts research only in their field * the possibility of conducting several studies at the same time * ability to view details of future research * fixed a collision of scientific equipment * Fixed the difference in research speed when the player is in and out of the colony ! The research has been reworked. Now the speed of research depends on the number of researchers currently working and their skills * The indication of a shortage of scientific and research equipment is displayed only during the work of researchers * Updated the 'Research' chapter in the textbook + the 'Hygiene' indicator has been added for people * fixed the volume of sounds ! the use of toilet cubicles by colonists ! the use of shower cubicles by colonists * nanotechnological clothing reduces the frequency of taking a shower at the character by 50% ! completely redesigned mechanics of staff health and illness - the personnel radiation dose indicator has been removed + added tooltips to the staff health indicator and its 'Sick' status with a list of diagnosed diseases ! The equipment in the hospital has been updated ! new scientific equipment in the laboratory, the research after which the scientific equipment opens has been changed ! the staff gets cancer under the influence of radiation. Cancer treatment equipment and appropriate medical skills have been added to the hospital - the old equipment has been removed from the hospital * the construction of stairs to the locks is prohibited * When moving to the colony and back, the game acceleration is reset * the construction of station blocks crossing toroidal tanks, energy repeaters and advanced solar panels is prohibited * fixed the reachability of one of the machines in hitech * consumption of hydrocarbons in the production of meat and fish has been reduced by 2 times + An indicator of resource shortage in the colony has been added to the colony panel ! explosions outside the colony lead to injuries to colonists outside the premises (the closer to the explosion, the more serious the injuries) ! Jobs have been added to the hospital to treat colonists' injuries and the appropriate medical skills ! lack of oxygen leads to oxygen starvation. In the presence of oxygen, oxygen starvation eventually passes by itself ! jobs for the treatment of oxygen starvation and the corresponding skill of doctors have been added to the hospital ! lack of food leads to staff exhaustion. In the presence of food, exhaustion passes over time ! Jobs have been added to the hospital to treat exhaustion ! if the room temperature is exceeded and lowered outside the comfort zone, the staff gets burns and frostbite ! treatment of burns and frostbite by surgeons in hospitals ! when the premises with the staff are destroyed, the staff is injured in the form of decompression sickness ! treatment of decompression sickness by therapists in hospitals ! the lower the hygiene of the character, the higher the incidence of infections ! infectious diseases are transmitted between staff in the room. The more staff there are in the room and the more seriously ill they are, the faster the infection will spread in the room ! after the infection is cured, the character becomes immune from infections for a while * Improved text clarity in the game * The weight of one antimatter unit has been increased by 1000 times * the density of one antimatter unit has been increased by 1000 times * Optimize game performance for orbital stations * the power of thermonuclear engines has been increased by 20 times + a gravity indicator has been added to the room panel * construction of all types of premises in static sections of the space station is allowed ! In low gravity, the staff gets space sickness ! treatment of space sickness by therapists in hospitals * Older staff are treated longer and have weakened immune systems! a window with information about the dead astronauts has been added - who died and when, the circumstances of the death * Information has been added to the status panel in the tooltip on the number of diagnosed diseases in colonists ! The chapter 'Health' has been added to the textbook * Additional resources are required to repair robots + information has been added to the current repair window for how many days the resources will last + the parameter of premises 'Allowed for tourists' has been added to the staff assignment dialog in the colony * the arriving tourist is automatically assigned to the premises of buildings in which tourists are allowed to stay * tourists are not allowed to walk in toilets, showers, apartments and hospitals * tourists are not allowed to walk in tasks that are prohibited for tourists ! the staff's mood does not decrease in the absence of national cuisine ! the staff's mood does not decrease in the absence of work * the tooltip for the message 'personnel needs to be assigned' indicates which personnel needs to be assigned and how many * fixed the display of the "shortage of cargo" indicator when performing logistical tasks * sleeping on a bench in the hallway lasts 2 times longer * a snack in the hallway lasts 2 times longer * meals in the dining room last 1.5 times longer + in the tiltip, information on the range of comfortable temperatures outside has been added to the room temperature + information on the volume of cargo and a warning about the lack of free space have been added to the dialogues for buying, selling and forwarding goods * fixed staff filtering in the staff assignment dialog in the colony - wide machines for meat and fish production have been removed in biotechnics * meat and fish production machines have been increased 3 times, their composition has also been increased 3 times * Meat and fish are now made from oxygen, carbon and hydrogen + in the Colonies panel, subgroups have been added for colonies and orbital stations + in the Colonies panel, for ships in flight, it is written how long it will take them to arrive at their destination * changed the energy switch in the pop-up panel of the item when hovering over it with the mouse * fixed a crash when displaying a spaceship arrival event - one of the shelves in the warehouse has been removed ! in the cafe, if there is no national food, the staff (but not tourists) can eat rations or food from another cuisine (but the need for national food remains) * after sorting through all the objects in need of repair (by clicking on the corresponding button in the status panel), the current repair dialog is displayed * fixed scaling of the solar system on pause * Seed production increased by 66% * The power of solar flares has been reduced by 15% * The frequency of solar flares has been reduced by 33% * Power consumption of laser turrets increased by 22% * Server power consumption is reduced by 14% * The efficiency of laser turrets has been increased by 20% * Maintenance costs increased by 75% * energy consumption of electric heaters is reduced by 10% * indicators of scientific and computing equipment show how much excess capacity * Charging and robot rack are combined into one device