KLETKA is a co-op horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.
We would like to thank everyone once again for the active feedback. If something from this list still causes problems, feel free to write, we will investigate further and fix it.
[b]General[/b]
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[*] The object weight system has been redesigned.
[*] Bottles and some other objects now have mass and affect the character's weight.
[*] NPC behavior has been redesigned. Now, in addition to the old functions, enemies perceive other characters differently: they can run away from them, or they can rush into battle.
[*] Items retain their state after loading the game from the save slot. Items lying on the floor of the Kletka are also now saved. The duplicate of items was deleted when the client reconnects to the server.
[*] Events taking place on floors (including spawn enemies) now affect the number of spawned items.
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[b]Innovations[/b]
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[*] Now inedible items can be stored in the Kletka’s mouth. The edible ones, of course, will be eaten. The fuel level rises when feeding the Kletka directly, but with some penalty.
[*] The Eyeroller can now be picked up. And subsequently feed the Kletka (we do not recommend)…
[*] Vending machines where you can buy live beer are now available in the single player game. The machine model has also been replaced.
[*] The Dropdown event no longer occurs if there is a store 5 floors or less away.
[*] A spray can of paint has been added.
[*] Added rats.
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[b]Fixes[/b]
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[*] The interaction hint now shows the “E” key by default, but you can use the LMB for interactions as before.
[*] The chance of pipes exploding has been reduced.
[*] The bag model has been replaced.
[*] Fixed clipping of doorways.
[*] Fixed a bug with the inability to walk Mushrooms on a flooded floor.
[*] Added Romanian language.
[*] Added some missing localizations. Many thanks to our translation team!
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