Third major update!

HEVN

A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.

Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list: [list] [*] Added enemy spawning! [*] Added nests that enemies can spawn from that can be "destroyed". [*] Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory. [*] Added support to reload weapons that use ammo. [*] Recharge stations have been updated to only recharge the player's helmet [*] Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic). [*] Updated levels to have more of an infestation look to them. [*] Added Volumetric Lighting [*] Added new Sticky Bomb weapon [*] Added new Scrap Shield the player can use for protection from projectiles [*] Added combat theme music when player engages in combat [*] Updated Electro Coupler to reduce power consumption rate for all weapons [*] Fixes to enemy AI and navigation [*] Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way [*] Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings) [*] Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys) [*] Added hot keys to the Quick Menu for keyboard [*] Moved Datetime and environmental conditions to show up on Investigation Screen [*] Updated health menu to show effects on player [*] Fixed some inventory item images [*] Fixed some issues with certain actions not working in menus [*] Updated sound effects for enemy droids [*] Updated sound effects and look for Ion Emulsifier weapon [*] Fixed audio resource issues with sounds cutting off [*] Fixed issue with player voice ducking all audio [*] Updated Player Inventory to only allow one type of each weapon [*] Updated player to fall faster [*] Fixed issue with storm/wind sounds cutting off [*] Fixed issue with audio in comm tower sounding filtered [*] Updated look of the laboratory level [*] Updated critter sound effects [*] Adding more world building with some of the dead characters in the game [*] Updated all decals in the game to improve performance [*] Improved garbage collection to help with performance [*] Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing [*] Added achievement for Blake's Mission [*] Fixed issue with controller not unlocking target assist properly [*] Updated Leif's Rum to increase player's Resolve significantly [/list] We're planning on have another smaller update before the new year as well! All the best and Happy Holidays! Larry and Mat