Improved Fleeing and Progress Update!

Netherguild

Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague. Explore, camp, and fight as far as you can before heading back to resupply. What will you discover underground?

Hey Guild Leaders! Here's what I've been working on recently: [h1]Improved Fleeing[/h1] [img]{STEAM_CLAN_IMAGE}/41146018/d0cd2a2a4a7312e9050bd23ebb7d5ddebf89ec28.gif[/img] Characters now speak when they successfully flee! And worry alongside you when they fail to flee... The fleeing transition has been improved a bit too. [h1]New Animations[/h1] I've been working on animations for the upcoming sewer enemies: [img]{STEAM_CLAN_IMAGE}/41146018/5cbe44032e6da30c64a70e50307e9da86f5ac05b.gif[/img] [img]{STEAM_CLAN_IMAGE}/41146018/909e7dd919a497d5faabfdce5004cd056ca0553d.gif[/img] [img]{STEAM_CLAN_IMAGE}/41146018/39ea626ac4e204b694e911beb2b4ab9cb59ccb82.gif[/img] [img]{STEAM_CLAN_IMAGE}/41146018/09d1f89e988bdfb2500bd93f9a0cfd4182582794.gif[/img] [h1]New Enemies[/h1] Here's some new enemies I've modeled! [img]{STEAM_CLAN_IMAGE}/41146018/ac16ba1b9bc37662ea12ea8c8ca39c2b8abbe694.png[/img] An angry rabble of commoners will pursue you underground if you anger the Commoner faction too much! [img]{STEAM_CLAN_IMAGE}/41146018/a093f2d15b3ec9b8fd51371e51c67c7f9983075e.png[/img] Various noble units which will pursue you underground if you get on the wrong side of the Nobility. [img]{STEAM_CLAN_IMAGE}/41146018/8b90e0589c6bf964821a25c0ad6bf353ed069f35.png[/img] Mushroom Hulks - Big enemies in the upcoming mushroom area. [h1]What's Next?[/h1] [b][u]Working on new areas[/u][/b] -One week Spending some time focusing on the new areas! [b][u]Adding a couple skills and other small additions[/u][/b] -One week I plan to add a skill or two and maybe more oddity options or loot. [b][u]Improved bonfire UI[/u][/b] -Two weeks I want to make the bonfire interface clearer so players experience less fiddling and confusing when healing their characters. [b][u]Visual Overworld[/u][/b] -Three weeks The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals. [h1]The End...?[/h1] For now, this is all I've got to show you :D Thank you for checking out this update, see you next time! -David