Build and manage colonies throughout the solar system! Taking care of the staff, get resources, explore new technologies, trade and complete tasks.
In it:
1. It is now possible to transfer energy between colonies
2. Added magnetic field generators to reduce radiation in the colony
3. Added force field generators to reduce the speed of meteorites
4. Added laser cannons to destroy meteorites
5. An explorable scalable solar power plant on the orbital station has been added
6. the studied toroidal tanks on the orbital station
7. Modification of 'Natural disasters' with meteorites, solar flares, storms and calms
8. Equipment for disaster management
9. new models of furniture in the recreation room
10. New farm models and mechanics
11. Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
12. A radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
13. Solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
14. Repair of premises and external facilities of the colony by repairmen
And much more!
For players planning to continue playing the new version from the old save, I recommend making a backup save, because adapting previously created large colonies to new mechanics may not be easy at all.
I ask you to write messages about errors found and suggestions for balance on our Discord server.
I will regularly release new versions taking into account all comments sent.
At the end of testing, the version will be available in the main branch, and I will switch to the development of 0.14 "Diseases and Medicine"