[h3]Major Changes[/h3]
[list]
[*] Add Ol' Gal dialogue between jobs
[*] Add instructional mouseover tooltips to some UI elements
[*] Improve readability and compactness of item tooltips
[*] Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7
[*] Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256
[*] Increase the maximum stack size of all Produce items from 32 to 64
[*] Polish pass on the Crafting UI
[list]
[*] Change the layout to a colour-coded, categorised grid
[*] Fade out crafting patterns that you don't have the resources to craft
[*] Add a "Craft x5" button for mass producing certain items
[/list]
[*] Polish pass on Fiberglass gathering
[list]
[*] Increase maximum number of gathers from 2 to 4, with a high chance of at least 2
[*] Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider
[*] Add success/fail ghosts to the UI
[/list]
[*] Polish pass on Drafter building
[list]
[*] Change default mode from Draft to Build
[*] Add Demolish mode through middle mouse button
[*] Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon)
[*] Fix some ground deformation issues
[/list]
[*] Polish pass on Crop watering
[list]
[*] Add hydration gauge to crop popup UI
[*] Slowly drain water in crops over time
[*] Add splash effect on successfully watering
[*] Greatly increase jerrycan water pouring area
[/list]
[/list]
[h3]Minor Changes[/h3]
[list]
[*] Slightly reduce spawn chance of Dark Embolus and Eyries
[*] Fix the Spike Barricade not being drag build-able
[*] Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone!
[*] Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground
[/list]