Slam opponents into walls, launch them into the air & follow up with fast, high-flying attacks in this brand new arena fighter. Choose from 13 different characters with unique play styles. Face off in head-to-head matches, team up with other fighters or embrace the chaos of 4-player free-for-all.
Hello Mighty Fighters!
We have pushed our fourth patch for Early Access. This one adds a few small features, bug fixes, and a whole bunch of quality-of-life balance changes and updates. Please see patch notes below:
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[*][Feature] Training: Added quick reset by pressing Back (Xbox 360), Change View (Xbox One), Touchpad (DualShock 4), and C (keyboards)
[*][Feature] Tutorial: Current button mappings are now displayed in Tutorial UI
[*][Balance] Tunestone: Hype Attack no longer prematurely collides with walls
[*][Balance] LEXE: changed Spin Strike hitstun from 18 frames to 20 frames
[*][Balance] Strikefist: Hype Attack, Prime Finisher, now causes knockback on final hit
[*][Balance] Stingray: greatly reduced startup frames on Detonate in air and on ground
[*][Balance] Stingray: reduced startup frames on Vengeance Mine by 10
[*][Balance] Mighty Fight Arena: reduced scale of arena by 25%
[*][Balance] Training Stage: reduced scale of arena by 25%
[*][Visual] Mighty Fight Arena: changed angle of camera to reduce obscurance
[*][Visual] General: increased speed of camera movement in larger stages
[*][Visual] General: added new transition effect between screens
[*][Visual] UI: added a shine effect to Hype bar to better signify when a bar is available for use
[*][Fixed] Crash: fix for occasional soft-lock during Arcade Mode that would occur before Rival Fights
[*][Fixed] Player Select: fixed Random Select functionality
[*][Fixed] Training Mode / Tutorial: adjusted jump height of Training Dummy
[*][Fixed] Control Mapping: fixed certain button mappings not displaying correctly
[*][Fixed] Visual: Heckbane no longer respawns with Swole visual effect after dying with the Swole state
[*][Fixed] Lobbies: lobbies no longer default to Private on creation
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[h3]Known Issues[/h3]
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[*]Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch.
[*]Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however.
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