KLETKA is a co-op horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
[b]General[/b]
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[*] New trailer has been released and the release date has been announced.
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[b]Innovations[/b]
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[*] The number of floors in the demo version has been increased to 100.
[*] Added Scramble Gamble machines.
[*] Added a new enemy: Neighbor. Made by Lenard Will.
[*] Added new achievement: Neighbour from Hell.
[*] Added new enemy: Cone. Made by pvstrr.
[*] Added a new weapon: Molocannon.
[*] Added two new pranks (random events).
[*] Added a new skin: Airborne.
[*] Backrooms are now procedurally generated.
[*] Added randomization to the appearance of breaking containers.
[*] Added breaking vases.
[*] Added knock-back effect when dealing or taking damage.
[*] A newly connected player to a session already in progress cannot deal damage to other party members for the next three floors.
[*] Added new bugs.
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[b]Fixes[/b]
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[*] Fixed bugs in the Samosbor event.
[*] Made difficulty mode more difficult.
[*] Fixed item spawning outside the map.
[*] Fixed bug with inability to put items in the Kletka's mouth (client side).
[*] Fixed bugs of the Beton Eater (the worm) and reworked its behavior.
[*] Fixed scanner pointer about the possibility of Samosbor on the floor.
[*] Fixed the duping of schwag.
[*] Redesigned quick-bar elements.
[*] Adjusted enemies’ attacks and damage timings.
[*] Added a variation of slime effect colors (depending on the one stepped in).
[*] Black slime now magnets characters.
[*] Fixed the display of interaction tooltips.
[*] Fixed client-side display of health bars and other dynamic widgets.
[*] Fixed client-side crash when painting with a spray can.
[*] Fixed conditions for getting some achievements.
[*] Fixed ragdoll for rats.
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