Mighty Fight Federation - Patch 5.200827

Mighty Fight Federation

Slam opponents into walls, launch them into the air & follow up with fast, high-flying attacks in this brand new arena fighter. Choose from 13 different characters with unique play styles. Face off in head-to-head matches, team up with other fighters or embrace the chaos of 4-player free-for-all.

Hello Mighty Fighters! We have pushed our fourth patch for Early Access. This one adds a few small features, bug fixes, and a whole bunch of quality-of-life balance changes and updates. Please see patch notes below: [list] [*][Feature] Training: Added quick reset by pressing Back (Xbox 360), Change View (Xbox One), Touchpad (DualShock 4), and C (keyboards) [*][Feature] Tutorial: Current button mappings are now displayed in Tutorial UI [*][Balance] Tunestone: Hype Attack no longer prematurely collides with walls [*][Balance] LEXE: changed Spin Strike hitstun from 18 frames to 20 frames [*][Balance] Strikefist: Hype Attack, Prime Finisher, now causes knockback on final hit [*][Balance] Stingray: greatly reduced startup frames on Detonate in air and on ground [*][Balance] Stingray: reduced startup frames on Vengeance Mine by 10 [*][Balance] Mighty Fight Arena: reduced scale of arena by 25% [*][Balance] Training Stage: reduced scale of arena by 25% [*][Visual] Mighty Fight Arena: changed angle of camera to reduce obscurance [*][Visual] General: increased speed of camera movement in larger stages [*][Visual] General: added new transition effect between screens [*][Visual] UI: added a shine effect to Hype bar to better signify when a bar is available for use [*][Fixed] Crash: fix for occasional soft-lock during Arcade Mode that would occur before Rival Fights [*][Fixed] Player Select: fixed Random Select functionality [*][Fixed] Training Mode / Tutorial: adjusted jump height of Training Dummy [*][Fixed] Control Mapping: fixed certain button mappings not displaying correctly [*][Fixed] Visual: Heckbane no longer respawns with Swole visual effect after dying with the Swole state [*][Fixed] Lobbies: lobbies no longer default to Private on creation [/list] [h3]Known Issues[/h3] [list] [*]Toejam & Earl currently do not have Arcade Mode content. That will be available for full launch. [*]Occasionally during a networked match, landing a Hype Attack may not play the cutscene for one opponent. The damage is still dealt, however. [/list]