E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Coaches, thank you for your patience! This is Moto from Asteroid Studio!
We are set to begin the latest test for the Esports Godfather content update on November 15. As previously mentioned, due to the large amount of new content in this update, we will conduct a one-month test on the beta branch of the game before releasing it to the official version to ensure stability.
[h2]The content update will officially launch on November 15 and is expected to last for about a month, with the specific end date yet to be determined.[/h2]
Initially, we had planned to start testing at the beginning of the month, but our team members have been dealing with some unforeseen issues recently. Some had to return home for family events, like funerals and surgeries, while others are moving across provinces. As chaotic as it sounds, it’s true. That said, let's not dwell on these; what’s important now is the update details you’ve all been waiting for.
Here is what will be available in this test:
[h3] 1. Two New Heroes[/h3]
[img]{STEAM_CLAN_IMAGE}/39512508/c44178cd872601b89141337fe61e230543d534be.png[/img]
[b]Dusky Feather - Raven[/b]
Hero Type: Assassin/Magic/Melee
[img]{STEAM_CLAN_IMAGE}/39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img]
- Raven has one feather in each direction, with some abilities and card effects consuming these feathers. When only two feathers remain, Raven will recover all consumed feathers.
- Each feather consumed grants Raven one stack of Abyss.
[img]{STEAM_CLAN_IMAGE}/39512508/353d38d7478dcc1271b66b4513f0478b196d61c6.png[/img]
After moving due to a card effect, if an enemy hero is in an adjacent position, Raven will consume the feather in that direction and attack a random enemy hero in that position.
[img]{STEAM_CLAN_IMAGE}/39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img]
- Gains three stacks of Abyss upon entering combat.
- If Raven’s armor penetration exceeds the target’s armor, the attack will always crit.
[img]{STEAM_CLAN_IMAGE}/39512508/57a8031cf02ada7b8c7187087fab23483b5114b8.png[/img]
[b]Death Claw(5 Energy)[/b]: Consumes a feather to initiate combat with the nearest enemy hero in that direction. Combat involves Raven and all heroes in the same position, lasting three rounds.
[img]{STEAM_CLAN_IMAGE}/39512508/01e007e752dd0548c5ecd2b4fa939df3e04c3e84.png[/img]
[b]Rapid Descent (2 Energy)[/b]: Consumes a feather and moves up to three squares in that direction.
[img]{STEAM_CLAN_IMAGE}/39512508/23e40b17aaf2b2b0b8dc405b293f80bdb1aa9bc7.png[/img]
[b]Dark Flight (0 Energy)[/b]: Moves one square. After use, this card returns to the far left of the hand and costs one additional energy. If Raven participates in a kill, the extra cost is removed.
[img]{STEAM_CLAN_IMAGE}/39512508/73ecdf0fea37406a3b33442e4d62ee8db81afb67.png[/img]
[b]Empire Marshal - Qin Hu[/b]
Hero Type: Support/Physical/Ranged
[img]{STEAM_CLAN_IMAGE}/39512508/a66814079d372d589330a4e6347c28de16cb508f.png[/img]
- Qin Hu begins with one Shield Guardian charge, with a max of one. When charged: upon entering combat, Qin Hu summons a Shield Guardian (regardless of Qin Hu’s involvement). Each Guardian death consumes a charge.
[img]{STEAM_CLAN_IMAGE}/39512508/353d38d7478dcc1271b66b4513f0478b196d61c6.png[/img]
- At the start, selects an enemy and applies the “Tactical Target” debuff. If this unit dies, all allies gain “Pursuit.”
- During the decisive battle, a Shield Guardian can be summoned even without charge.
[img]{STEAM_CLAN_IMAGE}/39512508/ff71199109891fdb9c5a36f64d0079494b8eadee.png[/img]
Melee summoned unit with 300 + 250% of Qin Hu’s attack in max HP, 100 armor, and 6 presence.
[img]{STEAM_CLAN_IMAGE}/39512508/a625b253fc306598f0930bbb1cae5ab0b04e3c90.png[/img]
[b]Reorganization (0 Energy)[/b]: Gains one charge every 25 turns, max of two. Discards all cards in hand, then searches for one random hero card for each ally except Qin Hu, and searches for the “Offensive Command” and “Defender’s Shield” cards.
[img]{STEAM_CLAN_IMAGE}/39512508/486793b814fe6fcfb4eea2dcda3c99fe249723d0.png[/img]
[b]Homefront(6 Energy)[/b]: Gains one Shield Guardian charge. Grants all allies a shield equal to 100% of Qin Hu’s attack power.
[img]{STEAM_CLAN_IMAGE}/39512508/5fb8d41c8ba1847d3a91df14ea1cb1846d862226.png[/img]
[b]Attack Order(3 Energy)[/b]: All allies attack one random enemy hero within one square. If no enemies are within one square, allies advance by one square instead.
[h3]2. New Card AI[/h3]
We have reworked the AI, refining its play strategies and optimizing the structure for better performance with complex calculations.
New AI features include:
- Complex combos for card play.
- Detailed combat scenario analysis—no more reckless tower dives!
- Improved efficiency, using fewer tactical points.
- Reduced card play lag.
[h3]3. Player Potential System[/h3]
With this new system, your players are no longer generic. From D- to S+, each player will now have distinct potential ratings across various attributes. Developing players requires a broader view beyond hero pools.
[h3]4. Player Transfer System[/h3]
Players now have career goals and salary expectations, and contracts require ongoing management, including monthly salaries and performance expectations. Be mindful of contract termination fees if you breach contracts—though you can always make a choice if your budget allows.
[h3]5. Stadium System[/h3]
You’ll need to earn more to meet player salary demands, so build your own stadium to attract fans. More revenue means better players, leading to more fans, bigger stadiums, and even more revenue…
[h3]6. Player Retirement[/h3]
Even the greatest players will retire one day, so it’s crucial to plan for the future of the club beyond individual players.
[h3]7. Scouting System
[/h3]
With the scouting system, you can find new stars. Based on your specifications, scouts will regularly introduce new prospects for your team.
[h3]8. Player Personalities and Emotions[/h3]
Players now have personalities and emotions. Wins boost their morale, while losses may affect it. As a coach, you’ll need to consider both performance and mental well-being.
[h2]How to Join the Test
Once the test is live, right-click on Esports Godfather in your Steam library > select “Properties” > choose the “beta” branch under the “Test” section.[/h2]
Finally, thank you for your patience! Although our team has been working tirelessly, the sheer amount of new content means there might be some bugs. We appreciate all your feedback to help make Esports Godfather even better.
Feedback Channels:
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