[b]Hey Everyone![/b]
Over the last few weeks we've pushed a weekly patch that fixed some known bugs (you can see the patch notes in game under the news section) We usually push the update around 4:00-ish AM MST but I wanted to push this one early because it fixes a major crash that involves the cloning machine. [i]I've only been able to test the bug fixes this week in solo as this is a busy week for a lot of people. So it may introduce other bugs, please let us of any you run into on our discord.[/i]
Notes!
[list]
[*] Zombies can no longer hurt the infected
[*] Spawning gate is included in final lives check now
[*] Rewrote cloning machine code, this is both a huge optimization (more noticeable at high numbers of tombstones) and a fix for the tombstone crash. In addition, cloning machines now prioritize the oldest tombstone.
[*] Searching and dying should no longer leave the progress bar on screen.
[*] Showdown tracker has been adjusted to more accurately track Axe Murderer, Zombies(includes infected), Werewolf and Deceivers.
[*] Inoculation damage boost for plague doctor is now properly working.
[*] Turkeys now leave behind tombstones
[*] Pranked cloning machine now properly rewards prank
[*] Defective cloning machine can be pranked properly now.
[*] Removed the slow from Fear
[*] Removed the slow from Tenderized
[*] Any damage above 1000 is now immutable
[*] Butcher movement speed increased by 2%
[*] Fixed a spot where u could get oxygen outside in titan one six
[*] Fixed a spot on the bunkers in outpost 32 where you could not freeze
[*] Moved build node in titan one six that was on the floating pad to in front of the nearest air lock
[*] Drinking an energy drink no longer refreshes your current stack.
[*] Fixed butter not always applying to floor
[*] Soviet Milk now works on all non killers
[*] Frost Wound no longer spreads
[*] Plunderer price increased to 45 from 35
[*] Adjusted pirate scrap buff to give 1 extra scrap per 2 stacks instead of 1.
[*] Pirate no longer receives their own pirate scrap buff, they were meant to be a support role that moved around with a posse. Before this change, it was mostly pirate vs the world.
[*] Cliff jumper now works properly in Titan One Six
[*] Adjusted some damage volumes to no longer affect intern (Was initially intended)
[*] Busted pipes no longer affects Interns
[*]Scaled up damage volume around camp fire in Camp Valentine.
[/list]