The official Wiki!

Its already crazy how fast the game got translated into [b]seven(!)[/b] different languages. But no, that was still not crazy enough. Once again the community came together and wanted to help. A wiki this time. Should be easy, right? [url=https://superfantasykingdom.wiki.gg/wiki/Main_Page][img]{STEAM_CLAN_IMAGE}/43553182/e46700d70fc1894b151464994cb904c66adadd60.png[/img] [/url] It was important to me that the wiki is usable without adblock, so mobile users can read it as well. We looked at all the options and quickly settled on [b]wiki.gg[/b]. So we applied and got accepted very fast. On wiki.gg you just get a page looking like Wikipedia, but you have full control over it. We really have the option to make it into a [b]top gaming wiki[/b] with all the functions you'd expect. [url=https://superfantasykingdom.wiki.gg/wiki/Main_Page]Check out the wiki on superfantasykingdom.wiki.gg![/url] We worked really hard to make it look nice and get a base structure in. I am so proud of what we achieved in only one day. [b]Thanks[/b] to everyone that helped! But now we need [b][u]your help[/u][/b] to fill it! [url=https://discord.gg/cXNgkSt3]And join our discord community, where all these projects are born and coordinated![/url] [h2]Changelog[/h2] [b]Demo Build #27[/b] - Added Ukrainian localization - UI scaling resets when game starts on small resolutions - Fixed camera constantly moving with some controllers and drivers - Fixed workers not delivering the gathered stone or wood when it was the last one of the deposit (and rails were build) - Fixed clogged jobs when that happend - Fixed world farmer not working - Fixed Treant rank 3 description [b]Demo Build #28[/b] - Added French localization (WIP) - Added slow-motion while dragging units - Added short cooldown after moving a unit - Implemented mechanic to revive units - Initial resource deposits amounts less random - Reduced bosses base health - Increased bosses scaling health - Reduced later monsters base health a little bit - Deathpriest minions do only 1 damage but apply bleed - Reduced Deathpriest base damage from 5 to 4 - Reduced Runescribe base damage from 4 to 2 - Reduced Crossbowman base and scaling damage - Crossbowman doesn't shoot far right or left anymore - Increased Halfling range from 6 to 8 - Fixed level up screen displaying damage instead of health value - Fixed Jailer achievement and set requirement to 95 - Fixed Treant passive - Fixed Deathpriest passive - Fixed Guardian sprites - Fixed controller cursor vanishing on new day [b]Demo Build #29[/b] - Disabled building of roads at night - Tavern damage meter values get rounded - Processing jobs ingridient cannot be spend before they are picked up anymore - Decreased Lightning Elemental base from 3 to 2 - Decreased Monk scaling damage by 50% - Increased Treant base and scaling damage by 25% - Decreased Marksman cooldown by 0.25s - Fixed not being able to buy horses at stables when no space for units left - Fixed dead units could be healed in the same frame - Fixed some units passives activated on the bench - Fixed eating screen visible under level up screen reviving them - Fixed production speed always displayed as 0s - Fixed tavern allowing more jobs than storage for berries - Fixed minibosses could be taunted - Fixed elementals drinking beer - Fixed dying after killing boss - Fixed pausing in slow motion - Fixed unit dying in slow motion - Fixed night in slow motion - Fixed house upgrades not visible - Fixed units being inactive after moving during the morning - Fixed human units upgrade falsely showing house icon - Fixed achievements not displaying as unlocked until restart - Fixed rank up sound playing multiple times on unpause - Fixed speed of workers walking sounds - Fixed Armor having Shield icon - Fixed Magic Beans description [b]Demo Build #30[/b] - Music change is not as abrupt anymore - Navigating with keyboard is not as abrupt anymore - Animal spawn chance is greatly affected by the amount of thickets - Halved Knights buff for full shields - Decreased Metal Mage from 50% to 30% - Increased Demon Spider base health by 50% - Increased Demon Spider scaling health by 10% - Increased Demon Spider scaling damage by 50% - Dinosaur targets furthest instead of nearest monster [b]Demo Build #31[/b] - Merchants offers are a bit less extreme - Increased Treant base damage from 4 to 5 - Decreased all Elementals base and scaling health - Increased Fire Elemental projectile speed - Increased Fire Elemental base and scaling damage - Decreased Fire Elemental cooldown from 2s to 1.5s - Decreased Lightning Elemental scaling damage - Fixed units being able to attack and use their passive on the bench - Fixed stuck in tavern after sacrificing - Fixed weakness increasing magical defense instead of decreasing it - Fixed mouse cursor when leaving resource bar - Fixed Gremlin rank 3 description [b]Demo Build #32[/b] - Cartographer only one new dialogue per run - Reduced Miner scaling damage by 20% - Reduced Miner (Monster) base damage from 3 to 2 - Fixed dead units getting experience - Fixed message overlay buttons