Progress Update - Chapter 2

Stellar Tactics

A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with over 160,000 star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Chapter 2 is in the works and I'm putting the finishing touches on everything. A large part of this will be the new procedural mission system which is taking longer than expected. Here is a quick overview of current progress: 100% - Chapter 2 content (locations, characters, etc.) 100% - Chapter 2 story integrated - can play through Chapter 2 100% - Azimuth – The last major ground combat system completed. 30% - Procedural mission system 0% - Testing, adjustments and cleanup Chapter 2 will focus on the Aznari, the Jhemm and fleshing out the story around your place in the Universe. Eventually, you will acquire “Azimuth” – the very last combat system to go in the game. There will be a few surprises in this chapter and I really hope everyone enjoys the story as it sets the premise for the end game. [img]{STEAM_CLAN_IMAGE}/25220226/aee8073dbeb964ba532df314d6ed6d90a70774b3.png[/img] What is Azimuth? Well, without spoiling the story, it is a form of Ultimate. You charge energy by traveling through FTL space, fighting enemies or using Aznari Shards. When the gauge is filled, you can build a series of effects including heals and immunities, AP bonuses for your crew, AP penalties for enemies – or, just unleash all your power to annihilate an enemy squad. Some bonus effects persist through the entire area until you leave to a new section of the map. [img]{STEAM_CLAN_IMAGE}/25220226/9d9f1af1c317b231a4dd5e7889953c52b60b5eae.gif[/img] Chapter 3 will include “Azimuth” for space combat with a number of effects you can use against enemy ships. Once this is introduced, space combat will receive a major tuning pass. Chapter 2 also introduces several new characters, additional locations to explore, and various activities related to the core game story. [img]{STEAM_CLAN_IMAGE}/25220226/6a80e3e6332edc6b1087d19a289c530085cde7a0.png[/img] [img]{STEAM_CLAN_IMAGE}/25220226/7769ecb46af58dba6a068b52a7fa3fa9ae56db45.png[/img] A very large part of Chapter 2 will be introducing branching procedural missions. This has been very challenging and one of the main reasons for delaying Chapter 2. My goal is to provide a number of mission trigger types (looting, exploration etc. ) that will initiate missions with multiple objectives. Once these missions are completed, the payoff needs to be worthwhile as you will be traveling to a variety of locations to complete various tasks. For those of you with existing saves, you will be able to pick the game up where you left off and continue your journey. That’s all I have for now. Thank you for supporting Stellar Tactics! I'll keep everyone updated as I finalize Chapter 2.