Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague. Explore, camp, and fight as far as you can before heading back to resupply. What will you discover underground?
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Hey Guild Leaders!
This last week and a half I've been working more on the upcoming classes and floors -
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Walking inside the sewer water (or being dragged into it!) slows down your characters considerably...
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I've also made the Sewers look better with smoother walls. Grasses and pipes sprout from the fetid water now too.
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In addition to that, I started working on the upcoming mushroom area - but it's still very very early and work-in-progress.
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I've added spawning for Foes in the Sewers now, who lurk in wait for their victims - as well as some skills for the new classes:
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Duelist: A thousand cuts - which lengthens and empowers existing bleed on target as well as triggering it.
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Duelist: Exploit - Which deals big damage depending on which status the enemy is afflicted by, with more damage the longer an enemy has "incapacitate".
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Healer: Herbal Smoke - Disorients enemies in a line and deals bonus damage for each negative status.
[i](Note: These descriptions are not final and may change)[/i]
[h1]The End[/h1]
And that's all for now!
Thank you for reading, see you next update! (:
-David