Upcoming Major Update 0.2

[h1]The Big Update[/h1] Today I'll be discussing mayor changes to the games structure, in the upcoming 0.2 update. The first and the biggest change will be an additional mode to the game, where the mission will be a bit more complex in a way that it doesn't just involve hacking the data, but protecting the supplies. [h1]Berserker mode:[/h1] In this Berserker mode, the main focus will by you starting and exploring the map, where no cameras no lasers will be. This will allow players to scan the area and prepare for the defense when the transferring begins. Now in order for defenses to work, you need to fuel up the Defense generator that keeps the turrets and doors online. Losing power means, your turrets will be disabled, thus making for the enemies a lot easier to pass. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26106853/0565df707480c02ed8494caef9857e476633a35a.png[/img] The second line of defense are the classified wall which have health and are not effected by the power. And the third line of defense is YOU. Yes, you'll can take energy from the generator itself and set devastating weapons, like the laser beam, or a You can currently set in the map: - Your own turret (100% damage 0.4 fire rate per second) - The most deadliest turret of all time. Placing this badass at the right spot and you can be secure most of the time at a zone. After the mode is on, your goal is simple. Keep the generator alive, and send the supplies to space. [h1]Energy Regeneration:[/h1] Energy regeneration will be reduced drastically. The reason behind this, is that users are too powerful for a game that should punish non-stealth, and rambo mode. This game is about you using the best of your ability to go stealthy, and use it very wisely. There will however be Energy Stations where you can recharge your energy, for at least 50% or more. [h1]Upgrades:[/h1] I've totally changed the way upgrades work. There will be most likely no point system anymore, and upgrades will not work as they do, by buying them in the upgrade menu. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26106853/b9df7541ac471137ba6c9a2f9e24cc1d33ee71d3.png[/img] [h1]What does this create?[/h1] Tactical and gameplay decisions. A user has spoken that creating this will make the gameplay a lot more fun, as you have to find the upgrade you choose, and watch over the energy while you do it. Yes it does create a lot harder missions, however levels and upgrades will have meaning and a players decision on the approach for the level. Also energy consumption will now have to be very careful of how players use it, to limit the rambo mode. [h1]When can we expect this update[/h1] If all goes as planned, till the end of this week. There could be a small delay of a day or two, however it should be done by the 19th of this month! More news soon!