Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New chunks of content and requested features such as spell / potion cooldown are being worked on, but require more time in order to be done right. In the meantime, here's 0.1.3:
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34995442/3abf6a3c524742bf7884b6e8c3a8b06ca17934d1.png[/img]
[u][b]NEW:[/b][/u][list]
[*]Added water to the environment, using a shader by [b]GamingReverends[/b]
[*]Added basic backwards compatibility to the save system, making it possible to carry saves over to new versions [i](in theory)[/i][/list]
[u][b]CHANGES:[/b][/u][list]
[*]Visual improvements to the surface environment
[*]Adjusted the rate at which enemies scale. Tougher enemy types are slightly less common and start spawning 1-2 levels later.
[*]Adjusted surface enemy spawn rates
[*]Wolves now have a 100% chance to drop a pelt on death. (+Large fang if colossal)
[*]Increased the size of the safe area around the campfire that prevents enemies from spawning
[*]Nerfed frost and stun duration scaling on Snap Freeze and Radiant Blast
[*]Decreased the starting radius of Snap Freeze
[*]Game is now saved immediately after starting a new game
[*]Added a warning that will appear when hovering over the New Game option in the menu if a save exists
[*]For technical reasons, the drawing order of inventory panels needed to be changed. This means they are not currently affected by the lighting system.[/list]
[u][b]BUGFIXES:[/b][/u][list]
[*]Following the fix to character customization at the start of a new game, it was possible to load incomplete save files containing nothing but hair & beard data.
[*]Helmet hider button was misbehaving
[*]Stat tooltips did not appear correctly at some zoom levels
[*]Parts of larger weapons did not get covered in blood
[*]Potential fix for desynced wolf eyes
[/list]