UOR - Update #9

Ultra Off-Road 2019: Alaska

‘Ultra Off-Road’ is an Indie simulator of off-road driving in the land of Alaska.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34090440/1922e7caeca24eb8c3cc5b6ecfd7384d7efd79bc.png[/img] [h1]Dynamic Snow[/h1] So it's finally here. Still in testing because - believe it or not - dynamic deforming snow is not such an easy thing to add. It either looks great but melts your CPU or looks like 'ugh' but doesn't affect FPS. For now we went for a middle point, between quality and performance. But the work is far from done - when Piotr will manage to optimize the code - the snow and its deformation will become much more detailed but won't eat more FPS. Also - the snow is not only Deformable but also Dynamic. Which means that the tracks you leave behind when driving around - will slowly grow back up due to snow falling 'patching' your tracks. Pretty cool eh? [h1]Fixed Dynamic Trees on Winter Map[/h1] Some trees after becoming Dynamic - had sometimes weird behavior on Winter Map. Namely - if you would drive into them on full speed - they would start doing back-flips (lol). Well now they don't do that anymore. Of course, we can always re-add them if you guys request ;DD [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34090440/2b3047c18bb50f98942f41fc97803e974fa94cce.png[/img] [h1]More Pickups on Winter Map[/h1] On later tracks on Winter Map - it was near impossible to finish the level due to lack of Pickups. Piotr added some more so now it should be fine. [h1]First Stage of Physics Overhaul [/h1] Piotr started expanding our physics engine with more detailed calculations and variables. So the game will now take in consideration much more elements of the game upon Car Vs World interactions. It should be noticeable even now. But it is only a taste of things to come in near future. Please - give it a go and feed me with feedback D: