Update 0.0.47 - Balancing

Goblington

A rogue-lite style city-building game in a relaxed dark fantasy world. Explore your goblin kingdom, find interesting locations and choose your heroes. Defeat hordes of monsters, harvest, build, cook, feed and grow. Good luck!

[u][b]First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :)[/b][/u] [b]Bug Fixes:[/b] [list] [*] The last enemy attack would still hit the player even if the enemy had just died. [*] For certain heros, particularly the Priest, the attack range was not updated when switching skills. [*] The Priest’s level-up now displays the correct image in the tavern. [*] The Samurai’s level-up now displays the correct image in the tavern. [*] The Paladin’s level-up now displays the correct image in the tavern. [*] Hero names in the unlocks screen are now correctly shown when hovering over them. [*] Enemies no longer move during their death animation. [*] Scrolling was deactivated when the mouse hovered over specific areas of the screen due to invisible RichText labels from Godot, which prevented scrolling. This is also fixed now. [*] The Paladin sprite no longer becomes invisible when the level 3 skill is active. [/list] [b]Buffs:[/b] [list] [*] Imp: Hit chance increased to 75%. [*] The Priest now has more durability and attacks faster. [*] The Paladin has slightly more health and defense. [*] The Paladin’s level 2 skill now causes a knockback effect, as long as the enemy doesn’t die instantly. [*] The Druid’s level 3 skills have been improved. [/list] [b]By the way, have you ever wondered what 150 carrots look like in the tavern?[/b] [img]{STEAM_CLAN_IMAGE}/45076747/0a02ac54c3dfa58edf10b4ce710aa3778a59e7c7.png[/img]