Mighty Fight Federation - Patch 3.200317

Hello Mighty Fighters! We have pushed our second patch for Early Access. This one adds many new gameplay features, a new Intermediate tutorial, and plenty of balancing. Please see patch notes below: Known Issues: - [Crash] Very rarely the game can will crash upon completion of an Arcade story. - [Hang] Very rarely the game will hang during Arcade Mode after intro dialogue. Patch Notes: - Feature: [Tutorial] Intermediate tutorial has been added to the main menu. - Mechanic: [General] Wall jumping has been added to the game and explained in Intermediate tutorial. - Improved: [Dash] Dash can now be jump-cancelled. - Improved: [Training Stage] Adjusted camera angle on Training Stage - Improved: [The L.A.B.] Adjusted camera angle on The L.A.B. stage. - Fixed: [Menus] Fixed being unable to close Arcade Menu with cancel button. - Fixed: [Camera] Camera no longer escapes collision in Training Stage. - Fixed: [Camera] Camera no longer escapes collision in Tunestone's Tavern. - Fixed: [Camera] Camera no longer escapes collision in The L.A.B. - Fixed: [LEXE] LEXE may no longer hold Infection Injection past its maximum charge. - Fixed: [Costumes] Fix for Shadow LEXE Costume not unlocking. - Fixed: [Heckbane] Fix for rare issue where Heckbane would rotate during a jab. - Fixed: [Roll] Fix for roll occasionally not going full distance. - Balance: [General] Adjusted hitstun deteriotation percentages to allow for slightly longer ground combos. - Balance: [General] Extended roll duration to 23 frames from 20. Invuln period decreased to 13 frames from 15. Distance increased to 3.5 from 3. - Balance: [CEO] Reduced recovery frames on Buy Buy Buy from 53 to 40 - Balance: [CEO] Reduced recovery frames on Sell Sell Sell from 54 to 40 - Balance: [CEO] Greed Wave startup reduced from 21 to 14. Recovery frames reduced from 28 to 18. - Balance: [CEO] Reduced Murder & Acquisition Install recovery frames from 106 to 70 - Balance: [CEO] Reduced Murder & Acquisition Activation startup frames from 25 to 11. - Balance: [Dash] Dash distance increased from 6 to 7 units. - Balance: [Jump] Added 2 frames of jump squat at beginning of jump. - Balance: [Heckbane] Reduced recovery frames on launcher from 20 to 10 - Balance: [Heckbane] Reduced recovery frames on third hit of "One, Two, Three" from 10 to 6 - Balance: [Heckbane] Reduced startup frames on "Power Bomb" from 10 to 6 - Balance: [Killbot] Reduced lifetime of Taserball Tracker from 180 frames to 60. Once again, we thank you for your support and stay tuned for more updates as the game develops!