Its already crazy how fast the game got translated into [b]seven(!)[/b] different languages. But no, that was still not crazy enough. Once again the community came together and wanted to help. A wiki this time. Should be easy, right?
[url=https://superfantasykingdom.wiki.gg/wiki/Main_Page][img]{STEAM_CLAN_IMAGE}/43553182/e46700d70fc1894b151464994cb904c66adadd60.png[/img]
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It was important to me that the wiki is usable without adblock, so mobile users can read it as well. We looked at all the options and quickly settled on [b]wiki.gg[/b]. So we applied and got accepted very fast. On wiki.gg you just get a page looking like Wikipedia, but you have full control over it. We really have the option to make it into a [b]top gaming wiki[/b] with all the functions you'd expect.
[url=https://superfantasykingdom.wiki.gg/wiki/Main_Page]Check out the wiki on superfantasykingdom.wiki.gg![/url]
We worked really hard to make it look nice and get a base structure in. I am so proud of what we achieved in only one day. [b]Thanks[/b] to everyone that helped!
But now we need [b][u]your help[/u][/b] to fill it!
[url=https://discord.gg/cXNgkSt3]And join our discord community, where all these projects are born and coordinated![/url]
[h2]Changelog[/h2]
[b]Demo Build #27[/b]
- Added Ukrainian localization
- UI scaling resets when game starts on small resolutions
- Fixed camera constantly moving with some controllers and drivers
- Fixed workers not delivering the gathered stone or wood when it was the last one of the deposit (and rails were build)
- Fixed clogged jobs when that happend
- Fixed world farmer not working
- Fixed Treant rank 3 description
[b]Demo Build #28[/b]
- Added French localization (WIP)
- Added slow-motion while dragging units
- Added short cooldown after moving a unit
- Implemented mechanic to revive units
- Initial resource deposits amounts less random
- Reduced bosses base health
- Increased bosses scaling health
- Reduced later monsters base health a little bit
- Deathpriest minions do only 1 damage but apply bleed
- Reduced Deathpriest base damage from 5 to 4
- Reduced Runescribe base damage from 4 to 2
- Reduced Crossbowman base and scaling damage
- Crossbowman doesn't shoot far right or left anymore
- Increased Halfling range from 6 to 8
- Fixed level up screen displaying damage instead of health value
- Fixed Jailer achievement and set requirement to 95
- Fixed Treant passive
- Fixed Deathpriest passive
- Fixed Guardian sprites
- Fixed controller cursor vanishing on new day
[b]Demo Build #29[/b]
- Disabled building of roads at night
- Tavern damage meter values get rounded
- Processing jobs ingridient cannot be spend before they are picked up anymore
- Decreased Lightning Elemental base from 3 to 2
- Decreased Monk scaling damage by 50%
- Increased Treant base and scaling damage by 25%
- Decreased Marksman cooldown by 0.25s
- Fixed not being able to buy horses at stables when no space for units left
- Fixed dead units could be healed in the same frame
- Fixed some units passives activated on the bench
- Fixed eating screen visible under level up screen reviving them
- Fixed production speed always displayed as 0s
- Fixed tavern allowing more jobs than storage for berries
- Fixed minibosses could be taunted
- Fixed elementals drinking beer
- Fixed dying after killing boss
- Fixed pausing in slow motion
- Fixed unit dying in slow motion
- Fixed night in slow motion
- Fixed house upgrades not visible
- Fixed units being inactive after moving during the morning
- Fixed human units upgrade falsely showing house icon
- Fixed achievements not displaying as unlocked until restart
- Fixed rank up sound playing multiple times on unpause
- Fixed speed of workers walking sounds
- Fixed Armor having Shield icon
- Fixed Magic Beans description
[b]Demo Build #30[/b]
- Music change is not as abrupt anymore
- Navigating with keyboard is not as abrupt anymore
- Animal spawn chance is greatly affected by the amount of thickets
- Halved Knights buff for full shields
- Decreased Metal Mage from 50% to 30%
- Increased Demon Spider base health by 50%
- Increased Demon Spider scaling health by 10%
- Increased Demon Spider scaling damage by 50%
- Dinosaur targets furthest instead of nearest monster
[b]Demo Build #31[/b]
- Merchants offers are a bit less extreme
- Increased Treant base damage from 4 to 5
- Decreased all Elementals base and scaling health
- Increased Fire Elemental projectile speed
- Increased Fire Elemental base and scaling damage
- Decreased Fire Elemental cooldown from 2s to 1.5s
- Decreased Lightning Elemental scaling damage
- Fixed units being able to attack and use their passive on the bench
- Fixed stuck in tavern after sacrificing
- Fixed weakness increasing magical defense instead of decreasing it
- Fixed mouse cursor when leaving resource bar
- Fixed Gremlin rank 3 description
[b]Demo Build #32[/b]
- Cartographer only one new dialogue per run
- Reduced Miner scaling damage by 20%
- Reduced Miner (Monster) base damage from 3 to 2
- Fixed dead units getting experience
- Fixed message overlay buttons