[h1]New Features[/h1]
[h2]Gamepad Support[/h2]
[list]
[*]Customizable button mapping for gamepads.
[*]UI dynamically adjusts to gamepad buttons.
[*]Cursor movement via left gamepad stick & click via face button bottom (A).
[/list]
[h2]Steam Deck Officially Verified[/h2]
[list]
[*]Steam Deck specific controls implemented.
[*]Optimized performance for Steam Deck.
[*]Automatic performance adjustments when launched on Steam Deck, with a manual option available in the settings.
[*]Improved readability of various UI elements on Steam Deck.
[/list]
[h2]Sound Effects[/h2]
[list]
[*]Numerous sound effects across the game have been revised and improved.
[/list]
[h2]Difficulty System[/h2]
[list]
[*]Option to choose difficulty level (Easy / Medium / Hard).
[*]Interactive objects and items are highlighted on Easy and Medium; no highlighting on Hard.
[*]Highlighting range depends on the selected difficulty.
[/list]
[h2]Text Display in UI[/h2]
[list]
[*]Notes and books can now display text in the UI for better readability.
[/list]
[h1]Improvements[/h1]
[list]
[*]Numerous code enhancements for all UI elements and their behavior.
[*]Texture Optimization: Improved performance & reduced download size.
[*]Improved water visuals along the shorelines in the levels Outer Sanctum and River of Styx.
[*]Significant performance improvements in cutscenes.
[*]Revised animations and adjusted skeletal meshes for cutscene characters.
[*]Tutorial messages no longer close automatically and can now be closed manually.
[*]Added a tutorial for opening doors and drawers.
[*]End credits are now skippable.
[*]Reduced hold time for skipping cutscenes to 2 seconds.
[*]Improved lighting throughout the game.
[*]New 2D UI graphics for the Good/Bad system.
[*]Improved or replaced various textures and materials.
[*]Various other code improvements.
[/list]
[h1]Bugfixes[/h1]
[list]
[*]UI: Fixed a bug where UI elements were displayed at the wrong depth layer.
[*]Subtitles: Fixed an issue where subtitles were displayed even when the menu was open.
[*]Graphics: Resolved flickering issues for lava and other meshes at certain distances.
[*]Adjusted surfaces where incorrect materials were used, causing incorrect footstep sounds, among other issues.
[*]Fixed an issue where the skip cutscene button needed to be pressed twice to register.
[*]Addressed minor lighting issues.
[*]Resolved a bug in Mia’s story cutscenes where the intro text remained visible after skipping the cutscene.
[*]“Skip cutscene” is now only displayed in the UI when skipping is actually allowed (affects short cutscenes).
[*]Expanded the interaction area for the living columns in Chapter 6.
[*]Fixed an issue in Chapter 5 where a platform did not move, even after reaching the next section of the tower.
[*]Fixed an issue where players could get stuck in the item inspect view.
[/list]
[h2]Thank you for playing The Unbeatable Path! 🎮[/h2]