The Speech Update is here!

Netherguild

Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague. Explore, camp, and fight as far as you can before heading back to resupply. What will you discover underground?

[img]{STEAM_CLAN_IMAGE}/41146018/352b32daf263e76ad78cd75e52719447cb96b6a5.png[/img] Hey Guild Leaders! Today I have a new update with improvements to the speech system, new character lines as well as other small fixes and improvements. [h1]Update Overview: What does this update contain?[/h1] [h3]Updating Speech in Existing Saves[/h3] In the past, for players to update their character's speech lines, they'd have to start a new save - but no more! Now when you load an older save, it'll update character speech - which means I can add new speech lines and they'd appear in your saves, just like that. To those who stayed here for a while, you might recall I added something similar with updating skill trees in existing saves before. [img]{STEAM_CLAN_IMAGE}/41146018/1a96a151b006b51860c5b8d265f1dd681f0863e7.gif[/img] [h3]Added tech for new classes to appear in the guild[/h3] [i](Work in progress gif above)[/i] It should be extremely easy for me to unlock these classes using the faction system :D Look forward to that in the upcoming big update! (hopefully in a few months from now). [img]{STEAM_CLAN_IMAGE}/41146018/9a31bd1aa19a8a679c7a52a51049184e6bad1312.gif[/img] [h3]Speech Interruption[/h3] Before, characters would ramble on before enter combat - and then the new speech bubble would overlap the old one. I didn't like how it looked so I changed it up a bit to look more natural! Also don't worry, this doesn't make you miss any text - you can still see what characters intended to say in the action log in the bottom left of the screen. [h3]New Speech Lines[/h3] Characters can now chat about additional enemies joining combat, about killing enemies, about unlocking new currencies (like the silver crowns) and more. They can also be aware of which weapon they're holding when talking - so a shield holding Mercenary Knight has a small chance to comment on wanting to repair their shield when they rest near a bonfire. You can also check out the full patch notes here: https://store.steampowered.com/news/app/1464220/view/3882729325726400950 [h1]What's next?[/h1] [b][u]Working on new areas and classes[/u][/b] -A week and a half I want to focus on making focused progress on the new areas and classes! I might work on other small additions during this time too. [b][u]Expanding the Bandit Stronghold[/u][/b] -Two weeks I wanted to add a new rare enemy and an oddity to the Bandit Stronghold [h1]Fin[/h1] That's all for this update!! Thank you for reading and see you with all with an exciting new progress update in a week and a half hopefully :D -David [img]{STEAM_CLAN_IMAGE}/41146018/17dd37b7d85266162c32c762944355c89224d14e.png[/img]