Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or try diplomacy. Seek powerful artifacts. Mine, trade, and craft. Level up forever or attempt one of 10 victories in hardcore or adventure mode.
[h3]Have you ever found a message on a planet?[/h3]
Not like a data-pad with an old captain's log on it,
[i]But a message spelled out in the mountains?[/i]
[img]{STEAM_CLAN_IMAGE}/38088504/296ccbd3978b2321f404a828c9df8abf96898d7d.png[/img]
[b]What's up with that?[/b]
[h1]It's time to find out![/h1]
After all this time, The Engravers have arrived and are waiting for you. If you find enough of those planets, the messages change and start to tell a story. When that part of the story is complete, you will receive instructions on where to meet them.
The game used to warn you: DON'T GO YET!
[h3]But they're there now, waiting for you.[/h3]
You'll probably encounter a new enemy along the way, and you'll have to travel through a new kind of area... stock up on supplies now! When you meet the Engravers, you'll unlock a new powerful starting ship. You'll also have some other game-altering choices to make. It's worth the trip ;)
[b]This is only in the beta branch right now[/b] (free, doesn't break saves), but will be coming to the main branch soon.
[h3]Other Changes:[/h3]
[list]
[*] I increased the number of essences purchased at stations from 5 to 25 (cost goes up as well)
[*] The concept of paying officers (other than at hiring) is no longer a thing
[*] Tentaculon ships now take 1/2 damage from beam weapons
[*] Gruff ships now take 1/2 damage from cannon weapons.
[*] I changed the size of the message log text to fit in the box better while still being readable.
[*] I increased the amount of hull and supplies (stats) that salvaged shipwrecks get.
[*] I increased the benefit of salvaging (taking over) a shipwreck with 4 or 5 decks (better stats).
[*] I doubled the hull of player starting ships.
[*] I halved the percentage bonus from all armor components.
[*] I increased the supply cost of away missions that land on a planets.
[*] I drastically increased the amount of supplies granted by ram scoop / nebula scoop effects.
[*] I increased the power of supply-use-reducing devices and skills.
[*] With the right combination of powers, you can potentially generate supplies every turn.
[*] I created a one-time popup message for when your cargo hold is full.
[*] I created a new rare sector type: the black star minefield.
[*] Level 3 credentials/"Fake ID" lets you do quests for any race.
[*] I did a lot of work on items that spawn in stations, to make sure they don't offer you 3 of the same kind of weapon.
[*] I created a special ending if you run out of supplies in the Unprecedented Void (it's still game over, so don't risk it!)
[*] Quicker Picker will no longer try to pick up poison and radiation (which would hurt you)
[/list]