It has been a busy few months of hard work and QA, but Multiplayer at last makes it into Planetation! In v0.14 you can play with up to 8 players in one world, all exploring and exploding at the same time! That's not all though, this update is packed with a heap of extra content as well as a visual upgrade. Let us know what you think!
[h3]Major Changes[/h3]
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[*] Added 8 player co-op multiplayer
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[*] [b]Note: Expect bugs - lots of them. We are particularly interested in what feels slow or laggy or bad, so give it a go![/b]
[*] Right-click "Join Game" via the Steam friends list
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[*] Reworked Abandoned Bunkers (previously Outback Harmsteads)
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[*] Now appears randomly throughout the Outback, instead of in their own sub-Region (meaning they can now spawn on hillsides and creeks). Builds a circular fence at a random distance around the bunker, then populates the interior with buildings and crops
[*] Added Hay Bales, Silos, Watchtowers, Outhouses, and Fuseboxes
[*] Added a bunker puzzle to the central building
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[*] Polished Fibergrass
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[*] Split Fibergrass into Fibergrass atop a Fibergrass Trunk
[*] Added 2 and 3 headed variants of the Fibergrass Trunk
[*] Always gather Fibergrass even if the sweetspot is missed
[*] Increased sweetspot miss damage from 5 to 15
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[*] Added player death screen and respawn option
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[*] Dead players now drop a Gravestone, which contains any basic items they were carrying
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[*] Added new bold edge postprocess effect
[*] Added new Spring Sprout landmark to the Mesa
[*] Added new Quartz Sliver landmark to the Mesa
[*] Increased spawn rate of Quartz Spires in the Mesa by ~25%
[*] Reduced jetpack speed from 600 to 550 and greatly reduced energy efficiency by ~55%
[*] Reduced maximum player interaction distance from 700 to 400
[*] Removed the starting player energy battery
[*] Fixed dropped items (mostly quartz dust and harvested crops) spawning below the ground
[*] Changed the Torch toggle button from right click to left click
[*] Changed the starting time of day from 0.2 to 0.1
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[h3]Minor Changes[/h3]
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[*] Added team names to the M.A.T.E. Scan
[*] Added new fuse particles and sound effect to lit Boomshrooms
[*] Added distance labels (in meters) to the compass
[*] Added fluid fill bar to inventory item icons such as the Jerrycan
[*] Fixed sound effects having a noticeable delay when first played
[*] Increased the brightness of night time
[*] Fixed Ironberry Crops always showing as Stunted (red widget)
[*] Changed 'teleport' console command to 'move'
[*] Merge 'teleport-region' and 'teleport-biome' console commands into 'teleport-to' and 'teleport', which can now take a location OR a region/biome name OR a player name OR "mech"
[*] Added 'break' and 'repair' console commands, which kill and revive the player/tractormech
[*] Added 'complete-quest' console command, to instantly complete a quest
[*] Fixed Protatoes using Consume on right click instead of Eat
[*] Fixed Bonebark Trees sometimes not spawning any Bonebark
[*] Improved performance of the Outback ambient wind particle effect
[*] Fixed Genehouse legs being visible in scans
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