The Wicked Days is an action-packed shooter set in a godforsaken wilderness in a small town of Beavercity. Inexplicable events will be echoes of the difficult past. Why is everyone against you? Arm yourself to the teeth, jump in a car and move out to explore a dangerous world in search of answers.
[img]{STEAM_CLAN_IMAGE}/37787256/7d4e234ffad765043dad286174ca7bf642b21349.png[/img]
[h3]Hello all! We would like to tell you what we have been working on recently.
Below is a whole list of changes, additions and bug fixes.[/h3]
[h2]Major changes[/h2]
[h3][list]
[*] Added a boss - a genetically modified Monsardo fighter without tech modifications.
[*] Added pause when pressing "ESC" and minimizing the game
[*] Added conditions under which the quest can be failed
[*] Quest UI can now be turned off using "U" button
[*] AI improved:
[list][*] Once having taken the trail of a character, the military and zombies now do not lose sight of him, unless he is at a respectable distance.
[*] When the character changes his position, getting out of the car, the military who lost sight of him (if the car hid him) take aim at the back of the car and go there in search of the character.
[*] If the military had been triggered, they would no longer walk, they would only run.
[*] The military now fires short bursts of 3-5 rounds
[*] The military no longer fires when an ally is in the way, but simply bypasses fire from another angle.
[*] A new type of behaviour: Flock. A flock is a function that unites several enemies into a group with a common pattern of behavior and reacting to an attack on one of the group members.
[/list][/list][/h3]
[h3][list]
[*] We have changed the state of the car and how it behaves when it receives damage:
[list][*] 100% - 21% - the car stays as it is: rides, does not burn, everything is ok
[*]20% - 11% - the car smokes, does not burn, DOES NOT RIDE, if this happens while driving, it just starts rolling by inertia (does not respond to pressing controls, but the hand brake - space bar - works)
[*]10% - 1% - it burns, the integrity continues to decrease by itself, the hood falls off, upon reaching 0% integrity, the car explodes
[/list]
[/list]
[list]
[*] Project has been updated to UE 4.25.3
[*] The interaction with the car has been changed. To get into the car, you need to press "F", and to refuel - hold down the "F" button for a few seconds
[/list]
[/h3]
[h2]Corrections and bugfixes[/h2]
[h3][list]
[*] Changed the music during bossfight
[*] Created an "arena" for the boss battle
[*] Increased the volume of car sounds
[*] Changed physics of zombies, now when knocked down by a car they might fly apart
[*] Fixed a bug where the canister did not disappear from the ground after the character picked it up
[*] Fixed a bug in which the wheels remained in their original position after the explosion of the car (they did not move and it was possible to walk through them)
[*] Fixed a bug where the crosshair turned red after being hovered over the wheels
[*] Fixed a bug where zombies and soldiers got stuck in a moving car
[*] Fixed a bug where the spare parts that were collected before accepting the quest “Better than new! Part I”, were not included in the quest
[*] Fixed a bug where weapons remained hanging in the air after killing soldiers
[*] Fixed a bug where parts were added after picking up the quest for shotgun
[*] Fixed some bugs related to collisions
[*] Fixed a bug where killing soldiers did not count towards completing the quest
[*] Fixed some bugs related to quests
[*] Added the ability to start the next quest not only in case of successful completion of the previous one, but also in case of failure.
[*] Fixed a bug where blood would displayed incorrectly on the wheels of the car while driving
[*] Fixed a bug where the game would freeze when pressing “ESC” when selecting a character
[*] Fixed a bug where the car could drive through certain parts of static cars
[*] Fixed a bug where the amount of HP of the car was indicated incorrectly
[*] Fixed a bug where weapons sometimes disappeared from the character's hands
[/list][/h3]
[h2]Follow us on social media in teh internets!
[url=https://twitter.com/AlienInt_Games]Le Twitter[/url]
[url=https://discord.gg/dHbr3ak]Discord channel[/url]
[url=https://www.youtube.com/channel/UCVVixJTcum5GuXRgS9QvghA]Youtube channel[/url]
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