The Perky update!

[h2][h1]Hey Everyone![/h1][/h2] [b]We have a sizeable update today, so let's just jump right in![/b] [b]First is the main focus of this update, upgradable perks! All purchasable perks have been rebalanced and have 3 levels. Each upgrade improves the perk and lessens the drawbacks on that perk. [/b] [img]{STEAM_CLAN_IMAGE}/41043426/70117525ac9f4b6630b2804e3097d90acf9608c7.png[/img] [img]{STEAM_CLAN_IMAGE}/41043426/b03c891fa9a78e521adcceababf2f6f289034072.png[/img] [list] [*] Homewrecker is only obtainable by having the assault and battery perk now. [*] To help avoid confusion for new players, I've level gated most host settings. [*] Adjusted hint system [*] Fixed a bug that caused multiple energy drinks to make you immune to stamina loss after their buff expired. [*] Shovel and Cultist Shovel properly give points for revival. [*] Negotiator now properly drops damage between surfaces, including players. [*] Negotiator now has a smoke trail past the first surface hit. [*] Codex has been fully updated and should no longer contain out of date information. [*] Added a color variation for Daxalope skin [*] Added a free chocolate skin for each character [*] Hitman Has access to Katana, Axe and Snowball. Can get missions for Axe and Katana now. [*] Defective Clones are now spawned with a random mutation. [*] Fixed a bug that prevented some options from being selected in shop [*] Added a scroll bar to the perk list, this is only visible in the sandbox [*] Gaining a new stack of Camouflage should now reset duration [*] Searchable containers now count as floor for the sake of falling off the map. [*] You no longer attack when clicking in the blank area in the shop [*] Searching containers now has an animation to signal that you are searching. [*] Fire stacks can be removed 50% faster from crouch spamming [*] Camo sound would play twice when it ended - fixed [*] Devourer adds 50 blood each time they eat someone. [*] Lottery Ticket changed : During showdown, it gives spirit to all dead players instead of reviving a player. [*] Zombie Change : Health dropped to 50 from 100. New Ability "Contagious Gunk" places down gunk on a build node, this heals zombies that stand in it. Spreads infection to non zombies. [*] Optimization : Healing number now has a max amount displayed. [*] Fixed a bug that would cause health bars to show up as the host if an AI walked near them. [*] Fixed a bug that caused rooftop snipers not to work properly [*] Rooftop snipers duration increased [*] Fought off a handful of spanish speaking ninjas, no one is getting my enchilada! [*] AGMs no longer block killer's abilities [*] AGM price reduced to 20 from 25 [*] Cheap Knockoffs now are affected by gravity [*] Fixed a clipping UI bug in the killer selection screen [*] Snowballs apply 20 frostbite up from 10. [*] Snowballs no longer cause players to slide, they now apply a 2 second slow debuff. [*] New clown construction : Funhouse Mirror - Forces non clowns who look at it, to gain a random pill debuff. The first time this happens, 1 prank point is awarded. [*] Hitman : Espionage removed [*] Hitman : Now has a visual indicator of where their target was recently at. This updates every time a new picture is taken. [*] Face Humpers automatically fall off of characters with no head or no capabilities to attack. Right now this affects Painting, Devourer, Turkey. [*] Restless Dead Event now properly cycles players in. [*] Egg Spawn event now cycles through until it finds a spirit who is not spawned yet that put points into it, instead of just resetting. [*] Small boy and Brawny now appropriately set your health values. [*] Fixed a bug that prevented temporary AGMs from building in the sandbox [*] Frostbite screen effect is 40% as strong now. [*] Attractive Floor and Ambiturner event proc chance requirement adjusted. Chance to happen dramatically decreased. [*] Fixed infected receiving a shotgun from restless dead event [*] Adjusted particle for infected cannisters to reduce ground penetration. [*] Ultra Damage now refreshes on kill. [*] Ultra Damage now drops with the remaining duration if the holder is killed. [*] Shadow Subjects gain The Shadow's Inoculated buff and are now immune to parasites and infection. [*] Fixed the spelling of Inoculation buff [*] If a face humper leaps at a chest, it will eat the chest then turn into an egg. [*] Eggs no longer spawn Face Humpers. [*] Deceiver health lowered to 65 from 80 [*] Eggs now each heal all deceivers within 20 meters 1 health every 3 seconds. [*] New debuff "Slippery" [*] All Antagonist side objective timers set to 10 minutes up from 4 minutes 30 seconds. [*] Ebony Moon side objective spawns 4 silver torches, up from 2. [*] Tidied up menu visuals [*] Spirit Traps no longer show an X automatically, it is now revealed once a player gets close to it. This was done to incentivize players to start using trap abilities. [*] Price is now shown in construction wheels [*] Fixed a bug that caused some buttons not to show as selected in the front menu. [*] Bots no longer ragdoll and lay around in the sandbox [*] Fear no longer has the trip QTE. Fear now has a chance to cause you to get knocked down if you take damage or jump. This chance increases based on the amount of fear you have. [*] Flashlight lighting intensity 6x as strong and distance is 3 times as far (reduced for other players for optimization purposes) [*] Officer Oink no longer has dating prospects. [*] Doorknocker knockback lowered by 60% [*] Pirate no longer buffs nearby killers, this was a bug. [*] Swarmling Mucus spit heals deceivers for 10 health. [*] Swarmling Egg cooldown reduced to 75 from 90 seconds [*] Swarmling bite now applies 9 stacks of parasites up from 6. [*] Camp Valentine Objective now properly displays a progress bar [*] Removed the killer cam from the TVs in Route 69, these were causing framerate drops on lower end machines. [*] Widened the boards in Skyfall to give the AI easier navigation [*] Remodeled the catwalk outside of the Office 1. [*] Heck's layout has been adjusted (trimmed some fat) [*] Heck's lighting adjusted to be more moody. [*] Heck's speed gates disabled for the time being. [*] Cleaned up lighting a bit in the sandbox [*] Increased resolution for the motivational posters [*] Accidently paid my taxes [*] Replaced background buildings in Skyfall. [*] Adjusted lighting slightly in Skyfall. [*] Fire is now flagged as "Non Punishment" for the sake of Karma check [/list] [b]Ninja Adjustment[/b] [list] [*] Ninja now receives points for attacking a non victim (Aggressive Play) [*] Ninja receives points for attacking a non victim near (10 meters in line of sight) victims (Protected Victim) this scales based on how many victims are nearby. [*] Ninja Smoke Generator construction removed [*] Ninja Jump Pad removed and given to Runners. [*] Ninja can now throw smoke generators [*] Ninja is given an objective to protect a specific victim ( victim with the highest score) this checks every 10 seconds. [*] While near their ward, they earn points. [*] [/list] [b]Priest rework[/b] [list] [*] Shrines now give a buff "faith" that gives 15% movement speed and 5% damage reduction for 45 seconds. [*] Faith blocks fear [*] To gain this buff, players must "pray" at the shrine. [*] Praying gives all Priest Divinity, which they use to cast spells. [*] Priest only have 1 shrine now "holy shrine". [*] This also introduces a new keybind for "class special" [/list] [img]{STEAM_CLAN_IMAGE}/41043426/d7c9c6ce815c7080478ecfaaab8390c043535b7b.png[/img] [b]At this point every killer except the champion has a class ability again.[/b] [list] [*] Killers that can crouch, can now remove fire stacks by crouching. [/list] [b]The President Adjustment[/b] [list] [*] President now has the rip disk as his offhand ability. [*] President Stamina buff from patriotism stacks has been rethought out. Now it affects the drain rate rather than the amount of stamina. [*]Rip Disc now forces players to drop up to 5 scrap. It applies a minor slow debuff for 1 second * the amount of bounces +1. [*] President damage tick raised to 12 up from 5. [*] President Rip Disk now goes through players and structures enabling for better bouncing combos [/list] [b]The Twins Adjustment[/b] [list] [*] Twins Class Ability changed to Sister Swap. Offhand ability changed to Needlework [/list] [b]Ripper Adjustment[/b] [list] [*] RipNTear speed boost dropped to 8% from 22% per stack and does not have the energized visual effect [*] Ripper can no longer jump after getting a kill to enter ghosting [*] Ripper's Bloodbath ability deals 100 damage per tick. It instantly kills anyone who has more than 50 fear. [*] Ripper Health adjusted to 125 from 140 [*] Ripper's first person camera is no longer tied to his third person animations [*] Ripper's Axe Throw offhand has returned, if it hits a player ripper gains a 15% speed boost. [/list] [b]Signal Adjustment[/b] [list] [*] Signal no longer distorts players who hit them [*] Signal's Rage Perk now only gets triggered if it is fully charged and signal chooses to sprint. [*] Signal's offhand ability changed to Distortion, it now also empties the energy of any currently equipped weapon nearby players may have [*] Killing a construction will now charge your rage up 50% [*] Signal's Primary attack has a 30% chance to apply shocked [*] Signal's health lowered to 110 from 150 [/list] [b]Dream Eater Kit Adjustment[/b] [list] [*] Primary : "Phantom Rush" Hold to charge, after releasing you lunge forward dealing great damage. [*] Offhand : "Dream Beam" Channels a beam that applies stacks of exhaustion. Hastens the duration of Energized on hit players. [*] Class : "Waking Nightmare" Become visible for a short period of time, applying exhaustion to nearby players who are in line of sight of you. [*] Passive : "REM Reaper" You are the master of the Dream Realm, inflicting perpetual torment upon any who stumble into your domain. Your prey take damage every 3 seconds, which heals you and increases your movement speed. As more of the unwary fall under your reign, your power grows stronger. [*] Dream Eater Health Adjusted to 75 from 150 [*] Swishing noise removed from Dream Eater's first person animation leap [*] Dream Eater's leap's movement has a smaller hitbox check to help avoid uneven surfaces stopping it [*] Sleep Beam particle effect reduced by 50% [*] Dream Door no longer moves when Dream Eater kills someone [*] Increased volume of Dream Eater sounds [*] Adjusted code for placing a dreamer into the dream realm that should prevent spawning near the dream eater [/list] [b]Butcher Changes[/b] [list] [*] Tenderized Speed changes from 3.5% increase per stack, down to 2.5% [*] Butcher's Offhand "Meat Slap" is back. It will now gib a player who hits a wall or other player if their health is 30% or lower. [*] Butcher no longer physically turns you when he hits you, instead it is a camera effect. [*] Butcher Health Adjusted to 140 from 200 [*] Butcher Tenderized speed boost lowered to 1.5% per stack on player down from 2.5% [*] Tenderized now has a 45 second duration and drops 10 stacks at a time. [*] Butcher primary attack now applies 3 stacks of tenderized up from 1 [/list] [b]Yule Demon changes[/b] [list] [*] Yule Demon auto frost chain removed [*] Yule Crystal is now vulnerable to fire [*] Yule demon hits max speed faster [*] Yule demon max speed lowered to 100% faster down from 250% faster, this should line up balance better when sprinting (moving at 900+ cm/s, victims base speed is 550 cm/s) (Without sprinting, yule max is 600 cm/s) [*] Yule Crystals health dropped to 25 was 50 [*] Yule Demon health lowered to 130 from 180 [*] Yule Demon class ability changed to "Icy Dominion" : When used, a tempest will be summoned that has a radius of 20 meters. Players who are inside the tempest will gain stacks of frostbite and slippery, while structures inside will take damage over time. If a structure is destroyed while inside the tempest, a yule crystal will be built in its place. Additionally, you will move at maximum speed while within the tempest. Last 20 seconds has a 75 second cooldown. Cooldown is reduced by 1 second for each nearby player with frostbite. [/list] [b]Puppet Master changes[/b] [list] [*] Puppet Master new class ability "Soul Burst" sacrifices currently controlled puppet dealing that puppet's life to nearby players. Nearby puppets gain 50% of the controlled puppet's life. [*] Deals 15 bonus damage per stack of Puppet Curse on hit player. [*] Range 10 meters. Line of Sight matters. [*] Puppets are 10 centimeters shorter to ensure that they can fit through doorways without the need for crouching. [*] Puppet Curse can be cured. [*] Puppet Curse now stacks to 10 up from 5. [*] Puppets now apply 2 stacks of Puppet's Curse to all players within 10 meters when they kill someone. [/list] [b]The Painting rework[/b] [list] [*] Reason : The loop has been unsatisfying as i've been trying to shoehorn in multiple conflicting designs. [*] Primary Attack - "Madness Gaze" - You enthrall a player, forcing them to stare at you and slowly driving them insane. [*] Offhand - "Quickstroke" - You teleport a short distance, leaving behind a cheap knockoff. [*] Passive - "Inconceivable Masterpiece" - Players that stare at you gain insanity; while not being watched, you move twice as fast. This effect resets for 3 seconds once observed. Killing a player creates a cheap knockoff in their location. [*] Ability - "Copycat" - You create 3 cheap knockoffs within 10 meters, then replace one of them. [*] Painting can now be hurt and has 80 health. [*] They move at 550 cm/s base speed [/list] [b]Snickle Snackle adjustment[/b] [list] [*] Reason : Snickle is supposed to be a stalker style killer, so I've made adjustments to their kit to encourage staying behind players and out of sight. [*] Primary Attack - "Sickly Sickle" - You swing your sickle, slashing nearby players for 10 health and applying a slowed debuff. [*] Offhand - "Snickle Snap" - You place down a teleport marker, retrigger to teleport back to that marker and heal for 10 health. [*] Passive - "Skulker" - You cannot be seen while you stand still. While moving you flicker in and out of sight, the period between flickers is shortened the closer you are to having your class ability charged. [*] Ability - "Stalker's Strike" - While behind a player, you charge this ability. Once ready, swing your sickle dealing 125 damage. If you kill a player using this, you teleport to a random spot nearby. [*] Snickle max life set to 25 down from 30 [*] Snickle damage to constructions reduced to 10 from 30 [*] If Snickle kills with their class ability, that player will be prompted with the chance to respawn as a snickle snackle or buff all snickles snackles if they choose no. [/list] [b]Champion Adjustment[/b] [list] [*] The champion is affected by 2.5x normal gravity, his jump force was adjusted to compensate. [*] Champion health lowered to 110 from 150 [*] Champion stamina increased by 25% [/list] [b]Law Adjustment[/b] [list] [*] Reason : I want law to feel rewarding for good shooting skills. [*] Primary Attack - "Brass Scorpion" - Fire your 6 shot revolver. Deals massive damage up close. [*] Offhand - "Pistol Whip" - Swing your pistol knocking down a nearby player. [*] Class ability - "Bomb Rush" Dash the direction you are moving, leaving behind a timed explosive. [*] Passive -"Deadshot" You can see weak points on players, shooting these trigger a critical hit. Once hit a new weak point is available to be shot. [*] Movement speed increased to 500 cm/s from 325. [/list] [b]Toct Adjustments[/b] [list] [*] Toct health adjusted to 125 from 150 [*] Toct base speed increased to 500 cm/s up from 400 cm/s [*] Toct class ability switched to Buttertillary and offhand set to Fire Burst [*] Toct's fire summon ticks every .2 seconds, up from .1 [/list] [b]The Shadow Adjustments[/b] [list] [*] Plaguestone self damage for revives raised to 35 from 25 [*] The Shadow's health lowered to 115 from 150 [/list] Let us know how you feel about this update! There are a few things I wanted to get into this update that did not make it. As per usual, join our Discord for the steamiest group of get stuffed players this side of the Mississippi! Make sure to hit that like and subscribe so the algorithm can buy the dlc.