Trials of Fire 1.02 Update now Live

Trials of Fire

A Tactical, Deck-Building Roguelite. Choose 3 Heroes and adventure into a post-Cataclysmic wasteland. Engage enemies in a unique meld of card-play and tactical, positional combat. Level up and scavenge what you can to customise your decks and build a party to take on any challenge!

Trials of Fire 1.02 Release Notes Hello all, What a week! It’s been a super exciting time for us since the 1.0 launch last Friday. We’ve been gathering tons of feedback and data from all our new players that will really help us make the game even better going forward. This week’s update addresses some of the bugs that have been appearing and some small tweaks to the game’s bosses to make the challenge a bit more consistent at each boss tier. For the next week or two we will be focusing on: [list] [*] Updated tutorials to help teach new players some of the mechanics that can still be unclear. [*] A handful of new modifiers to allow you to play differently. [*] More balance changes based on new player feedback and data. [/list] During this time. we will also publish a plan for content going forward. Thanks! [b]Bugs[/b] [list] [*] Fixed player getting stuck in the Combat Run quest if you leave the game while camping. [*] Fixed the Hybrid Berserker advancing onto the same space as their allies. [*] Fixed the Giant Worm head from sometimes appearing on top of its body after being pushed/pulled. [*] Tons of typos! [/list] [b]Boss Balance[/b] [list] [*] Increased the Willpower of the Green Dragon. [*] Reduced the Willpower of the Red Dragon. [*] Reduced the Willpower of Lurker. [/list]