[h3]Well, it would seem the content update has been received well![/h3]
As I understand, the new area is a welcome change of pace, and the new threats are keeping things interesting for the [b]Ruine[/b] veterans out there. Which is exactly what I like to hear!
For today I've prepared a handful of fixes, as there were a few things that slipped through [i](of course,)[/i] as well as a couple of important balance tweaks. Oh and if you're wondering about the version number, [b]0.1.4.1[/b] was put out on the day of the update, but wasn't actually big enough to warrant it's own announcement. Just in case anyone was concerned I forgot how to count.
[b][h2]Changelog:[/h2][/b]
[list][*] [b]Axe Traps[/b] turned out to be rather trivial to avoid, so to reduce the number of "solutions" to this trap and make sure they are a unique threat, crouching down is no longer a guaranteed dodge. [i](The player was previously impervious to traps when crouched. Now whether this is still sufficient depends on positioning and the height of the trap.)[/i]
[*] With the recent changes to [b]DMG reduction[/b], it became clear that things could get a bit stale in the late game when the player had enough armor to negate nearly all damage. With this in mind, enemy DMG has been made to scale up a bit more aggressively to make armor increasingly important, but less of a permanent solution.
[*] Skeletons no longer turn to face the player while stunned or frozen
[*] Tweaked the color of [b]Workday's Forgehammer[/b] to match the new inventory sprite
[*] Added missing info to a certain food item's description
[*] Added a potential fix for unintended behavior with Colossal Nerocapras
[*] Fixed a crash caused by the Hexboy relic when the player got hit by a projectile whose source no longer existed.
[*] Fixed an issue with beards getting reset to the default beard style at times.
[*] Fixed a bug with built chests generating loot if the game was saved & loaded before opening the chest for the first time.[/list]
[b]That's all, big thanks to all those who sent over their crash logs![/b]
[i]-Potku[/i]