0.1.1 Changelog [Day-One Patch!]

Ruine

A sidescrolling fantasy RPG with roguelike elements and a souls-like setting. The world of Ruine is amorphous, its past long forgotten by most. Forests and ruins are inhabited by creatures that once lived and now refuse to die. Use what you can find or craft to eradicate them.

And we're off! Not looking to waste any time, I prepared a handful of fixes and tweaks to improve the launch experience for everyone, and hopefully alleviate any fps issues that users running on low-end machines may encounter. [list] [*]Radiant Blast now restores 20% torch level [*]Saving of weapon surfaces added. (Blood, slime, etc. persists across play sessions) [*]Storage inventories are now loaded when opened, and auto-saved when closed. The player inventory is also saved in conjunction, but only outside of dungeons. [*]Tweaked some code to prevent various item duplication methods [*]Made weapon hitboxes more consistent [*]Small slimes jump from further away [*]Firebolts now collide with the ground outside [*]Sound added for Firebolt impact [*]XP orbs create some light [*]Applying a status effect now creates a floating text indicator [*]Armor sets may now come with different colored pants (very important!) [*]Attacking is prevented after UI interactions until LMB is released [*]Toned down the surface rain effect, needs further optimizing [*]The 'Continue' menu button is now greyed out if no save exists [/list] [i]Note that any existing save files may not be compatible with newer versions[/i]