Inkulinati is a turn-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog's sword. Become a master of the Living Ink, build your own bestiary, defeat medieval superstars and collect perks to unleash hidden powers.
Hello Inkulinati Masters,
With the 1.0 release behind us, and your post-release feedback coming through, it was time to do some final Inkulianti polishes and touch-ups. And we’ve also heard you loud and clear on the “Why can’t we play as Death in Duel Mode?!?!” issue. So, scribes, get ready - after defeating Death in Journey mode, Death will be available to play in Duel Mode. It’s the one brush with Death you can positively look forward to! We’ve also added a few “Town” Battlefields in Duel Mode, so you have more variety when facing your friends, foes, or family.
We’ve also made some changes to the UI, so your battles are now clearer to read and plan. We’ve improved the Movement UI preview, making it more curvy so it better presents the potential movement of your Beasts. Also, the icons in Beasts tooltips that describe passive abilities are now coloured so that you can spot and differentiate those abilities from the description of Beast actions.
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We’ve fixed up a nice chunk of the bugs that you all reported, balanced the Travelling Frog (it costs a bit more to get the Frog now), fixed some text and localization issues, and a lot, lot more. Check out the Changelog below to see all the changes that we’ve made. This will be our last Inkulinati update for the foreseeable future and it couldn’t have been done without your help. So for all your reports, thank you. An honourable tip of the hat is aimed in your direction. We’ve also given a nice sweet 50% discount to celebrate it all, so if you’ve been thinking about getting Inkulinati, now is the time.
And hey, just because this is the last update doesn't mean we're leaving you. Quite the opposite! You can still find us here on the Steam forums, where we’ll still be available to help you out. And if you want to stay in touch with us, there's a Discord server where you can find us and other Inkulinati players every day of the week. You can join us right [url=https://discord.com/invite/fgCE2W3f4J]here[/url].
Thank you so much for all your support during our Inkulinati journey and between you and us, stay tuned for more updates from us in the near future ;)
Until next time,
Your Yaza Games and Daedalic Teams
[u][b]CHANGELOG [/b][/u]
This update includes bug fixes and quality of life improvements
[b]Balance[/b]
[list]
[*] Frog the Traveller cost increased from 100 to 200
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[b]UI and Effects[/b]
[list]
[*] Improved camera positioning on battlefields
[*] Visual changes in the presentation of the unit movement path
[*] Visual tweaks on battlefields - borders connect more smoothly, text generated in the background does not extend beyond the margins
[*] Information about an additional nap effect has been added to the "Take a nap" icon for Rabbits, Apes and Pilgrim Wolf
[*] An additional icon has been added to the beast when the player has a talent that affects the unit being drawn (e.g. "Born Ready" Talent)
[*] The green range field covering the outline of the drawn beast has been removed
[*] Beast Perks have a colored icon to distinguish them from attack icons
[*] Added plague VFX dedicated to "Plague spreaders" (Skeletons)
[*] Clearer selection of icons when selecting unit actions
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[b]Bug Fixes[/b]
[list]
[*] Pop-ups displayed in the Academy should no longer be repeated in Journey mode
[*] Character screen, Academy and other Non battle screens UI should now be better adapted to ultra wide screens
[*] Removed the double obstacle on the water battlefield in Act 2
[*] Frog Traveller is now immune to Fire Sparks damage like all Water Beasts
[*] After performing a double-sided attack (e.g. Greatsword Whirlwind), the unit turns in the direction indicated by the player
[*] Fixed a bug with the lack of Apocalypse on two battlefields where the Apocalypse should have been there from chapter 1
[*] Fixed missing SFX of the Sheep's "Ringing the Bells" action
[*] Fixed a bug that allowed flying beasts to fly infinitely when the player had the "Rushing water" and "Marathon armor" Talents
[*] Controller: Fixed a bug in tooltip mod that prevented exiting tooltip mode with the left stick
[*] Improved readability of the last sentence in tooltips that reach the edge of the screen
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[b]Texts and Localization[/b]
[list]
[*] Improved descriptions of Beasts
[*] Localization updated for all languages
[/list]
[b]Other Changes[/b]
[list]
[*] Saving player settings in duel mode - now settings return to default only after quitting the game or switching to another mode (Journey or Academy)
[*] Additional "Town" battlefields have been added in Duel mode
[*] After defeating Death for the first time, Death and her army of skeletons will be available as a playable character in Duel Mode
[*] Limited camera zoom during AI turn
[*] Added the option to view currently owned Beasts, Hand Actions and Talents while in the Shop
[*] Removed talents descriptions from Tiny Inkulinati profile's tooltips in Duel Screen
[*] Godfrey set as default first player's Tiny Inkulinati profile in Duel mode
[*] Controller: added an option to disable tooltips in dialogs in Journey mode
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[b]Known Issues[/b]
[list]
[*] Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
[*] Bestiary: Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
[*] Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
[*] Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms
[*] The game may not work properly on touch screens
[*] Possible UI issues on ultra wide screens
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