A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.
Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:
[list]
[*] Added enemy spawning!
[*] Added nests that enemies can spawn from that can be "destroyed".
[*] Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.
[*] Added support to reload weapons that use ammo.
[*] Recharge stations have been updated to only recharge the player's helmet
[*] Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic).
[*] Updated levels to have more of an infestation look to them.
[*] Added Volumetric Lighting
[*] Added new Sticky Bomb weapon
[*] Added new Scrap Shield the player can use for protection from projectiles
[*] Added combat theme music when player engages in combat
[*] Updated Electro Coupler to reduce power consumption rate for all weapons
[*] Fixes to enemy AI and navigation
[*] Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way
[*] Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings)
[*] Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys)
[*] Added hot keys to the Quick Menu for keyboard
[*] Moved Datetime and environmental conditions to show up on Investigation Screen
[*] Updated health menu to show effects on player
[*] Fixed some inventory item images
[*] Fixed some issues with certain actions not working in menus
[*] Updated sound effects for enemy droids
[*] Updated sound effects and look for Ion Emulsifier weapon
[*] Fixed audio resource issues with sounds cutting off
[*] Fixed issue with player voice ducking all audio
[*] Updated Player Inventory to only allow one type of each weapon
[*] Updated player to fall faster
[*] Fixed issue with storm/wind sounds cutting off
[*] Fixed issue with audio in comm tower sounding filtered
[*] Updated look of the laboratory level
[*] Updated critter sound effects
[*] Adding more world building with some of the dead characters in the game
[*] Updated all decals in the game to improve performance
[*] Improved garbage collection to help with performance
[*] Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing
[*] Added achievement for Blake's Mission
[*] Fixed issue with controller not unlocking target assist properly
[*] Updated Leif's Rum to increase player's Resolve significantly
[/list]
We're planning on have another smaller update before the new year as well!
All the best and Happy Holidays!
Larry and Mat