Update - 0.10

[h3]Major Changes[/h3] [list] [*] Add Ol' Gal dialogue between jobs [*] Add instructional mouseover tooltips to some UI elements [*] Improve readability and compactness of item tooltips [*] Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7 [*] Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256 [*] Increase the maximum stack size of all Produce items from 32 to 64 [*] Polish pass on the Crafting UI [list] [*] Change the layout to a colour-coded, categorised grid [*] Fade out crafting patterns that you don't have the resources to craft [*] Add a "Craft x5" button for mass producing certain items [/list] [*] Polish pass on Fiberglass gathering [list] [*] Increase maximum number of gathers from 2 to 4, with a high chance of at least 2 [*] Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider [*] Add success/fail ghosts to the UI [/list] [*] Polish pass on Drafter building [list] [*] Change default mode from Draft to Build [*] Add Demolish mode through middle mouse button [*] Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon) [*] Fix some ground deformation issues [/list] [*] Polish pass on Crop watering [list] [*] Add hydration gauge to crop popup UI [*] Slowly drain water in crops over time [*] Add splash effect on successfully watering [*] Greatly increase jerrycan water pouring area [/list] [/list] [h3]Minor Changes[/h3] [list] [*] Slightly reduce spawn chance of Dark Embolus and Eyries [*] Fix the Spike Barricade not being drag build-able [*] Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone! [*] Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground [/list]