0.1.3 Changelog [The Tide]

Ruine

A sidescrolling fantasy RPG with roguelike elements and a souls-like setting. The world of Ruine is amorphous, its past long forgotten by most. Forests and ruins are inhabited by creatures that once lived and now refuse to die. Use what you can find or craft to eradicate them.

Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New chunks of content and requested features such as spell / potion cooldown are being worked on, but require more time in order to be done right. In the meantime, here's 0.1.3: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34995442/3abf6a3c524742bf7884b6e8c3a8b06ca17934d1.png[/img] [u][b]NEW:[/b][/u][list] [*]Added water to the environment, using a shader by [b]GamingReverends[/b] [*]Added basic backwards compatibility to the save system, making it possible to carry saves over to new versions [i](in theory)[/i][/list] [u][b]CHANGES:[/b][/u][list] [*]Visual improvements to the surface environment [*]Adjusted the rate at which enemies scale. Tougher enemy types are slightly less common and start spawning 1-2 levels later. [*]Adjusted surface enemy spawn rates [*]Wolves now have a 100% chance to drop a pelt on death. (+Large fang if colossal) [*]Increased the size of the safe area around the campfire that prevents enemies from spawning [*]Nerfed frost and stun duration scaling on Snap Freeze and Radiant Blast [*]Decreased the starting radius of Snap Freeze [*]Game is now saved immediately after starting a new game [*]Added a warning that will appear when hovering over the New Game option in the menu if a save exists [*]For technical reasons, the drawing order of inventory panels needed to be changed. This means they are not currently affected by the lighting system.[/list] [u][b]BUGFIXES:[/b][/u][list] [*]Following the fix to character customization at the start of a new game, it was possible to load incomplete save files containing nothing but hair & beard data. [*]Helmet hider button was misbehaving [*]Stat tooltips did not appear correctly at some zoom levels [*]Parts of larger weapons did not get covered in blood [*]Potential fix for desynced wolf eyes [/list]