The “Tactical Swimming” Major Update is here!

Inkulinati

Inkulinati is a turn-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog's sword. Become a master of the Living Ink, build your own bestiary, defeat medieval superstars and collect perks to unleash hidden powers.

Hello Inkulinati Masters, We are happy to announce that the all new “Tactical Swimming” update is here, ready for download! What awaits you? New Water Beasts, new Battlefields, new Talents, a lot of balancing, and lots, lots more was added to Inkulianti. Let’s dive a bit deeper into those new features. Shall we? [previewyoutube=jL-ojwNCeyg;full][/previewyoutube] So the big addition is the all new Inkulinati army - the Water Army! This army is made up of the Sword-Wielding Fish, Spear-Wielding Fish, Bow-Wielding Fish, and the Seal. On the Battlefields where those Beasts will grace a Big Water will arise at the beginning of a chapter. These water Beasts are immune to damage from the Big Water. When they are located on fields covered in water, their Sprint Range becomes Walk Range (it means that they will be able to attack their opponents). Not bad of a perk, isn’t it? [img]{STEAM_CLAN_IMAGE}/33743037/239636eaf4d3a39a02e140eae14b91f0a904187b.png[/img] Water Army and Water. Here’s a quick summary of each Beast: [u]Sword-Wielding Fish[/u] - a formidable aquatic Beast whose melee attacks prove invaluable in submerging hostile Beasts. [u]Spear-Wielding Fish[/u] - magnificent aquatic creature, akin to the Sword-Wielding Fish. However, with its aquatic spear, it can target adversaries on different levels of the battlefield. [u]Bow-Wielding Fish[/u] - a waterborne Beast whose attacks can flood the enemy's army from a considerable distance. [u]Seal[/u] - a legendary aquatic creature whose spear inflicts not only significant damage but can also pierce two adversaries simultaneously! Where there are fish, there must be [b]Water[/b] too. With this update Water will flood some of the Battlefields. There might be small and big fields of Water. No matter the size, while in water, Water Beasts will always have a Walk Range. At the end of the Chapter, big Water deals an additional 3 damage to non-water Beasts and to Tiny Inkulinati, as well as Battlefield elements. Between Chapters, big Water turns into small Water, and small Water disappears. And just like in nature, Water destroys Fire Sparks, Bonfires, and Bean Pots. However, Fire Sparks will destroy Water if they are created while on the same field. Yes, let those tactical braincells of yours percolate with ideas! We’ve also added a ton of new Talents, with some that are strictly connected to water itself! As you may already have noticed, every Talent can be placed in a category. Some of them will belong to the Defensive category, giving your army and Tiny more defence - adding shields, halos, etc. Other Talents will help you with collecting Living Ink, and others will improve your damage. While getting experience during your Journey, you can collect new Talents and pick those that you like the most. Till now, you could choose one from three randomly picked Talents. With this update, it'll be a bit different. From now on, you will be presented with two Talents from the same category you already have and three from ones you don’t. This will help you choose Talents that create synergies between them, making your Talent portfolio stronger and connected. Don’t fret though, you don’t have to choose the Talents that are suggested to you. You can still pick the ones that resonate with you. With this update we also balanced the current Battlefields. We actually spent quite a bit of time making them more fun. And that’s not all. We’ve also added a whole bunch of [b]new Battlefields[/b] too! Now we have quite a lot of Battlefields inside Inkulinati, meaning that the chances that you will get the same one more than once during your journey are a lot slimmer. [img]{STEAM_CLAN_IMAGE}/33743037/e929a86d0a2dda540d6f73cac9a94ae4c7b13f65.png[/img] [i]Big and Small Waters will occur on some Battlefields. Water Beasts love them! Others not so much.[/i] [img]{STEAM_CLAN_IMAGE}/33743037/781e3ba05f8dced9a137828306b58d64be331eb9.png[/img] [i]New Beast Lairs Battlefields are waiting.[/i] [img]{STEAM_CLAN_IMAGE}/33743037/ddf99d824d0fc0c7e2e21c6515f338486ffa19b9.png[/img] [i]There is no such thing as too many new Battlefields.[/i] Dive into Inkulinati now and try all of our new additions. If you want to read in detail what we worked on, check our changelog below. We are now slowly getting ready for the big 1.0 release, which we will tell you more about soon. Thank you so much for all your support, suggestions, feedback, and more. We couldn’t have done this Early Access adventure without your aid. And if you have any thoughts on Inkulinati, please leave a review. That minute or two that you spend on writing the review would mean the world to us. Until next time Inkulinati Masters! The journey to 1.0 begins. Speak to you soon, Your Yaza Games and Daedalic Teams [u][b]Changelog:[/b][/u] [b]Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode – Damsel[/b] [b]Added new Beasts:[/b] [list][*] Sword-Wielding Fish [*] Spear-Wielding Fish [*] Bow-Wielding Fish [*] Seal [/list] [b]Added new type of fields on the Battlefields: Water fields – with Small and Big Water Added new type of Event during battle – Creating Water Added 8 new Hand Actions:[/b] [list][*] Draw Big Water [*] Draw Big Waters [*] Precious Armours [*] Biting Armours [*] Water Healing [*] Healing Farts [*] Massive Bloating [*] Water Punch [/list] [b]Added 26 new Talents:[/b] [list][*] Rushing Water [*] Friendly Water [*] Healing Power of Water [*] Cure Thanks to Water [*] Water for Tiny! [*] Daily Water [*] Blessing Water [*] Non-daily Water Pain [*] Motivation on pass by [*] Healing Motivation [*] Bleeding Healing Business [*] Daily Bleeding [*] Purifying Fire Sparks [*] Fiery Business [*] Scratching Wounds [*] Hellish Maws Business [*] Neighborly Blessing [*] Marathon Armour [*] Healing Nap With Armour [*] Motivating Explosions [*] Ink Dream [*] Ink Armour [*] A Little Inky Attack [*] Explosive Freshness [*] Bean Ink [*] Added new Battlefields and new Minimaps [/list] [b]Balance[/b] [b]Balance changes in Talents:[/b] [list][*] Love for Explosions – Explosions deal 1 damage to Beasts and Tinys, but Beasts are not drawn with 1 level of Bloating [*] Cheaper Beasts – cost reduction changed from -2 to -1 [*] Inky Business – the tiny gets 2 ink drops instead of 3 [*] Handy Business – the tiny gets 6 ink drops instead of 10 for killing an opponent with a Hand Action [*] Mourning Business – the Tiny gets 1 ink drop instead of 3 for the death of an ally [*] Desperate cunning – the Tiny gets 6 ink drops instead of 10 [*] Healing Grief – the Tiny gets 1 Health point instead of 2 for the death of an ally [*] Beast Friend – the Tiny gets 1 Health point instead of 2 for each Beasts standing next to Tiny [*] Balance changes in Hand Actions: [*] Drain Ink – cooldown changed from 2 to 3 [*] Collect Ink – cooldown changed from 1 to 2 [*] Healing – the Tiny regains 3 Health points instead of 4 [*] Greater Healing – the Tiny regains 6 Health points instead of 8, cooldown changed from 3 to 4 [*] Mass Healing – the Tiny regains 3 Health points instead of 4 [*] Detonation – range changed from 7 to 4 and now Bean Pots can also be detonated [*] Infected Finger changed cooldown from 2 to 3 [*] Draw Big Obstacle range changed to 4 [*] Draw Big Obstacle Explosive range changed to 4 [*] Draw Small Obstacle range change to 4 [*] Draw Small Obstacle Explosive range changed to 4 [/list] [b]Balance changes in Beast’s statistics:[/b] [list][*] Dragon Health increased from 20 to 25, Attack damage changed from 6-8 to 7-9 [*] Mighty Hare Health decreased from 25 to 22 [*] Exploders accuracy changed (dexterity attack should be a little bit slower now) [*] Sheep Devotee cost decreased from 15 to 12, max damage changed to 4, Health decreased from 15 to 14 [*] Cooldown Exploder Cook's action Feeding changed from 0 to 1 [/list] [b]Balance changes in Non Battle Locations:[/b] [list][*] Hermit – in the first option Boredom reduction (-2) added instead of Health regen, in the second option Boredom reduction removed [*] Inkulinati Guild – Ink that can be obtained in the first and third options reduced by 1 [*] Master’s Cousin – in the first option Health regen added (+5) instead of Boredom reduction, in second option maximum Health decreased (from +4 to +3), in the second option Boredom reduction (-3) added instead of Health regen [*] Alchemist – in the first option Ink decreased from +4 to +3 [*] Princess – in the first option Ink decreased from +2 to +1 and Health regen added (+2) instead of Boredom reduction, in the second option Boredom reduction (-1) added instead of Health regen, in the third option Ink and maximum Health decreased (Ink from +3 to +2, maximum Health from +3 to +2) [/list] [b]Balance changes in Talent sets for Inkulinati (Duel mode):[/b] [list][*] Loony 1 – Beasts Sword-Wielding Creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog) [*] Loony 2 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap” and “Thorned Fingers” changed to “Marathon Armour” and “Minimal Chaos Effect” [*] Loony 3 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Anointed Hands” [*] Loony 4 – Beasts Sword-Wielding creature, Bow-Wielding Exploder, Cook Exploder and Cerber changed to Sword-Wielding Rabbit, Bow-Wielding Dog, Cat Bishop, Mighty Dog); Talents “Cheaper than Cheap”, “Thorned Fingers” and “Handy Business” changed to “Marathon Armour”, “Minimal Chaos Effect” and “Heavy Tiny” [*] Alewife 1 – Hand Action “Put to sleep” changed to “Drain Ink” [*] Alewife 2 – Talent “Daily Supper” changed to “Mourning Business”, Hand Action “Put to sleep” changed to “Drain Ink” [*] Alewife 3 – Talent “Handy Business” changed to “Cheaper than Cheap”, Hand Action “Strike” changed to “Drain Ink” [*] Andreas 1 – “Bishop-like Creature” changed to “Dragon”, Hand Action “Draw a Big Cauldron” changed to “Medium Ink Blot” [*] Andreas 2 – Bishop-like Creature changed to Dragon, “Draw a Big Cauldron” changed to “Medium Ink Blot”, Talents “Cheaper Beasts” and “Blessed Anger” changed to “Motivating Friendly Attack” and “Desperate Cunning” [*] Andreas 3 – Wolf Pilgrim changed to Spear-Wielding Creature; Hand Actions “Strike”, “Put to sleep”, “Mass Healing” changed to “Draw a Gate”, “Medium Ink Blot”, “Draw a Chest”; Talents “Handy Business”, “Ink Attack” and “Healing Grief” changed to “Motivating Friendly Attack”, “Desperate Cunning”, “Ink Dream” [/list] [b]Balance changes in Boss profiles:[/b] [list][*] Master Act 1 First run – removed Hand Action “Detonation” [*] Master Act 1 Not first run – Hand Action “Detonation” changed to “Draw a Small Cauldron” [*] Master Act 6 – Talents “Mourning Business”, “Love for Explosions” changed to Talents “Motivating Explosions” and “Non-daily reinforcement”; Hand Action “Wake up mass” changed to “Wake up”, Hand Action “Draw a Gate” changed to “Draw a Small Cauldron” [*] Godfrey Act 7 – Talent “Minimal Chaos Effect” and “Cheaper-Plated Than Cheap” changed to “Desperate Cunning” and “Born Ready”, Hand Action “Wake up” changed to “Pet” [*] Hildegard Act 4 – Talent “Healing Grief” changed to “Desperate Cunning”, Hand Action “Put to sleep” changed to “Wake up” [*] Hildegard Act 7 – “Aspiration” changed to “Mourning Business”, Hand Actions “Healing”, “Greater Blessing” and “Put to sleep” changed to “Greater Healing”, “Mass Blessing” and “Wake up” [*] Francis Act 4 – Talent “Anointed Hands” changed to “Mourning Business” [*] Francis Act 7 – Talents “Anointed Hands”, “Handy Business”, “Daily Heresy” changed to “Mourning Business”, “Non-Daily Reinforcement”, “Bleeding proof” [*] Dante Act 3 – Talent “Thorned Fingers” changed to “Fiery Business”; Hand Action “Infection” changed to “Draw Fire Sparks” [*] Dante Act 4 – Talent “Inky Business” changed to “Fiery Business”, Hand Actions “Infection” and “Let Them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass” [*] Dante Act 7 – “Inky Business”, “Mourning Business” and “Thorned Fingers” changed to “Fiery Business”, “Desperate Cunning” and “Painful Fingers”; Hand Actions “Infection” and “Let them Bleed” changed to “Draw 3 Fire Sparks” and “Headache Mass” [*] Ape Act 7 – “Painful Fingers” changed to “Painful Business” [/list] [b]Other balance changes:[/b] [list][*] Difficulty Hard – starting Ink decreased from 16 to 14, Starting gold decreased from 200 to 100 [*] Difficulty Master – starting Quills number increased from 1 to 2, Health regen decreased from 3 to 2 [*] Changes in battlefields for Dante [*] Bonnacon removed from act 1 (from fox and hybrids armies, instead of Bonnacon Mighty Hare added) [*] Bellow-Wielding Devil's "A Puff of Bellows" action change - instead of insta kill, it deals 15 damage [*] After performing the "Hold your farts" action, the Exploder explodes with a Big Explosion, not a small one [*] After winning the battle with the Beast’s Lair, the player gets Gold, Prestige and Hand Action [*] Balance changes in the Beast’s Lair – Tree (less Pigeons) [*] Exploders perk "Loyal to the grave” removed [*] Gates removed from random events [/list] [b]UI and Effects[/b] [list][*] When an effect to which the Beast/Tiny is immune is to be applied, information about its resistance to that effect appears. [/list][b]Bug Fixes[/b] [list][*] Nap removes 1 level of Ape's Frenzy [*] Act 6 – Inkulinati vs Beast’s Lair battle does not provide Hand Action or Talent rewards [*] Asian fonts are displayed as box characters in the talent On Activation notifications (MAC versions only) [/list] [b]Texts and Localization[/b] [list][*] Improved descriptions of Beasts [*] Localization updated for all languages [/list] [b]Other Changes[/b] [list][*] Added support for inverted mouse input [/list] [b]Known Issues[/b] [list][*] Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection [*] The text with information about the effect applied to the beast/Tiny appears twice [*] Trumpet-Wielding Skeleton – Plague Bringer does not trigger when flying past enemies [*] The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered [*] Bestiary – Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border [*] The achievement First Steps does not trigger [*] Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate [*] Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear [*] AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode [*] Professor's Assistant triggers the achievement "Absolute Efficiency" [/list]