Update - 0.12

We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches. [h3]Major Changes[/h3] [list] [*] Replaced M.A.T.E scanner job line with the Codex [*] Added descriptive error messages for many important actions [*] Added function key shortcuts (F1-F3) to pilot the drone in each mode [*] The Q key now leaves your M.A.T.E., in addition to entering it [*] Changed Seed/Protato Plant action key from Right Mouse to Left Mouse [*] Added Health bars for damaged Landmarks [*] Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber [*] Polish the player inventory [list] [*] Made the difference between the Action Bar and Backpack more obvious [*] Shows (in small form) what's in the Backpack while it's closed [*] Made the Action Bar selection highlight more obvious [*] Automatically places non-interactive items (mostly Materials) in the Backpack rather than the Action Bar [*] Hidden subtractive inventory notifications [/list] [/list] [h3]Minor Changes[/h3] [list] [*] Fixed being able to claim job rewards while piloting the M.A.T.E. [*] Fixed being able to scan the M.A.T.E. [*] Improved scan results for the player and the Tractormech [*] Increased Tractormech maximum health (100->1200) [*] Renamed gatherable Wood to Bonebark Branch [*] Removed the "Fix Your Ride" job [*] Added Corruption attribute to the Dark Amber/Coffer/Core [*] Fixed Dynamite Throw having extreme gravity [*] Increased the amount of Dynamite it takes to destroy a Cracked Boulder or a Geode Dome (but not the amount of TNT) [*] Increased dropped item lifespan (1min -> 5min) [*] Delayed dialogue timers by 3 seconds so they don't ruin the mood [/list]