Inkulinati is a turn-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog's sword. Become a master of the Living Ink, build your own bestiary, defeat medieval superstars and collect perks to unleash hidden powers.
[b]Hello everyone,[/b]
We are really happy to announce that Inkulinati 1.0 is OUT NOW!
[previewyoutube=2XXVFDDFSIo;full][/previewyoutube]
Our Early Access journey lasted just over a year, and it goes without saying that without your ongoing comments, feedback, support and love, the game would never have been what it is today. Thanks to your suggestions throughout the last year we added new content, such as new Inkulinati Masters, new Beasts, Battlefields, polished the game’s mechanics, balanced it, squashed bugs, and loads, loads more. Inkulinati is truly a game built by you all. So from the bottom of our collective heart, thank you.
With the 1.0 release, we’ve improved the game as well. First up, we have the Travelling Frog join our roster of Beasts - yeay! What started as a little social media lol during Kickstarter now ended up appearing in our game for real. We’ve added new colours for your armies. Enriched the soundscape with more medieval sounds. We also took all that feedback of yours and the 1.0 release also has a ton of improvements to the gameplay itself, with lots of balancing under the hood. We hope that you will enjoy the full version as much as we do, and that it will give you hours of brain-tingling fun.
Once again, thank you for all your comments, feedback, and support. And remember, just because the Early Access phase finished, it doesn’t mean that we don’t want your feedback. Quite the opposite! Let us know your thoughts below or leave a review. We can’t wait to hear your thoughts.
Until next time,
Your Yaza Games and Daedalic Teams.
[u]Patch notes for the 1.0 Update:[/u]
[b]New Content[/b]
[list]
[*] Added new water Beast:
[list][*] Frog Traveler[/list]
[*] Added 4 new army colors
[*] Added 5 new Talents:
[list][*] Armoured Medicine
[*] Everyday Infection
[*] Does it Hurt? Good!
[*] Motivation Works Wonders
[*] Daily Bloating[/list]
[*] Added new Battlefields
[/list]
[b]
Balance[/b]
[list]
[*] Making Act I and II easier when the player starts the game for the first time
[*] Redesign of Intermediate second and fifth lessons
[*] Reduced the attack range of the Bishop Cat
[*] Changed the algorithm for the appearance of the Pilgrim Shrine - after use, the Shrine appears only at the beginning of the next Chapter
[/list]
[b]UI and Effects[/b][list]
[*] Added option to select font size
[*] Font enlargement in pop-ups
[*] Information has been added to each Beast action on what objects it can be performed on
[*] Visual fixes (smoother animations, background fixes, readability fixes)
[*] The tooltip scrolling option has been added to long tooltips with action descriptions
[*] Improved visibility of the Cooing status - additional VFX
[*] Added a VFX increasing the visibility of Beast/Tiny at risk of being eaten by the Hell’s Maw
[*] Increased visibility of occupied fields
[*] Fixes in tutorial pop-ups and pop-ups in the Instruction List
[/list]
[b]Bug Fixes[/b][list]
[*] The text with information about the effect applied to the beast/Tiny appears twice
[*] The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered
[*] The achievement First Steps does not trigger
[*] Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear
[*] AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode
[*] Professor's Assistant triggers the achievement "Absolute Efficiency"
[*] Inability to read tooltips extending beyond the screen
[*] The Sheep Devotee received 1 level of halo even when she killed 2-3 heretics at the same time
[*] Improved the defense zones of shield-wearing Beasts
[*] Other minor bugs have been fixed
[/list][b]Texts and Localization[/b][list]
[*] Improved descriptions of Beasts
[*] Localization updated for all languages
[*] Renaming the talent "Non-Daily Reinforcement" with "Desperate Reinforcement”
[*] New names for the Beasts
[*] New post-fight dialogue texts
[/list]
[b]Other Changes[/b][list]
[*] Achievement “I am G-O-D-F-R-E-Y” removed
[*] Added animation in the loading screen
[*] Changed controls while playing on a gamepad and improved tooltip mode
[/list]
[b]Known Issues[/b][list]
[*] Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
[*] Bestiary: Lowermost row icons have an offset mouseover trigger area if they are too close to the tab's lower border
[*] Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
[*] Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms
[*] The game may not work properly on touch screens
[/list]