The Tribe Update drastically changes the late to end game. It replaces the blighted island concept and replaces it with a number of missions.
Below is a summary of the changes that you will find in this release
[h1] Major Features [/h1]
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[*] Story - Our hero's story has been fleshed out and the driving force behind their actions is made more clear
[*] Cutscenes - This release ntroduces two sets of cutscenes as a prequel to our hero's adventure - and as an explanation of the impact their adventure has had on the islands
[*] Missions - The removal of the blighted island concept, and it's replacement with 7 new missions - each offering different challenges, some spread over multiple maps.
[*] Blood Brothers - Completing missions gives you access to Blood Brothers, which can be assigned to gather resources or help with crafting
[*] Companion - The ability to set a Blood Brother as a companion, who will offer you support in combat
[*] Tribehome & Services - Completing missions builds up the Tribehome. This can offer certain services such as item repair or training at higher levels.
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[h1] Minor Features [/h1]
[list]
[*] New Goblins - The introduction of new specialised goblin types to hinder the player at higher levels
[*] New Bosses & Special Enemies - The introduction of new bosses and special enemies for certain missions
[*] Enemy Crits - Some higher level enemies can land critical hits, which will cause a debuff on the player for a while
[*] New Achievements - New achievements have been added (including 1 hidden one) to reward the player for succeeding in their quests
[*] Conversations - Some friendly villagers can be talked to for information about the world, or the missions ahead
[*] Graphic Updates - New splash screens and new start menu
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Please note that as this is a major change - save games from the previous releases are not compatible.
I hope you enjoy the latest update, and look forward to any feedback