Tribe (0.13) Released

The Tribe Update drastically changes the late to end game. It replaces the blighted island concept and replaces it with a number of missions. Below is a summary of the changes that you will find in this release [h1] Major Features [/h1] [list] [*] Story - Our hero's story has been fleshed out and the driving force behind their actions is made more clear [*] Cutscenes - This release ntroduces two sets of cutscenes as a prequel to our hero's adventure - and as an explanation of the impact their adventure has had on the islands [*] Missions - The removal of the blighted island concept, and it's replacement with 7 new missions - each offering different challenges, some spread over multiple maps. [*] Blood Brothers - Completing missions gives you access to Blood Brothers, which can be assigned to gather resources or help with crafting [*] Companion - The ability to set a Blood Brother as a companion, who will offer you support in combat [*] Tribehome & Services - Completing missions builds up the Tribehome. This can offer certain services such as item repair or training at higher levels. [/list] [h1] Minor Features [/h1] [list] [*] New Goblins - The introduction of new specialised goblin types to hinder the player at higher levels [*] New Bosses & Special Enemies - The introduction of new bosses and special enemies for certain missions [*] Enemy Crits - Some higher level enemies can land critical hits, which will cause a debuff on the player for a while [*] New Achievements - New achievements have been added (including 1 hidden one) to reward the player for succeeding in their quests [*] Conversations - Some friendly villagers can be talked to for information about the world, or the missions ahead [*] Graphic Updates - New splash screens and new start menu [/list] Please note that as this is a major change - save games from the previous releases are not compatible. I hope you enjoy the latest update, and look forward to any feedback