Universe visual overhaul

Stellar Tactics

A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with over 160,000 star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Today's patch updates space backgrounds and effects throughout the Universe. I have also removed the 5 point weapon skill cap. I'd like to gather feedback from players on the removal of the cap. In my opinion, the skill cap has caused a lot of confusion and some just don't like it at all. For now, the cap is removed. It will come back as a hardcore option at some point for those who enjoy micro-managing progression. https://www.youtube.com/watch?v=UWDjGWSW6e8 Meanwhile, a lot of work is being done for chapter one of the main story. There are also a number of other assets being developed that will provide points of interest in the universe. I'll explain more as I make progress on this work. [img]{STEAM_CLAN_IMAGE}/25220226/ccdef60ff8424f4d54da72ba14aaf4ddb0e7b95d.png[/img] ADDED: The universal facelift. All new backgrounds and various other improvements for space. Make sure to enable the high-resolution skyboxes in the options menu if you have 2gb VRAM or higher. Enjoy! UPDATED: The 5 point skill cap for weapon skills has been removed. Removing the skill cap will likely require some tuning over time so expect the amount of experience gain to go up/down as required as I gather more feedback. --The skill cap will come back as an advanced gameplay feature for those of us who like it. By that I mean, it will be an option - off by default. --The level cap remains at level 60 until the story content is ready. --Skill gain remains unchanged. Even at the level cap, you can continue to gain skills for any weapon, support, or space skill to level 100. UPDATED: Replaced a number of planet materials. UPDATED: Improved performance. UPDATED: On completion of an incursion, completion notification and reward delay are much shorter. UPDATED: Reduced base resists for various enemies. UPDATED: Reduced FTL FX timings for faster jumps to FTL space and between star systems. UPDATED: Stability updates. FIXED: Rollover compare info for pugilist weapons is now displayed if a single pugilist weapon is equipped in the primary or secondary slot. If you are dual-wielding pugilist weapons, you will need to compare manually. FIXED: A number of typos. FIXED: Duplicate sector data in systems 0,0 - 99,0. I doubt anyone is flying around taking missions in these sectors, however - if you are I recommend that you cancel and then re-take missions if they are active. FIXED: A bug related to the display of active drone icons on the star map. FIXED: A bug related to walking to and interacting with objects/NPCs.