What Next?

Craftlings

Welcome to Craftlings, a humorous, relaxing resource-management strategy game, set in a vibrant fantasy world where you guide hapless creatures to build settlements, automate production chains, then mobilize them to protect their homes.

Before I talk about the changes I made in the recent update and what the next steps are, I have to share with you this one picture. This has been made by a player from the Discord server, and as I saw it, I became speechless! Crazy things happening... [img]{STEAM_CLAN_IMAGE}/41281037/5fd3c678442d31c20104de87edddaf93a98bc737.png[/img] Despite bug fixes, I've made some changes to address some of the issues you reported recently: 1.) The Vegetable Beds can now be turned off/on like other small constructions. This should help to manage the vegetable load in the settlement. 2.) Regarding hammer softlock: On destroying the building, the player will get a hammer in addition to the blueprint. I introduced it to reduce frustration, especially for new players. [h3]Full changelog:[/h3] [list] [*] fixed bug where resources / tools disappear from settling after changing vegetable type in vegetable bed [*] added option and a sprite to allow closing a vegetable bed [*] added text to miner shed and builder house explaining how to get carrots [*] added text to hammer tool-tip explaining that destroying building with dynamite gives you a hammer back [*] fixed bug where only cargo goods could be set as filter on bridge placement [*] fixed bug where on the demo "small island" map there was one invisible block where nothing could be build on. [*] fixed bug where clicking on the top bar opens old, broken shop menu [*] fixed bug where Settling could walk on a button appeared over the building [*] fixed bug where blocks remains blocked after killing Octopus boss [*] reduced the probability (not shore if fixed) Settling stuck in jump animation after receiving a tool [*] fixed bug where settling parachuting with the item above a balloon will stuck in air [*] potential fix for Trees areas getting rarely blocked by invisible things where no new trees can be spawned from saplings (potential because I can not reproduce it) [*] added small victory screen for finishing the demo map objectives. [/list] [img]{STEAM_CLAN_IMAGE}/41281037/081d4f15dfddab29ded1d5983b3ebf3602c6cd4f.gif[/img] [h3]What is comming next:[/h3] Probably, some of you already know that I am developing this game alone, and everything, including marketing and finding ways to finance the project, is on my shoulders. That is why things may take some time, and I cannot always dedicate 100% of my time to game development. I can share with you at this point that I have made some significant steps toward becoming a full-time indie developer. I want to achieve this to be able to focus only on producing a great and fun game. As soon as I have some concrete things I can share, I will do it immediately. So stay tuned. This does not mean I won't do anything for the game or update the demo. My current focus is to address some issues that have been reported on the Discord server. I want to make the game experience great for any type of player: the veterans, and we have plenty of them, but also new players to make the path of becoming a veteran an enjoyable experience. One big thing that is missing is the Save & Load system. I want to do it as soon as possible, but I also have to refactor a bit of the code and add necessary functions that will support this whole system. My focus in the next weeks would be to build the Save & Load System, add necessary new player features and Quality of Life (QoL) features, and improve the overall quality of the game. This means that there will be no big content updates/new resources/buildings/game mods, or new levels in the near future. Thank you, everyone, for being around! Best, Ariano