It's been awhile since our last update, but we hope it was worth the wait.
We're happy to launch our funkiest update yet, with everyone's favorite alien duo [b]ToeJam & Earl[/b] joining the roster! Check out their character showcase trailer here:
[previewyoutube=p0r1V0uHGbU;full][/previewyoutube]
In addition to the bros from Funkotron we have a brand new stage inspired by [i]Back in the Groove[/i], a brand new remix by [i]Tee Lopes[/i], and four additional music tracks from Back in the Groove!
We've also improved the performance of our netcode, redesigned the main menu and player select screens, and made a ton of balance and bug-fixes.
Our next update will bring Yooka & Laylee to the mix, so stay tuned. And in the meantime please join our [url=http://discord.fightmighty.com]Discord community[/url] to stay up-to-date with the latest news!
And if you haven't tried it yet, check out ToeJam & Earl: Back in the Groove right here on Steam:
https://store.steampowered.com/app/516110/ToeJam__Earl_Back_in_the_Groove/
Stay funky and Fight Mighty!
[h3]Patch Notes[/h3]
[list]
[*]Feature: [Cutscenes] Players can now skip Arcade intro and ending cutscenes.
[*]Feature: [Menus] Main Menu and Player Select have been completely redesigned.
[*]Feature: [Menus] Dynamic news box and links to our Discord and YouTube channel have been added to the Main Menu.
[*]Feature: [Networking] Dependence on Steam Lobbies has been removed to allow for future cross-play support.
[*]Feature: [Networking] Animations now play nicer when a roll-back occurs, making gameplay look smoother.
[*]Mechanic: [Hype Cancel] Hype Cancels on the ground can now be jump-canceled.
[*]Mechanic: [Jump] Attacks can now be followed-up by a Jump by holding the jump button as the attack finishes. This makes it easier to follow-up an aerial launcher.
[*]Balance: [General] Game difficulty has been balanced across all of the difficulty levels.
[*]Balance: [Originelle] Reduced start on Hype Attack from 25 frames to 15
[*]Balance: [Originelle] Reduced forward knockback on Transform attack
[*]Balance: [Hyperion] Greatly reduced startup on Hype Attack. Can now be comboed off of "What Goes Up..." without the need for a Hype Cancel.
[*]Balance: [Krystal] Reduced recovery frames on Crystal Summon from 35 to 20
[*]Visual: [Hyperion] Hype Attack is now a wire-frame mesh to avoid obscuring the battlefield.
[*]Visual: [Krystal Stage] Changed camera orientation and collisions in Krystal's "The L.A.B." stage.
[*]Fixed: [General] Occasional visual glitches with Hyperion's glow.
[*]Fixed: [Jump] Fixed height inconsistency issue with short hopping
[*]Fixed: [Gameplay] Fixed bug involving early move termination and incorrect hit-boxes in mirror matches
[*]Fixed: [Collision] Fixed various collision issues. Gaps in collision in "The Killbot Factory" have been closed.
[*]Fixed: [Killbot] Fixed outro bug where Killbot's legs would occasionally be invisible.
[*]Fixed: [CEO] Fixed CEO's player select visual to properly dissolve in mask.
[*]Fixed: [SFX] Various SFX has been added throughout the game.
[*]Fixed: [Menus] Selected stage's music is now the default selection.
[*]Fixed: [SFX] Volumes across the board have been adjusted.
[*]Fixed: [Lobbies] Ping is now displayed in full miliseconds and more accurately reflects network conditions.
[*]Fixed: [Networking] Various network performance issues have been addressed.
[/list]
[b]Known Issues[/b]
[list]
[*] Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
[*] Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.
[/list]
[img]{STEAM_CLAN_IMAGE}/35543050/1bc5d53b6b6372498c81f919acf4b7ba69f90454.png[/img]