Q&A on the New Version of Esports Godfather

Hello, Coaches, this is Moto. [img]{STEAM_CLAN_IMAGE}/39512508/4cafee0a1f241218f6aff16ec8be8926b7b81cf6.jpg[/img] The new version of Esports Godfather has been live for some time now. Thank you all for playing and providing your valuable suggestions and feedback. We’ve been collecting your feedback and addressing the issues as quickly as possible. Recently, we noticed that most of the feedback revolves around the "Economic System" and "Venue Construction." Admittedly, the venue system does have several problems, and we are actively working on adjustments and fixes. At the same time, I will provide centralized answers and explanations for the key concerns raised by everyone. [h2]Part 1: About Venues and Revenue[/h2] The intention behind designing the venue system was to create a "black box" gameplay mechanic, allowing coaches to freely experiment and find the optimal arrangement that suits their style during the game. However, due to a lack of guidance, compounded by unreasonable economic system design, the current venue system has led to a poor experience for many of you. For this, we sincerely apologize for the inconvenience caused. We have now redesigned the economic curve and comprehensively adjusted the players' market values and salaries. In the current version, coaches should no longer feel so financially constrained, and you won't be forced to part ways with your old team members anymore. (The designer responsible for this issue, “Planner XQ,” has been seriously dealt with.) Regarding the lack of guidance in the venue system, we are actively working on improvements. In the meantime, let me provide a detailed explanation of the "Venue Construction" gameplay and its features: In general, "Venue Construction" is a key method for coaches to improve their club’s revenue. In this system, coaches can expand the venue, improve its facilities, set ticket prices, and attract fans to purchase tickets for home matches. Coaches can upgrade their club's venue to accommodate more fans and facilities. Within the venue, you can decide how to arrange these facilities to balance meeting fan expectations while leaving sufficient space for additional seating. Coaches can also decide how to set ticket prices. To assist in decision-making, the club's assistants have prepared key parameters reflecting fan reactions to the venue and ticket prices. Understanding and applying these parameters will require coaches to experiment and refine their strategies. Unfortunately, we cannot disclose the exact relationship between these parameters as they involve the core gameplay of this system. However, I can introduce some key attributes of the venue and their main impacts: Spectator Quality and Environment Quality: These attributes determine whether fans are willing to visit the venue. Coaches can improve these aspects by placing different facilities. Fan Groups: Fans are divided into ten distinct groups, each with its average economic strength and venue expectations. For example, student groups may prefer economical viewing areas, while higher-income groups may have higher expectations for venue quality. Venue Size: This determines the upper limit of seating and audience capacity. Each seating area and facility occupies different amounts of space. Coaches can opt to prioritize seating over facilities to maximize capacity, but fans may pay less as a result. Conversely, a luxurious seating area with fewer seats may command higher ticket prices. [h2]Part 2: Addressing Temporary Financial Problems[/h2] Among the feedback we received from coaches, a frequent issue raised is the financial strain during club operations—whether it’s struggling to pay player salaries or hesitating to sign favored players during the transfer window due to budget concerns. We take this issue seriously and have designed a new system to address it. This system, tentatively named "Golden Eagle Infinite Loan", serves as an emergency financial assistance feature. Coaches can use this system to borrow funds when experiencing cash flow issues, such as being unable to pay player salaries. These loans can then be gradually repaid once the financial pressure eases. (Rest assured, this loan system won’t accumulate debt to the point where it becomes unmanageable.) (Note: The loan system has been fully designed and is currently being implemented. It will be available soon. A detailed introduction to this system will be provided in the corresponding update announcement.) [h2]Part 3: Planner XQ’s Remarks on the New Version[/h2] Hello, Coaches. I’m Planner XQ. [img]{STEAM_CLAN_IMAGE}/39512508/b4d26389e31d216018ad795b723af9fded6be4c3.png[/img] Recently, the venue and economic systems I was responsible for designing have negatively impacted your gameplay experience. I sincerely apologize for this. Through various feedback channels, I’ve received numerous suggestions and deeply reflect on the flaws in my design. Based on the feedback, I’ve worked to improve and refine the system. [b]On the Venue System:[/b] Initially, we envisioned the venue system as a "black box simulation mini-game" where adjustments to various parameters would yield different outcomes. Players would identify patterns through a feedback loop: Adjust → Get results → Adjust further → Refine results. However, testing revealed several issues: [b]Data Display Issues:[/b] The configuration page lacked clarity, making it difficult to understand data and its meaning. This left players without a reference point. Early versions merely listed intermediate values from calculations, which were abstract and confusing. To address this, we optimized the data to make it more practical. For example, "Expected Ticket Price" was derived from "Support Value," giving coaches a tangible reference for setting ticket prices. [b]Lack of Feedback Prompts:[/b] Previously, adjustments to ticket prices and facilities would result in some metrics increasing and others decreasing, with no clear indication of fan reactions. We added displays showing fan satisfaction with venue attributes, enabling better judgment during configuration. [b]Insufficient Feedback on Results:[/b] The venue settlement page lacked analysis and actionable insights. To address this, we introduced evaluations (e.g., "Most Lively Ever!") based on key metrics like attendance rates and unseated fans. This feedback encourages players by highlighting their achievements and guides further optimization. [b]On the Economic System:[/b] Initially, I aimed to regulate player strength by limiting resources, preventing players from purchasing high-value players outright and rendering talent development meaningless. However, issues arose due to insufficient testing: [b]Discrepancies in Player Value and Economic Curve:[/b] Poorly calibrated values left players struggling financially, especially during the first transfer period. This caused situations where coaches couldn’t retain their original five players. After collecting data from coaches, I adjusted player market values and the economic curve accordingly. [b]Lack of a Safety Net:[/b] Coaches were forced to abandon players due to financial difficulties, leading to a negative feedback loop. To prevent this, we introduced the loan system, enabling coaches to temporarily borrow funds and avoid painful decisions. Lastly, I’d like to sincerely apologize again and thank all coaches for your valuable feedback. I will continue listening to your suggestions to improve the venue and economic systems. If you have any questions or ideas regarding these systems, feel free to contact me: Join the Esports Godfather Discord and @ me (ID:XQXQXQ777) Thank you all once again for supporting Esports Godfather. If you encounter any issues while playing, please don’t hesitate to contact us through the channels above. Discord: https://discord.com/invite/Wpf6y7kFjp Twitter (X) https://twitter.com/1000_Water_