[h2]Happy new year, everyone![/h2]
That's right, although it feels like Ruine just released in early access yesterday, the reality is, that day was over 7 months ago. Time sure is a funny thing! [i]*nervous laughter*[/i]
I couldn't let the year run out without at least giving you all an update on Ruine's progress as we move into the next decade, so here's a bit of a recap on what's been going on. I've also included one of the new songs for the Official Soundtrack at the end, so be sure to give it a listen!
Alright, let's get to it.
[u][h3]THE REPORT[/h3][/u]
While the initial release back in May was quickly followed by a number of small patches to keep things fresh and relatively bug-free, this pace was not maintained throughout the year. Now I know what you're thinking, something terrible must have happened. Maybe the developer got lost in the woods and experienced an untimely death? Worry not! I would not let something as trivial as death stop me from pushing a patch every now and then.
Alas, the truth is much less exciting. Indeed this hiatus is nothing more than a side effect of trying to gather up enough new content to warrant releasing in one larger update, giving the players more of a reason to return to the game after a while! Oh, and [spoiler]procrastination.[/spoiler]
Speaking of content, one of the things I have enjoyed adding is [b]MORE RELICS![/b] In this gif I shared a while ago on [b][url=https://twitter.com/TheJamesPotku]Twitter[/url][/b], you can see the whole collection, both the old and the 16 brand new ones:
[img]{STEAM_CLAN_IMAGE}/34995442/6416867f7540de8062d671bfaca361a4a57ef1fa.gif[/img]
Coming up with unique effects for Relics makes them one of the more fun things to work on in terms of design. Oh by the way, if I hadn't said it yet, these ideas don't all have to come from me! I am always open to any ideas the community might have, so if there's anything you'd like to see in the game one day, please don't be scared to create a thread for your suggestions on the [b][url=https://steamcommunity.com/app/1071660/discussions/]discussion forum[/url][/b]. :)
Here's another teaser for one of several weapons waiting to be added:
[img]{STEAM_CLAN_IMAGE}/34995442/19ebeaba7e66134fdba57d22bcdb8b6578a8f292.png[/img]
In addition to the increasing number of items being stacked onto the pile, there has been extensive work on new mechanics, some previously promised and some complete surprises. Now, we're not talking anything revolutionary here, these are baby steps. Nevertheless welcome additions, I would hope. The details are best saved for the update itself, but to tease one of these changes, let us say that combat will be [b]slightly less 2-dimensional[/b] going forward!
A lot of old art assets are being tweaked as well, replacing placeholder sprites with something a little nicer to look at:
[img]{STEAM_CLAN_IMAGE}/34995442/bb86bd8b25e45617dd8823a523eee8baa2acd7ba.png[/img]
Or in the case of the ol' Skelly bois, a full redo:
[img]{STEAM_CLAN_IMAGE}/34995442/a0e7f7995db2842499e10b6ae0bba573a2098e5c.gif[/img]
Hmm, what else, oh yes I believe this is something worth mentioning:
[b]All known bugs from 0.1.3 have been removed.[/b] In other words, any unintended behavior post 0.1.4 has either not yet been discovered, or will have been introduced after the making of this report. Once everything inevitably returns to a broken mess again, I can look back on this moment with fond memories...
Well, I think that'll do it for this one. Don't get me wrong, there's a lot more I could talk about. But we'll have plenty of time for that in 2020, and I'm about to go see some fireworks. I'll leave you with this. Please enjoy:
[previewyoutube=UHizmzxsN8w;full][/previewyoutube]
[i]-Potku[/i]