So after gathering a lot of information from a great user, called [b]T. Jung[/b], in which for his contribution will get his own level!
So thanks T. Jung for helping and making the game even better.
Now regarding the Bridger Update:
[h1]What is new in the upcoming Bridger Update?[/h1]
ETA of Update: 20.10.2016
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26106853/8e6cca938a11f127b76baae5315d9d2e62f7ca82.png[/img]
[list]
[*] 2 New maps: Clerance and "Unnamed" until T. picks up a name
[*] Added a main story (The reason why Seeker exists in the first place, and his purpose in the game)
[*] New enemy Drone "Raven"
[list]
[*] High agility and speed
[*] Can detect you even if stealth
[*] Low damage, but slows you for 30%
[*] In order to avoid him you have to plan your strategy, find a way to disable him before he detects you
[*] Can be reprogrammed to capture an enemy drone and fight for your side (requires a hard mini game, or finding a special terminal)
[*] Or it can be fully disabled, but requires a lot of work to do such.
[/list]
[*] New task that reveals more parts of the story, and makes sense of the gameplay
[*] New high-poly models
[*] New SSR Effect
[*] New visual representation of when the Alarm System is triggered
[*] New texutres and animations to the Energy Regenerator
[*] Lasers have now a constant time changing (They are not randomly turned on and off, rather have a fixed interval at each start of level)
[*] Buffed Friendly Turret speed at the Berserker Mode
[*] Decreased generator power consumption at the Berserker Mode
[*] Added Turret Range indicator when placing Turrets in Berserker Mode
[*] Added puzzles to the game, with lasers, boxes and a lot of other cool stuff
[*] Door Buster Ability
[list]
[*] At the start of the 2 new levels, there will be optional quests or paths to proceed towards the level
[*] You can find "Abilities" in their facilities (Door Buster, for instance can be found in the Tech Room, and be used to brake a few doors or walls in order to pass or enter a usually non-accessible rooms
[/list]
[*] Turrets, walls and anything place-able, can be rotated in opposite directions with using the Shift+R Key (request)
[*] Enemy paths are now slowly visible, for easier and more tactical gameplay
[*] Fixed enemy patrols being bugged out
[*] Fixed enemy range not displaying correctly
[*] Fixed enemy being able to detect sometimes even when stealth
[*] Fixed GI issues with the lightning
[*] Fixed Camera being able to detect when players disable an enemy
[*] Fixed Hacking issues while being not stealthed
[*] Completely Removed energy regeneration
[*] More hacking options (Hacking minigame)
[*] And a lot more!
[/list]
Once again I would like to thank anyone who is participating in the Early Access by buying the game, or even helping me out fixing crucial bugs. All help will be rewarded, just like T. Jung got his level tribute, so thanks again everyone.
See you soon!
Claren
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26106853/3b1f673b01c2ef528cfb6be03e128e7b16c6a744.png[/img]