We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches.
[h3]Major Changes[/h3]
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[*] Replaced M.A.T.E scanner job line with the Codex
[*] Added descriptive error messages for many important actions
[*] Added function key shortcuts (F1-F3) to pilot the drone in each mode
[*] The Q key now leaves your M.A.T.E., in addition to entering it
[*] Changed Seed/Protato Plant action key from Right Mouse to Left Mouse
[*] Added Health bars for damaged Landmarks
[*] Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber
[*] Polish the player inventory
[list]
[*] Made the difference between the Action Bar and Backpack more obvious
[*] Shows (in small form) what's in the Backpack while it's closed
[*] Made the Action Bar selection highlight more obvious
[*] Automatically places non-interactive items (mostly Materials) in the Backpack rather than the Action Bar
[*] Hidden subtractive inventory notifications
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[h3]Minor Changes[/h3]
[list]
[*] Fixed being able to claim job rewards while piloting the M.A.T.E.
[*] Fixed being able to scan the M.A.T.E.
[*] Improved scan results for the player and the Tractormech
[*] Increased Tractormech maximum health (100->1200)
[*] Renamed gatherable Wood to Bonebark Branch
[*] Removed the "Fix Your Ride" job
[*] Added Corruption attribute to the Dark Amber/Coffer/Core
[*] Fixed Dynamite Throw having extreme gravity
[*] Increased the amount of Dynamite it takes to destroy a Cracked Boulder or a Geode Dome (but not the amount of TNT)
[*] Increased dropped item lifespan (1min -> 5min)
[*] Delayed dialogue timers by 3 seconds so they don't ruin the mood
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