A rogue-lite style city-building game in a relaxed dark fantasy world. Explore your goblin kingdom, find interesting locations and choose your heroes. Defeat hordes of monsters, harvest, build, cook, feed and grow. Good luck!
[u][b]First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :)[/b][/u]
[b]Bug Fixes:[/b]
[list]
[*] The last enemy attack would still hit the player even if the enemy had just died.
[*] For certain heros, particularly the Priest, the attack range was not updated when switching skills.
[*] The Priest’s level-up now displays the correct image in the tavern.
[*] The Samurai’s level-up now displays the correct image in the tavern.
[*] The Paladin’s level-up now displays the correct image in the tavern.
[*] Hero names in the unlocks screen are now correctly shown when hovering over them.
[*] Enemies no longer move during their death animation.
[*] Scrolling was deactivated when the mouse hovered over specific areas of the screen due to invisible RichText labels from Godot, which prevented scrolling. This is also fixed now.
[*] The Paladin sprite no longer becomes invisible when the level 3 skill is active.
[/list]
[b]Buffs:[/b]
[list]
[*] Imp: Hit chance increased to 75%.
[*] The Priest now has more durability and attacks faster.
[*] The Paladin has slightly more health and defense.
[*] The Paladin’s level 2 skill now causes a knockback effect, as long as the enemy doesn’t die instantly.
[*] The Druid’s level 3 skills have been improved.
[/list]
[b]By the way, have you ever wondered what 150 carrots look like in the tavern?[/b]
[img]{STEAM_CLAN_IMAGE}/45076747/0a02ac54c3dfa58edf10b4ce710aa3778a59e7c7.png[/img]