Major Update #2 “Dragon, Hares, and the Beast’s Lairs” is here!

Inkulinati

Inkulinati is a turn-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog's sword. Become a master of the Living Ink, build your own bestiary, defeat medieval superstars and collect perks to unleash hidden powers.

Rejoice Inkulinati Masters, Well, would you believe it - the second major inkulinati update is here. It’s done, tested, and ready for you to download! We’ve received a lot of great feedback from you since our release, and this update is a result of all your comments, thoughts, and ideas. In this update you will find a bit of everything; new Beasts, a new type of battle, changes to gameplay, new talents, a new Academy class, and loads, loads more. Let’s dive in then Inkulinati Masters. Shall we?? We know that a lot of you are wondering about the new Beasts (heck, we’re excited about them too), so let’s start with those. There are now four new Beasts joining the Inkulinati roster - two Hares, Bees, and the all-powerful Dragon. The Hares are the bigger and more vicious cousins of Rabbits. The Mighty Hare (the one with the Mace) smashes its weapon so hard that whoever receives that blow will get a painful Headache. As you all know, Headaches are a serious issue as any Beast that has one can either move or take an action - not both. That can certainly throw any plans you might’ve had out the window, giving you a headache in the process too. The Hare with the Basket is also one vicious Beast - he uses puppies as explosives! And if you get hit with this cute explosive, you will get a nasty Headache too. Now, if you think this is as bad as it gets, you would be wrong. This Hare also eats the puppies that he carries (told you it gets worse). Why would he do such a travesty?!?! Well, by doing so it allows him to regain health, but also - Motivation, which lets him go through the whole range of movement and still perform an action. Pretty powerful stuff. So the lesson is “Beware of the Hare with the Basket”. As of right now, you will also be able to play with, and face against the Dragon! This is the most powerful Beast in all of Inkulinati. It’s also the Beast that costs the most amount of Living Ink. It flies around in stylish eyewear, bites enemies which causes Infection, spits fire which creates Fire Sparks, and is itself immune to Infection and Fire Sparks. What a magnificent, legendary Beast. You will also get to meet the hat-wearing Bees. These little Beasts may not have a lot of life, and they lose health when they attack. However, when they do sting they make their enemies Bloat, making them explode upon their death. Plus, the Bees have a really cool, tiny hat. Sure, seems like a frivolous thing to mention, but it would feel like a missed opportunity not to do so. The next major addition coming with this update are the Beast Lairs. Thanks to them, you will have a new type of battle in the Journey mode. The Beast Lairs are an element on the Battlefield from which opposing Beasts emerge from time to time. You win the battle when you destroy all the Beast Lairs on the Battlefield - and all the opponents. There are four different types of Beast Lairs, and all spawn different Beasts. The battles against them are intense. However, if you come away with a victory, your rewards are also greater than a normal fight. Next up, is our new Faculty system. From now on in the character creator screen when you venture out and start your Journey, you can choose your Faculty which determines your specialty as an Inkulinati Master. Each of the nine Faculties represents different strategies and synergies that you will use during the game. You can choose a Faculty that is designed specifically to your needs. Hate to be pushed around, and off the Battlefield? There’s a Faculty for that. Looking for a strategy that can defeat Heretics? There’s a Faculty for that too. Take a look through them and see which one suits your style of play. We’ve also added tons of new features that will add replayability to the game. It was your feedback in fact that made us improve this. We’ve added such features as the aforementioned Faculty system, a new Act that’s unlocked after completing Journey mode for the second time, leaderboards, a rating system, new Non-Battle Locations (look out for the Alchemist and the Princess!), and new hand actions too! Ooo, and we’ve almost forgotten - we’ve added a new Academy Tutorial too, this time presented by Hildegard herself. These are just a few of the new additions that are coming in this update. There are a few more that we haven’t mentioned too. If you want to see the full list of changes, have a look at our changelog which is just below. And as always, keep that feedback coming! It’s thanks to you that Inkulinati is becoming a bigger, better, and more polished game. There is more content in the works too and we would love to hear what else you would like to see coming. We believe that this Early Access phase is an adventure, and we’re doing it together with you. So leave your comments, join and comment in our Discord, and tell us your thoughts. All the best and speak soon, Yaza Games and Daedalic Entertainment -------------------------------------------------------------------------------------------------------------- [h2][b]Changelog Second Major Update[/b][/h2] [i]Update version 1.39.0.0[/i] This Early Access update includes brand new content, as well as a list of fixes and balancing changes. The way of starting Journey has been completely changed – starter sets have been created and the player starts with 4 Beasts. [h3][u][b]New Content[/b][/u][/h3] [b]Added new Battle Mode:[/b] [list] [*] Inkulinati vs Beast’s Lair [/list] [b]Added new Beasts:[/b] [list] [*] Hare with a Basket [*] Mighty Hare [*] Dragon [*] Bees [/list] [b]Added new Field Object – Beast’s Lair:[/b] [list] [*] Suspicious Tree [*] Royal Tent [*] Rabbit Hole [*] Beehive [/list] [b]Added 15 new Talents:[/b] [list] [*] Plague Immunity [*] Heavy Flying Brigade [*] Heavy Tiny [*] Long feather [*] Hereditary Gold [*] Hereditary Prestige [*] Hereditary Strength [*] Hereditary Inkwell [*] Love for Explosions [*] Ink Attack [*] Ink Health [*] Ink Prestige [*] Motivating Friendly Attack [*] Anointed Halo [*] Minimal Chaos Effect [*] Added 4 new Hand Actions: [*] Motivate [*] Mass Motivate [*] Select Heretics [*] Drain Ink [/list] [b]Added 2 new NBLs:[/b] [list] [*] Gracious Princess [*] Alchemist [/list] [list] [*] Added game progress indicators [*] Added Act VII [*] Hildegard's lessons have been added to the Academy [*] Added the opportunity to exchange Beasts and Hand Actions in the Shop [*] Added the opportunity to exchange Beasts, Talents and Hand Actions in Reward screen after Battle [*] High Score screen (Famous Inkulinati leaderboard) added [/list] [h3][u][b]Balance[/b][/u][/h3] [list] [*] To the Talent “For the love o Fire” added additional feature - Fire Sparks immunity for Tiny [*] To the Talent “For the Love of Hell’s Maws” added additional feature - Hell's Maws immunity for Tiny [*] The Altar does not heal at the end of the chapter [*] The "Farting the Pipe" Donkey Bard action only causes a Headache [*] The “Blow the Bagpipes” Donkey Bard action doesn’t wake up ally Beasts, it only adds Motivation [*] Rabbits now automatically pray after finishing their turn, and they don't have Pray action [*] Sheep Devotee has more HP (from 12 to 15) and deals more damage (maximum 5) [*] Beasts limit decreased from 18 to 10 [*] Hand actions limit decreased from 12 to 8 [*] Mass Blessing hand action has a lower cooldown from 3 to 2 [/list] [b]Added Prestige bonus even when Journey is lost (the Prestige bonus increases from Act to Act):[/b] [list] [*] Easy = 15 [*] Medium = 25 [*] Hard = 50 [*] Master = 100 [/list] [list] [*] Handy Business Talent now grants 10 Ink drops instead of 6 [*] Talents Stronger Explosions and Stronger Fire Sparks removed [*] Collect Ink cooldown decreased from 2 to 1 [*] Cheaper Beasts Talent - Beasts with a base cost of 6 and above are 1 ink drop cheaper [*] Apocalypse "Plague!" and “One-sided Infection!” removed from all battles in Act I [*] Bard (non battle location) - removed Prestige reduction from last dialogue option [/list] [h3][u][b]UI and Effects[/b][/u][/h3] [list] [*] Added information about the type of the Battle in pre-battle screen [*] Popups related to Beast’s Lair have been added to the list of Instructions [*] Added information to the Minimap about what Beasts appear in a given Battle [*] The Character Creator UI has been adapted to the new changes related to the addition of starter sets to the game [*] [/list] [h3][u][b]Bug Fixes[/b][/u][/h3] [list] [*] Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't eat it [*] Other minor bugs have been fixed [/list] [h3][u][b]Texts and Localization[/b][/u][/h3] [list] [*] Improved descriptions of Beasts [*] Localization updated for all languages [/list] [h3][u][b]Other Changes[/b][/u][/h3] [list] [*] Increased cursor speed in tooltip mode when playing pad [*] In Act I (except first run), the Master is just one of the possible Bosses [/list] [h3][u][b]Known Issues[/b][/u][/h3] [list] [*] Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection [*] Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate [*] Head Exploder can be a target of allied Snail's Devour Beast Action [*] Bishop Cat's Beast Action Purr Purr Purr heals +5 and an additional +3 (the bug affects all versions except Win Steam) [/list] https://store.steampowered.com/app/957960/Inkulinati/