The update test for Esports Godfather is now live!

Esports Godfather

E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!

Hello, coaches! This is Moto from Asteroid Studio! [h2]The major update for testing has been pushed to the beta branch.[/h2] [b][h1]Here are the TIPS for this test:[/h1][/b] [b][h2]1. Expected Testing Period[/h2][/b] We anticipate the test will last at least a month. Currently, we plan to gradually add various systems over four phases (some systems are still being finalized). The main content of this round focuses on hero variants and the new card-playing AI, with other modules gradually introduced during the test. [b][h3] 1.1 Hero Variants[/h3][/b] We've received a lot of suggestions and feedback, with many discussing whether heroes should be buffed or nerfed with each version. As we prepared for this major update, we considered this carefully and ultimately decided to go with a variant system! Hero variants are special forms of heroes. With each version change, all heroes with variants will randomly select one variant for the current version. Both players and AI clubs will use the same variant of each hero during that version. We chose variants rather than straightforward buffs or nerfs because strengthening a hero in a single version would make that hero a very strong choice in training and competitions. This preference is set by the game system rather than through the coaches’ own analysis and experimentation, which we feel detracts from the experience. Instead, we hope for a journey where you analyze the version, find your answers, and make adjustments. The variant updates encourage coaches to adapt and explore, aligning with your feedback. Through this test, we’ll gradually improve and update the variant system! [b]Examples of Hero Variants: Dylan:[/b] (I):At the fight start, choose an ally hero and apply the [Strengthening Potion] buff to them. [Strengthening Potion]: Gain 20% of Dylan's Attack Power, 30% Critical Rate, and 30% Critical Damage. Lasts until the end of the fight. (II):At the any fight start, choose an ally hero and apply the [Strengthening Potion] buff to them. [Strengthening Potion]: Gain 15% of Dylan's Attack Power, 20% Critical Rate, and 20% Critical Damage. Lasts until the end of the fight. [img]{STEAM_CLAN_IMAGE}/39512508/d8471c04c82135549f094c9abbcf3535cb40b446.png[/img] [b]Aurelio[/b] (I):When attacking an enemy unit, Aurelio gains 1 stack of [Flame]. Gain up to 1 stack from each enemy unit. [Flame]: Increases 20% critical rate and 15% critical damage. Lasts until the end of the fight. (II):When attacking an enemy unit, Aurelio gains 1 stack of [Flame]. Gain up to 1 stack from each enemy unit. [Flame]: Increases 10% critical rate and 25% critical damage. Lasts until the end of the fight. (III):When attacking an enemy unit, Aurelio gains 1 stack of [Flame]. [Flame]: Increases 15% critical rate and 10% critical damage. Lasts until the end of the fight. [img]{STEAM_CLAN_IMAGE}/39512508/5ded1af1c850dd334aac9e6c7180e22443390a8a.png[/img] [b][h3]1.2 Card-Playing AI[/h3][/b] The new card-playing AI is now implemented and in an information-gathering phase. Since AI development is complex and highly interconnected with equipment, version changes, and other systems, it will take some time to refine. The main issue now is that some special heroes are not fully adapted. If you encounter anything that feels off during testing, please provide feedback; it’s invaluable for improving the AI! [b][h2]2. Arena and Scout System[/h2][/b] The arena and talent scout systems are already implemented in this test version. The arena system mainly relates to in-game currency acquisition, while the talent scout system is focused on player replacement. Although these systems are not fully developed yet, we’ve partially opened them to avoid having to restart saves in future testing. We expect these systems to be fully completed and available in the third round of testing. [b][h2]3. Simulation Battle System[/h2][/b] In this test, we’ve enabled the simulation battle feature. Coaches can use this feature to battle and interact with each other. However, due to limited data, testing isn’t fully complete. We encourage all coaches to upload lineups and report any issues. Thank you! [b]Note: Players in certain regions may need to use a VPN to access the STEAM Workshop. Otherwise, this interface may not display in-game.[/b] [b][h1] How to Participate in This Test:[/h1][/b] [h3][b]1. In the Library, right-click "Esports Godfather".[/b][/h3] [img]{STEAM_CLAN_IMAGE}/39512508/cf86d997e04ad01f20ffa55b9a6f531f8820b8fa.png[/img] [h3][b]2. Click "Properties".[/b][/h3] [img]{STEAM_CLAN_IMAGE}/39512508/5a22f4bbc2d799ec18563f5384cf84f6f4be4f23.png[/img] [h3][b]3. Click "Betas".[/b][/h3] [img]{STEAM_CLAN_IMAGE}/39512508/71be3b5ed447b80ba2048a712352ceddc4726460.png[/img] [h3][b]4. Select the "beta" branch for testing.[/b][/h3] [img]{STEAM_CLAN_IMAGE}/39512508/54d027ad1f10d97819f50e20d57f9490fcd55074.png[/img] [h3][b]5.After selecting the "beta" branch, wait for the game to update, and you’ll be ready to join the test![/b][/h3] [b][h3]Finally, since this is not an official release, there will undoubtedly be bugs and other issues. We hope coaches will actively report any issues during testing through the following groups. Our team is there collecting feedback. Enjoy and provide feedback actively! Thank you all! [/h3][/b] [b]Discord: https://discord.com/invite/Wpf6y7kFjp Twitter (X) https://twitter.com/1000_Water_[/b]