The Wicked Update: Halloween map, close combat weapons, armor and flamingo!

The Wicked Days

The Wicked Days is an action-packed shooter set in a godforsaken wilderness in a small town of Beavercity. Inexplicable events will be echoes of the difficult past. Why is everyone against you? Arm yourself to the teeth, jump in a car and move out to explore a dangerous world in search of answers.

[img]{STEAM_CLAN_IMAGE}/37787256/21cf34ba6a69319691b85b94e1192ced80e23429.png[/img] [h3] Have a great Halloween! We have made a Halloween event night map in the game and we think that it's spooky! :3 The rest of the important parts of this update are described below. [/h3] [h2]Major changes[/h2] [h3] [list] [*] The map was changed into a Halloween map! [*] Added new types of melee weapons: [/list] [olist] [*] Knife [*] Chopping knife [*] Katana [*] Flamingo. Yes, it's a deadly flamingo. [/olist] [list] [*] Added new perks: [/list] [olist] [*] Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10% [*] Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second [*] Added perk Radar - adds display of enemies and items on the minimap [/olist] [list] [*] Added body armor: [/list] [olist] [*] Light Body Armor - HP 50, absorbs 50% of incoming damage [*] Medium Body Armor - HP 100, absorbs 60% of incoming damage [*] Heavy Body Armor - HP 150, absorbs 70% of incoming damage [/olist] [list] [*] Added a bar with the durability of the body armor [*] The map now rotates with the character [*] Changed UI character abilities [*] Added hints during loading [*] Added ammo for flamethrower [/list] [list] [*] The minimap marker now lies over the minimap borders [*] Hints no longer appear on the start loading screen [*] When activating the safehouse, the message “Safehouse activated” appears now [*] Marvin's car is now invulnerable until the quest to refuel and repair it is completed [*] Added "Back" button to character selection menu [/list][/h3] [h2]Corrections and bugfixes[/h2] [h3][list] [*] Fixed a bug causing the game to freeze when minimizing the game during loading [*] Fixed a bug in which not all objects on the mini-map turned with it [*] Fixed a bug where the character stopped running after firing any weapon [*] Fixed a bug where the character could not crouch with a melee weapon in his hands [*] Fixed a bug where the character was not displayed on the minimap while in the car [*] Fixed a bug where dead enemies remained on the radar [*] Fixed a bug where the pry bar could hit through walls [*] Fixed a bug where you could get stuck in the doors in the bunker [*] Fixed a bug where the bossfight did not end even after killing the boss [*] Fixed a bug where you could get stuck in the car when leaving the bunker [*] Fixed bugs related to quests [/list] [list] [*] Fixed a bug where it was possible to pick up cards in the bunker, even after completing the quest [*] Fixed a bug where it was impossible to complete the quest in the bunker if the character died in it and returned [*] Fixed a bug where the first aid kit did not disappear when used [*] Fixed a bug where a pop-up window with a suggestion to enter the bunker did not disappear [*] Fixed a bug where the map did not switch to night mode after leaving the bunker [*] Fixed a bug in which a message appeared prompting you to get into the car when the character was already in the car [/list][/h3] [h2]Follow us on social media in teh internets! [url=https://twitter.com/AlienInt_Games]Le Twitter[/url] [url=https://discord.gg/dHbr3ak]Discord channel[/url] [url=https://www.youtube.com/channel/UCVVixJTcum5GuXRgS9QvghA]Youtube channel[/url] [/h2]