Trials of Fire v1.04 now Live

Trials of Fire

A Tactical, Deck-Building Roguelite. Choose 3 Heroes and adventure into a post-Cataclysmic wasteland. Engage enemies in a unique meld of card-play and tactical, positional combat. Level up and scavenge what you can to customise your decks and build a party to take on any challenge!

[b]Trials of Fire 1.04 Release Notes[/b] Happy weekend, This week’s update includes gamepad (controller) support for playing the game. We’d appreciate feedback from players on this feature before we go about integrating it into the game’s tutorials so please let us know what you think! Also some balance changes looking to level out some outlying Heroes and Bosses. Thanks! [b]Gamepad Support[/b] The game can now be played using gamepad. Please give us feedback so we can finalise and then integrate this fully into tutorials etc. [list] [*] Common [list] [*] (A) – Select [*] (B) – Back/Undo [*] (LT) – Tool Tips [*] (Left Stick) – Free Cursor [*] (DPad) – Snap Cursor [/list] [*] Adventure [list] [*] (X) – Equip/Unequip [*] (Y) – Make Camp [*] (LB) – Cycle Hero Inventory [*] (Right Stick) – Scroll box [/list] [*] Combat [list] [*] (X) – Recycle [*] (Y) – End Turn [*] (LB) – Cycle Hero hands [*] (RT) – Fast Forward [/list] [*] [b]Known Issues[/b] [list] [*] Options menu still requires use of the mouse. [*] Not integrated fully into Combat Tutorial. [/list] [/list] [b]Hero Balance[/b] [list] [*] Reduces Spirit Speaker ‘Empower’ talent Defence bonus to +1. [list] [*] Spirit Speaker is the most successful hero class right now – with a lot of decks relying on ‘Force Field’ for big team-wide defence. We’ll monitor the effect of this change on his playstyle. [/list] [/list] [b]Boss Balance[/b] [list] [*] Improved the deck of the Charred Sun Priest a bit to increase difficulty. [*] Lowered Willpower on the Lurker. [/list] [b]Cataclysm Changes[/b] [list] [*] Changed Cataclysm 8 effect to, 'Bosses draw extra cards equal to half their Tier (rounded down),' in order to give a more even challenge. [/list] [b]Bugs[/b] [list] [*] Fixed a rare issue where a quest objective could appear in an unreachable location. [/list]