Summary of the First DLC and Update Content for Esports Godfather

Hello, Coaches! This is Moto from Asteroid Studio. [img]{STEAM_CLAN_IMAGE}/39512508/4cafee0a1f241218f6aff16ec8be8926b7b81cf6.jpg[/img] Thank you, Coaches, for your continued support of Esports Godfather. The first DLC for Esports Godfather is about to launch. Below are the detailed contents of this DLC and a summary of the latest updates: [h1]1. Future DLC Plans for Esports Godfather[/h1] Currently, the major updates for Esports Godfather are mostly complete. The DLC released this time can be considered a content expansion pack(USD Region: $5.99). Whether there will be more DLCs in the future will depend on the sales performance of this one. Coaches looking forward to additional expansion packs need not worry—unless this DLC performs exceptionally poorly, causing major losses, or barely breaks even, we will continue development. Note: All system-related updates, including future World Championship content, will be pushed to all coaches for free upon completion. We promise never to sell such features as paid DLC. DLCs will only include supplemental content like new heroes and equipment. [h1]2. Contents of This DLC[/h1] [h2]2.1 Three New Heroes[/h2] [b][h2](Note: Specific numerical effects may differ upon actual release.)[/h2][/b] [img]{STEAM_CLAN_IMAGE}/39512508/8eb2c9f6970b34b56acefcfecc2410f0b0df16f5.png[/img] [b]Quinn Type: Marksman / Physical / Ranged[/b] [img]{STEAM_CLAN_IMAGE}/39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img] [img]{STEAM_CLAN_IMAGE}/39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img] If her attack kills a target, she deals excess damage to all remaining enemy units. Gains [Spades] at the start of Fight. [Spades]: Crits convert to [Hearts], granting 1 stack of [Contentment]. [Hearts]: Crits deal double the crit damage multiplier and then revert to [Spades]. [Contentment]: Increases crit damage by 10%, up to 4 stacks. Cards: [img]{STEAM_CLAN_IMAGE}/39512508/ea868f493a316b5a79082412d4f7a465fb436a8e.png[/img] Royal Etiquette (0 Cost): Starts with 3 charges; each use consumes 1 charge. When out of charges, it is removed. Every time this card is discarded or moved to the discard pile by another effect, two specific cards, Afternoon Tea Time and Morning Greeting, are added to the hand. [img]{STEAM_CLAN_IMAGE}/39512508/c026cd17fcacdbdd979a76f728e480790cc86f3e.png[/img] Morning Greeting (2 Cost): Choose an enemy hero, Attack,Then before the end of this round, -lf Quinn participates in fight, gain 1stack of Contentment instantly. -lf target is slain, restore 2 Strategy Points. [img]{STEAM_CLAN_IMAGE}/39512508/f4ca4685495388a9103bbdb86287fdea89c39311.png[/img] Tea Time (1 Cost): Ends the turn after being played. Gains 1 stack of Afternoon Tea Time each turn, increasing crit rate by 0.75% per stack until the end of the game. If played when no tactical points remain, gains 2 stacks per turn instead. [img]{STEAM_CLAN_IMAGE}/39512508/9f962f636331bd9e73fb1ccd1922a837eb4e1d75.png[/img] Foso Type: Mage / Magic / Melee [img]{STEAM_CLAN_IMAGE}/39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img] Gains extra armor (+10) and attack scaling based on shield value. [img]{STEAM_CLAN_IMAGE}/39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img] Targets 2 enemy heroes and all summons when attacking. Cleanses debuffs and gains a shield (8% of the highest remaining HP hero's current HP) when an enemy hero dies. Cards: [img]{STEAM_CLAN_IMAGE}/39512508/1293a6fd328051241af76c8093f3fe0e0ff67562.png[/img] Libra (6 Cost): Forces a battle between the ally hero with the lowest percentage HP and the enemy hero with the lowest HP until one dies. Passes Foso's shield to the ally. [img]{STEAM_CLAN_IMAGE}/39512508/e10caca582d01ce1ba9399d66203484d3beeceb6.png[/img] Astral Guardian——Cannot play: Grants Foso a shield equal to 12% of the highest HP unit's HP when this card enters the hand. [img]{STEAM_CLAN_IMAGE}/39512508/f1d3c2d6b189bf42ea4876d25095dc5a002b5af7.png[/img] Black Star (3 Cost): Attacks a target enemy hero, then chains attacks to adjacent enemy heroes within a 1-tile radius. Each enemy can only be hit once. [img]{STEAM_CLAN_IMAGE}/39512508/e821c97cc8aadd30c9031e87c72dfeb82f11c50d.png[/img] [b]Matata Type: Warrior / Physical / Melee[/b] [img]{STEAM_CLAN_IMAGE}/39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img] Gain 1 stack of Multi-Enhance upon playing a card associated with this hero. [img]{STEAM_CLAN_IMAGE}/39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img] Gains 1 stack of Enhance upon attacking. If the target's current HP is lower than your own when hit, applies 1 stack of "Matata" to the target. Enhance: Upon hitting the target, deals 30 armor penetration damage and removes all stacks of Enhance. Cards: [img]{STEAM_CLAN_IMAGE}/39512508/160cbd08cf3fc8d13bc9128666ce57d860757eaf.png[/img] Ferocious Roar (6 Cost): Forces Fight for all heroes within a 2-tile radius (3 rounds, or 5 rounds if Fortify is ready). [img]{STEAM_CLAN_IMAGE}/39512508/ccf2523860d73722ed698df65fe12435878b213e.png[/img] Leap at Prey (2 Cost): Moves 1 tile, destroying jungle monsters at the target location. Gains an extra Fortify stack upon killing. [img]{STEAM_CLAN_IMAGE}/39512508/645cf391dd7984b872ddf8524129b50d4d3b65d2.png[/img] Full-Power Swing (1 Cost): Targets an adjacent enemy hero. If it hits the same position, applies armor break. If a non-matching target is hit, pushes them back 3 tiles and consumes Fortify stacks. [h2]2.2 Twenty New Pieces of Equipment[/h2] Examples: [b]Heartguard Mirror [/b](Universal / 3600 Gold): Reduces damage taken based on armor value, capped at 200 per attack. [b]Development Bell [/b](Universal / 2000 Gold): Boosts farming efficiency by 15% until all three equipment slots are filled. Once all slots are equipped, the stats of the Development Bell double. [b]Archmage's Hat [/b](Magic / 4600 Gold): Adds a free zero-cost card to draw one of the hero's random skill cards. Ignores 10 armor when attacking. [h1]3.Update Summary[/h1] [h2]3.1 Two New Heroes (Raven, Qin Hu)[/h2] Details on hero abilities can be found via the link. https://steamcommunity.com/games/1278540/announcements/detail/4474982295507304826 [h2]3.2 System Updates Summary[/h2] Updates include the arena system, player emotions, relationships and team management systems, scouting system, new AI card-playing logic, hero variants, and more. For more information, see the link. https://steamcommunity.com/games/1278540/announcements/detail/4478362535967327334 [h2]3.3 Recent Bug Fixes Summary[/h2] [h3]Fixes:[/h3] -Fixed an issue where card Revelation sometimes failed to trigger. -Fixed a bug where hero Lan did not perform additional attacks after landing a critical hit that killed an enemy unit. -Fixed an issue where clubs could not proceed during the transfer period if the player count had not reached the limit. -Fixed a bug where hero Wolfgang incorrectly stacked effects when stealing through cards. -Fixed the incorrect effect of card Aggressive Push (e.g., losing health would not trigger effects tied to heroes taking damage, or losing health causing self-elimination). -Fixed an issue where hero Ada would sometimes exit the battlefield after participating in an attack. -Fixed an error that occurred when closing a simulated match in training mode. -Fixed incorrect resolutions and errors in some events. -Fixed an issue where the equipment Angel jiejie's Redemption was not working on the battlefield. -Fixed an issue with hero Crank where ability damage was behaving abnormally. -Fixed a bug where hero Cubey's effect was being influenced by vulnerability when losing health through hero cards. -Fixed an issue with BP rules that caused Fight card costs to incorrectly increase by one. -Fixed an issue where hero Charon was unable to protect allies from AOE damage. -Fixed an issue where the achievement Hawk and Hound could not be completed. -Fixed a bug where hero Justice sometimes failed to stack Sword of Justice after executing an enemy. -Fixed an issue where certain events could not proceed. -Fixed an issue where the MVP screen prevented the game from continuing. -Fixed an error occurring after earning influence coins in the player market. -Fixed an error when switching players during disposal. -Fixed an issue where venue environmental quality and viewing quality were displayed as numbers. -Fixed an issue where candidates could not be signed before the deadline. -Fixed an error that occurred after the schedule display (Monthly Awards). -Fixed localization errors in certain events. -Fixed some localization issues. -Fixed abnormal data for opponent club players. -Fixed several customization options. -Fixed some cards in the Qube. -Fixed errors caused by scout guidance option effects. -Fixed attribute issues with custom players. -Fixed the issue where Resource Group AI would not participate in battles. -Enhanced training now supports configurations for more than 7 players. -Fixed the error caused by the "Ability potential guaranteed to be Level S. " scout guidance option. -Fixed the issue where the proficiency effect of the hero "Raven " was abnormal. -Fixed the issue where the card "Climax" had incorrect starting rounds and participating units. -Fixed the issue where returning heroes' health would not recover under certain circumstances. -Fixed the error that occurred in the regular season market. -Fixed an issue where Double Influence Currency would grant influence to AI clubs. -Optimized stadium data.(Note: Due to the introduction of new data, this week's data may be zero.) - Fixed the display of player contract requirements. -Fixed an error caused by rapid clicking in the player market. -Fixed an issue where the card Rapid Shooting dealt abnormal damage to defensive towers when Overclocking was in hand. -Fixed incorrect execution of certain team management tasks. -Fixed errors triggered by certain interviews. -Corrected inaccurate progress displays for player contract requirements. -Fixed the "Alluring Beauty" player trait. -Resolved an error caused by Kid using Conviction on Bart . -Fixed a bug when Strong Push was used in the jungle, causing an error. -Resolved an error when canceling the use of Transfer . -Fixed abnormal satisfaction provided by player contract preferences. -Resolved an issue where personality traits that increased all abilities were not effective. -Fixed errors in league ranking promotion predictions. -Corrected abnormal player sale prices during transfer windows. -Fixed an error caused by Conviction when used on Wukong. -Resolved related errors occurring during monthly evaluations. -Fixed an issue where the new scout's localization in the English version could appear in Chinese. -Fixed an issue where the hero Tivie's post-battle health recovery effect did not work. -Fixed incorrect display of certain data in player requests. -Fixed an issue where selling players and using loans to alleviate debt still didn't allow progression. Thank you again for your support of Esports Godfather! Please feel free to provide feedback through the following channels: Discord: https://discord.com/invite/Wpf6y7kFjp Twitter (X) https://twitter.com/1000_Water_