Build and manage colonies throughout the solar system! Taking care of the staff, get resources, explore new technologies, trade and complete tasks.
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In this update
1. fixed staff finding the way in some cases
2. Separate storage for antimatter
3. Added an energy receiver and transmitter in the colony
4. Added magnetic field generators to reduce radiation in the colony
5. Added force field generators to reduce the speed of meteorites
6. Added laser cannons to destroy meteorites
7. An energy repeater has been added to the orbital station
8. An explorable scalable solar power plant on the orbital station has been added
9. the studied toroidal tanks on the orbital station
10. Added the 'strength' parameter for indoor units
11. when the strength of the room is reduced to 0, it is destroyed
12. Added the 'strength' parameter for the colony's outdoor facilities
13. when the strength of an external object is reduced to 0, it is destroyed
14. Added the 'strength' parameter for static space station blocks
15. when the strength of the static block of the space station is reduced to 0, it is destroyed
16. Installing and moving objects in the colony no longer puts the game on pause
17. New models of indoor floors and ceilings have been added
18. Meteorites can shoot down shuttles taking off and landing and they fall on the colony
19. Meteorites attacking the colony cause damage to buildings
20. laser guns in the colony destroy meteors
21. force fields in the colony reduce the speed of meteors
22. Meteorites damage the orbital station
23. The laser guns of the orbital station destroy meteors
24. the force fields of the station reduce the speed of meteors
25. Added modification of the game 'Natural Disasters' (enabled by default)
26. Storms may occur on planets with an atmosphere
27. on planets with an atmosphere, calm may occur
28. new models of furniture in the recreation room
29. The 'Seeds' resource has been added
30. new farm models
31. new farm mechanics - first, farmers sow and grow plants, after a while the harvest is ripe and the farmers collect it
32. Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
33. A radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
34. Solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
35. Repair of premises and external facilities of the colony by repairmen
36. display of ready-made food of national cuisines in the general warehouse of the colony and its storage is common to the entire colony
37. Equipment for receiving and transmitting energy has been added to the colony (available after appropriate research)
38. Equipment for receiving and transmitting energy has been added to the space station (available after appropriate research)
(the full list is below)
Development continues and I am switching to the development of the next version 0.14 "Hygiene and diseases". With him in the game will appear:
1. Staff hygiene with appropriate facilities and mechanics
2. Infections, injuries and other staff illnesses
3. various medical equipment
4. Medicines
5. Staff skills
Have a nice game to everyone!
Full list of changes in version 0.13:
0.13.59
* fixed a collision of beds on the farm
* fixed wall corner collision
0.13.58
* fixed staff getting stuck on landing pads
0.13.57
* Localization fixes
* additional equipment in the hospital does not require the construction of a laboratory
* fixed a drop when changing the expected number of tourists
0.13.56
* localization fixes
0.13.55
+ added information about the energy consumption of the energy repeater
* fixed warehouse overflow when multiple shuttles arrive at the same time
0.13.54
* the cost of recombination fuel has been reduced by 10 times
* fixed a crash when displaying resources available in the colony
0.13.53
* fixed energy retransmission through the orbital station
* fixed the display of a hint to the food icon in the Status bar
* updated the interface of the game panels
* updated the appearance of tooltips
0.13.52
* when searching the flight path, the sensitivity of the departure slider is increased by 5 times
* fixed excessive food consumption by colonists at maximum time acceleration
* fixed tourists sticking during meals when the player is outside the colony
* in the tooltip for the study points in the colony, it is written how many points there were in the previous 2 days
* updated the interface in game dialogues
0.13.51
* added information about the power of turrets to their tooltips
* fixed a collision of one of the machines in hitech
* fixed a furniture collision in the recreation room
* some workplaces in the cafe now heat the room
* updated the interface in the main menu of the game
0.13.50
* the collision of pedestrian paths has been changed
* fixed installation of antimatter storages on footpaths
* fixed interior wall decor
* servers are now heating the room
0.13.49
* The initial dV of the shuttles is reduced to 12km/s
* productivity, cost and energy consumption of basic beds increased by 2 times
* production of nanodetectors increased by 66%
* the cost of nanodetectors is reduced by 66%
* the mass of meteor showers has been reduced by 20%
* the period between meteor showers has been increased by 25%
* remuneration of hi-tech resources has been reduced by 20%
* the cost of research on a recombination, thermonuclear nuclear engine has been increased 4.5 times
* the cost of production of hi-tech resources has been increased by 33%
* the cost of transit of goods between their colonies has been increased by 2.5 times
* biowaste density increased by 4 times
* removal of debris without confirmation
* the composition of plants in the corridor has been changed
* oxygen production and carbon dioxide consumption by a tree and a large bush in the corridor has been increased
* the order of furniture in the hallway has been changed
* fixed a crash when assigning staff to the colony
* the characteristics of some beds on the farm have been changed
0.13.48
* additional information in the textbook
+ the chapter 'Farming' has been added to the textbook
* Biowaste recycling brings 2 times less water
* if there is not enough free space in the warehouse to receive the shuttle, it is written how much more it is needed
* fixed information about furniture available after the completed study
* information about the volume of cargo has been added to the cargo forwarding dialog
+ it is allowed to change the names of buildings (in the staff assignment dialog in the colony)
* dismantling of footpaths with a marker for dismantling blocks
0.13.47
* fixed the consumption of rations in the colony
* the refraction of glass for furniture in the recreation room has been reduced by 2 times
* Fractional values of electricity consumption and production are allowed to be displayed
* the electricity consumption of some furniture in the recreation room and in the cafe is reduced by 10 times
* the button 'Advertising campaign' is hidden in the faction panel if the relationship is as good as possible
+ the 'out of the basket' button in the freight forwarding dialog
0.13.46
* space flights to the ship require the installation of maneuvering engines
* fixed closing the ESC research dialog
0.13.45
* Fixed meteor hazard forecast for spacecraft
* reduced collision of some machines
* the arrival of shuttles during a storm is prohibited
* it is allowed to remove doors on the hub blocks of the orbital station
0.13.44
* fixed staff exposure when the player is out of the colony
* it is allowed to install furniture in the dining room in the absence of gravity
+ additional check to ensure that the mood of the staff of orbital stations and ships does not decrease in the absence of work
* reduced collision of the ice melter
0.13.43
* fixed food spoilage from temperature in unfurnished warehouses
* fixed the death of crops from radiation on unfurnished farms
* when the scientist's workplace is turned off, he interrupts work
0.13.42
* fixed a crash when changing vacancies on hardware during game modification
* the approach of personnel to the VR platform is prohibited if it is disabled
* some machines from the workshop and all power generators heat the rooms in which they are located
* when planning a flight, the sensitivity of the departure slider is reduced by 5 times
* when planning a flight, the trajectory conversion rate is reduced by 3 times
* Storm damage to wind turbines reduced by 4 times
* fixed description of the mass and volume of resources
* The amount of resources is now calculated in cubic meters
* fixed the display of fractional numbers
0.13.41
+ comments have been added to the logistics tasks
* highlighting of objects and rooms when they are highlighted from the Status panel
+ information about research points received in the last 2 days has been added to the colony panel
0.13.40
* Redesigned dock animation for stable operation on older graphics cards
* The colony foundation cancellation button has been moved from the planet panel to the colony panel
+ API: class Sun, Sun::stations(), BasePlanet::stations(), Game.sun
0.13.39
+ tooltips for colonies with the contents of their warehouses have been added to the shipping panel
* temperature thresholds are now written in the prompts for low and high room temperatures
* after the breakup of relations with the faction, all shuttles with tourists from it are canceled
* in the personnel assignment dialog, separate scrollbars for the left and right sides
* The time of the saved game is now written taking into account the time zone
* the names of European cosmonauts have been changed
0.13.38
* fixed the passage of personnel to jobs on the farm
* fixed the number of resources added to the shopping cart
* names have been changed for European astronauts
0.13.37
* fixed the transfer of personnel from an orbital station where transit is prohibited
* the parameters of a large sushi bar have been changed in a Japanese cafe
0.13.36
* fixed simulation of personnel on the orbital station in the background
* fixed the character sticking in a state of constant eating in the dining room with maximum rest priority
* the effect of radiation on health is reduced by 2 times
* Expelling staff no longer worsens relations with factions, but costs 1,000,000
- narrow non-standard doors have been removed
0.13.35
* at the orbital station, the staff's mood no longer decreases without work
+ tooltips have been added to the colony panel for each colony with the contents of the warehouse
+ the 'Leave station' button has been added to the colony panel
- the 'Solar System' button has been removed from the View panel
+ the ability to add a comment to save the game
! fixed the staff finding the way in some cases
0.13.34
* localization fixes
* The production of plants on farms has been rebalanced
* a panel for the asteroid belt (on the right) with information about minerals
* in the prompts for the asteroid resource extraction machine, 0 is written if the ship is not docked to an asteroid
* The 'Pedestrian Areas' button is available during construction
* when the dissection level is turned on in the colony, if there is only one building, then it is immediately dissected
* when the dissection level is turned on at the orbital station, the current section is immediately dissected
+ the sound of adding resources to the shopping cart
0.13.33
* Fixed staff eating in national cafes when the player is out of the colony
* when sorting through objects in need of repair (by clicking on the repair button in the Status panel), the blocks of the orbital station are now also shown and highlighted
* in the description of heater capacities, the + is removed before the power value
0.13.32
* fixed the definition of day and night on a spaceship
* fixed the operation of solar panels on the spacecraft during the flight
* fixed the operation of the spacecraft engines
0.13.31
* fixed staff getting stuck on the landing site
0.13.30
* The spacecraft panel does not display a warning about expected meteors unless the 'Natural Disasters' modification is enabled
* fixed disabling the power consumption of turrets at the end of the meteor shower
+ added the 'Monitor temperature' switch to the room panel
* the forecast for the power of the meteor shower has been increased by 20%
* in the tooltip for the lack of scientific equipment, it is now written how many points of equipment are still needed
* in the tooltip for the lack of computing equipment, it is now written how many points of equipment are still needed
* fixed a crash when displaying a hint in the research dialog
* characteristics have been added to the spacecraft propulsion system tooltips (gas flow rate and fuel consumption)
* fixed camera rotation at the screen borders for Linux
* localization fixes
* fixed Mars textures
* More accurate display of characteristics in the ship panel
+ added delta-V calculator to the spacecraft panel
0.13.29
* fixed the display of resource names in warehouse statistics
* localization fixes
! in the meteor shower tip in the Status panel, the mass and velocity of the stream have been replaced with a forecast of the damage that the stream will cause to the colony
* if non-zero damage from the flow is predicted, the flow button in the Status and Colony panels is displayed in red
* fixed the directions of meteor showers on the station
! The forecast of meteor damage that the ship will receive upon arrival at the destination has been added to the spacecraft panel
0.13.28
* robots do not stop repairing when objects reach the minimum allowable strength
* the window for repairing objects is narrowed by 2 times
* Permanent repair indicator in the Status panel
* when you click on the repair indicator (not red or in the form of a solar system), a window with the resources needed for routine repairs in the colony (per day) is displayed in the Status panel with the ability to add them to the cart
* the transparent material of the dining room table has been replaced
0.13.27
* increased the efficiency of infrared diffusers on the orbital station and their cost by 2 times
* localization fixes
* fixed a crash when displaying a tooltip in the research tree
* fixed a crash when deleting objects during construction
* Reduced the height of the collision of two servers in the server room
* the aggressiveness of the environment, meteorite damage and the speed of repairmen is reduced by 2 times
* the speed of repair of equipment and premises is constant and does not depend on their strength
* the window for repairing objects has been expanded by 2 times
* fixed the location of interior walls on the orbital station
0.13.26
+ debris on the site of the destroyed external objects of the colony
+ debris in place of destroyed furniture in the premises of the orbital station
* The Staff button is hidden in the external objects panel if staff cannot be assigned there
* reduced the height of the strength strip in the pop-up panel of the object
0.13.25
* fixed the creation of new orbital stations (instead of racks in the warehouse, they were created with heaters)
* fixed the duration of the calm
* the cost of repairs is reduced by 2 times
* fixed pedestrian accessibility of large fields on the farm
* fixed a crash when using an outdated wind turbine model
* fixed the energy generation value for solar panels and wind turbines in the instrument panel
0.13.24
* fixed a crash when turning on repairs for an external object
* fixed antimatter storage requirement for flight
* fixed the inability of staff to eat from one of the vending machines
* fixed the passage and jamming of personnel in building supports
* fixed sending emails from the Esc feedback form
* fixed a situation where all doctors in the colony get sick at the same time and are not treated. To avoid such a situation, doctors must now be assigned by doctors and patients to the same room
0.13.23
* fixed calculation of flight paths and flight times for shuttles
* fixed time display in the personnel forwarding dialog
* fixed the time calculation in the personnel forwarding dialog
* replaced the models of the VR helmet and the personnel marker in the places of access to objects
* new model of wind turbine
+ Added explorable improved solar panels
! separate storage for antimatter
+ a separate type of cargo - antimatter
* it is prohibited to receive remuneration under the contract in the form of antimatter
* antimatter density has been reduced by 10,000 times
! Added a receiver and transmitter of energy in the colony
- The scientific Antenna object has been removed
! Added magnetic field generators to reduce radiation in the colony
! Force field generators have been added to reduce the speed of meteorites
! Added laser cannons to destroy meteorites
+ Improved batteries have been added to the orbital station
! an energy repeater
has been added to the orbital station! an explorable scalable solar power plant has been added to the orbital station
+ blankets for sleeping characters
+ a new type of blocks - a destroyed structure
! the investigated toroidal tanks on the orbital station
+ API: BaseColony.explosion(), Scene.cursorIsValid(), Scene.cursorPos()
! added the 'durability' parameter for indoor units
! when the strength of the room is reduced to 0, it is destroyed
! Added the 'strength' parameter for the colony's outdoor facilities
! when the strength of an external object is reduced to 0, it is destroyed
* The visual effect of the shuttle maneuvering engines has been changed
! added the 'strength' parameter for static space station blocks
! When reducing the strength of a static space station block to 0, it is destroyed
* The minimum storage volume on the orbital station has been increased to 0.1 m3 (solid and liquid resources)
+ API: CLASS RandomDistribution, CLASS ConstDistribution, CLASS UniformDistribution, CLASS NormalDistribution, CLASS LognormalDistribution, CLASS chisquaredistribution, CLASS CauchyDistribution, CLASS FisherDistribution, CLASS StudentDistribution, CLASS LimitDistribution
! Installing and moving objects in the colony no longer puts the game On pause
* The status bar is no longer hidden when installing and moving objects
+ API: OutdoorDescriptor.force_field_power, OutdoorDescriptor.radiation_resistance, OutdoorDescriptor.turret_power
! New indoor floor and ceiling models have been added
* The speed of rotation of the camera when focusing on an object has been increased by 3 times
! Meteorites can knock down shuttles taking off and landing and they fall on the colony
! Meteorites attacking the colony cause damage to buildings
* the integration of the Squirrel scripting engine into the game has been made available in the plugin and is available on github.com
! Laser guns in the colony destroy meteors
! force fields in the colony reduce the speed of meteors
* after the destruction of the premises and furniture, all the resources that do not fit in the warehouse are thrown
away! Meteorites are damaging the orbital station
! The orbital station's laser guns are destroying meteors
! The force fields of the station reduce the speed of meteors
* ability to turn on and off some nodes of the orbital station
! added modification of the game 'Natural Disasters' (enabled by default)
+ API: Game::colonies(), BaseColony::meteors, CLASS MeteorShower, Station::getBelt(), CLASS Belt, BaseColony::addMeteors(), BasePlanet::physical
! Storms may occur on planets with an atmosphere
- darkening of camera angles on Mars has been removed
* dismantling items returns the amount of resources proportional to the remaining strength
* dismantling of premises returns the amount of resources in proportion to the residual strength
* during a storm, working wind turbines generate significantly more energy, but wear out quickly
* during a storm, the energy production of solar panels decreases
* a storm in the colony reduces the speed of movement of personnel outside the premises
! on planets with an atmosphere, calm may occur
* during calm weather, wind turbines generate significantly less energy
! new models of furniture in the recreation room
* reduced brightness of point light sources in all kitchens
* faster switching between colonies
+ a new type of room 'Dining room'
! The 'Seeds' resource has been added
+ added a machine for seed production in biotechnics
* Contracts for the supply of perishable food are prohibited
* the purchase, sale and shipment of perishable food is prohibited
* Synthetic meat research is now available earlier
* Seeds are now required for growing plants
+ new study 'Space Cuisine', all national cafes become available after this study
* changing the location of studies in the research tree
* vending machines satisfy hunger less
* Tourism is not available before exploring the 'Space Cuisine'
* the staff's need for national cuisine does not appear before its research
* the personnel of the orbital stations have no need for national cuisine
* Hide the colony's shuttle button during its founding
* In Colony foundation mode, the camera cannot be turned away from the target planet
* the speed of the camera moving along the WASD in miniature depends on the distance to the nearest object
* it is allowed to move the camera by WASD, and change the height of the camera in camera mode 'Top view' at the founding of the colony
* the amount of change in camera height 'The top view' in miniature depends on the distance to the nearest object
* potatoes have been replaced with corn
! new farm models
! new farm mechanics - first, farmers sow and grow plants, after a while the harvest is ripe and the farmers collect it
* improved lighting of high rooms
- a yield enhancement modifier has been removed from the nanobot study
* the 'Crises' modification has been moved to the Steam workshop
* During a storm, shuttles cannot land in the colony
* individual descriptions for all types of blocks in the construction of premises
! Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
+ calculation of the outdoor temperature of orbital stations depending on the visibility and range of the sun
+ added the 'Temperature' parameter for rooms
+ added two types of heaters for heating rooms
+ infrared diffusers installed outside reduce the temperature in the rooms
+ added infrared diffusers to the orbital station
+ in the graphics settings, you can disable the effects of 'heat and cold'
+ switch to the 'thermal vision' mode in the 'View' panel
* Reduced colonists' health at too high and too low indoor temperatures
* if the temperature is too high or low, plants on farms die, and farmers do not work
* canned food spoils at too high a temperature in the warehouse
+ the chapter 'Temperature' has been added to the textbook
* when renting out a colony under a contract, the temperature of the premises should be comfortable
* Sunrise and sunset information is displayed during the founding of the colony
* fixed the inability to calculate sunset and sunrise times in the colony in some cases
! a radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
+ Indoor radiation indicator. Indoor radiation depends on the radiation level outside the colony and the radiation protection of the indoor units.
* Permanent radiation indicator in the colony on the status panel, shows the maximum radiation in the colony premises
+ Geiger counter sound depending on the maximum radiation in the colony premises
* the weight and density of ornamental plants have been changed
* the 'Rich Mars' modification has been moved to the Steam workshop
+ the parameter 'Radiation dose' in humans
* the higher the radiation dose, the more the health of the staff decreases
+ research equipment has been added to the hospital to reduce the radiation dose of the staff
* The effect of the solar flare is limited in height
! solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
+ Solar flare indicator on the Status panel
+ solar flare indicator on the 'Colonies' panel
+ the chapter 'Radiation' has been added to the textbook
+ added strength indicators for the premises and external objects of the colony and the orbital station
+ added a 'Repairable' switch for the premises and external objects of the colony and the orbital station, allowing the repair of these objects
+ a new specialty of robots - Repairman
+ new type of room - Renovation
* fixed the location of elements in the colony staff assignment dialog
+ the 'Aggressiveness of the environment' parameter for each planet
+ The 'Repair required' indicator in the colony status panel
! Repair of premises and external facilities of the colony by repairmen
* the impact of the travel contract on the relationship with the faction has been reduced
* the switches in the interface elements have been changed
+ the 'Repair' chapter has been added to the manual
+ added information about removing doors and stairs to the manual
+ the chapter 'Trade and Logistics' has been added to the manual
+ information about the flight time for tourists has been added to the guide
+ the head of the 'Nation and Faction' has been added to the guide
* The nuclear reactor is available after appropriate research
! the display of ready-made food of national cuisines in the general warehouse of the colony and its storage is common to the entire colony
* fixed the display of a warning about sick colonists in the list of colonies
* fixed a crash when it is impossible to trade with other planets
* ready-made food can be thrown out of the warehouse and bio-waste can be obtained
+ Electricity switch in the equipment panel
! equipment for receiving and transmitting energy has been added to the colony (available after appropriate research)
! energy reception and transmission equipment has been added to the space station (available after appropriate research)
+ information on energy reception and transmission has been added to the colony's energy details
+ adjustment of priorities for receiving and transmitting energy has been added to the detail of the colony's energy
+ a chapter has been added to the manual 'Energy industry'
+ it is allowed to transfer identical objects between different rooms