The Wicked Days is an action-packed shooter set in a godforsaken wilderness in a small town of Beavercity. Inexplicable events will be echoes of the difficult past. Why is everyone against you? Arm yourself to the teeth, jump in a car and move out to explore a dangerous world in search of answers.
[img]{STEAM_CLAN_IMAGE}/37787256/21cf34ba6a69319691b85b94e1192ced80e23429.png[/img]
[h3] Have a great Halloween!
We have made a Halloween event night map in the game and we think that it's spooky! :3
The rest of the important parts of this update are described below. [/h3]
[h2]Major changes[/h2]
[h3]
[list]
[*] The map was changed into a Halloween map!
[*] Added new types of melee weapons:
[/list]
[olist]
[*] Knife
[*] Chopping knife
[*] Katana
[*] Flamingo. Yes, it's a deadly flamingo.
[/olist]
[list]
[*] Added new perks:
[/list]
[olist]
[*] Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10%
[*] Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second
[*] Added perk Radar - adds display of enemies and items on the minimap
[/olist]
[list]
[*] Added body armor:
[/list]
[olist]
[*] Light Body Armor - HP 50, absorbs 50% of incoming damage
[*] Medium Body Armor - HP 100, absorbs 60% of incoming damage
[*] Heavy Body Armor - HP 150, absorbs 70% of incoming damage
[/olist]
[list]
[*] Added a bar with the durability of the body armor
[*] The map now rotates with the character
[*] Changed UI character abilities
[*] Added hints during loading
[*] Added ammo for flamethrower
[/list]
[list]
[*] The minimap marker now lies over the minimap borders
[*] Hints no longer appear on the start loading screen
[*] When activating the safehouse, the message “Safehouse activated” appears now
[*] Marvin's car is now invulnerable until the quest to refuel and repair it is completed
[*] Added "Back" button to character selection menu
[/list][/h3]
[h2]Corrections and bugfixes[/h2]
[h3][list]
[*] Fixed a bug causing the game to freeze when minimizing the game during loading
[*] Fixed a bug in which not all objects on the mini-map turned with it
[*] Fixed a bug where the character stopped running after firing any weapon
[*] Fixed a bug where the character could not crouch with a melee weapon in his hands
[*] Fixed a bug where the character was not displayed on the minimap while in the car
[*] Fixed a bug where dead enemies remained on the radar
[*] Fixed a bug where the pry bar could hit through walls
[*] Fixed a bug where you could get stuck in the doors in the bunker
[*] Fixed a bug where the bossfight did not end even after killing the boss
[*] Fixed a bug where you could get stuck in the car when leaving the bunker
[*] Fixed bugs related to quests
[/list]
[list]
[*] Fixed a bug where it was possible to pick up cards in the bunker, even after completing the quest
[*] Fixed a bug where it was impossible to complete the quest in the bunker if the character died in it and returned
[*] Fixed a bug where the first aid kit did not disappear when used
[*] Fixed a bug where a pop-up window with a suggestion to enter the bunker did not disappear
[*] Fixed a bug where the map did not switch to night mode after leaving the bunker
[*] Fixed a bug in which a message appeared prompting you to get into the car when the character was already in the car
[/list][/h3]
[h2]Follow us on social media in teh internets!
[url=https://twitter.com/AlienInt_Games]Le Twitter[/url]
[url=https://discord.gg/dHbr3ak]Discord channel[/url]
[url=https://www.youtube.com/channel/UCVVixJTcum5GuXRgS9QvghA]Youtube channel[/url]
[/h2]